Mechanics
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Topic | Replies![]() | Views | Created | Last reply | |
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7 Actions and 3 Formulas |
9
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1561 |
by JB 03/25/2009 - 10:18 |
by Mitchell Allen 03/27/2009 - 12:22 |
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Agressive Moves and Family Games |
9
|
1605 |
by Desprez 03/17/2009 - 14:20 |
by monica99 03/28/2009 - 16:49 |
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Space Game: Fuel Mechanic |
9
|
1916 |
by Desprez 03/08/2009 - 07:33 |
by larienna 06/10/2009 - 15:09 |
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300 Mechanics |
9
|
2386 |
by Xane 03/07/2009 - 17:32 |
by End of Time Games 05/13/2009 - 12:35 |
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Implementing a Dungeon Crawl/tactical system with cards |
9
|
2116 |
by Neuromancer 09/25/2008 - 17:38 |
by Neuromancer 09/29/2008 - 12:01 |
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Help with scoring |
10
|
813 |
by Juzek 07/27/2020 - 17:11 |
by Fri 07/29/2020 - 16:51 |
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War games: Using the reduced side for a different unit type. |
10
|
1243 |
by larienna 09/27/2019 - 16:02 |
by larienna 10/03/2019 - 10:46 |
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Should Victory Points have Meaning? |
10
|
813 |
by Jet 07/10/2019 - 10:12 |
by Jet 07/11/2019 - 21:34 |
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Getting the right feel for a potion themed card game |
10
|
971 |
by Grissecon 06/01/2019 - 14:31 |
by Grissecon 06/02/2019 - 18:08 |
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making RPS less random. |
10
|
1150 |
by wob 02/12/2019 - 12:22 |
by Tim Edwards 02/18/2019 - 18:19 |
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Hidden Movement |
10
|
1063 |
by bottercot 02/06/2019 - 14:24 |
by gxnpt 02/13/2019 - 20:05 |
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Slotting dice for combat/action resolution |
10
|
1039 |
by larienna 09/24/2018 - 13:35 |
by questccg 09/26/2018 - 20:08 |
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Different take on Initiative |
10
|
1090 |
by mwlgames 09/08/2018 - 19:52 |
by X3M 09/13/2018 - 09:24 |
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Combat mechanic for AI needed |
10
|
1079 |
by questccg 09/08/2018 - 03:41 |
by questccg 09/10/2018 - 18:03 |
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help with card evolving mechanic |
10
|
1463 |
by jedite1000 04/19/2018 - 02:02 |
by jedite1000 04/24/2018 - 00:37 |
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Combat Design Challenge |
10
|
1526 |
by spaff 03/19/2018 - 09:47 |
by spaff 03/22/2018 - 12:23 |
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produced unit placement on the board (rule) |
10
|
1495 |
by X3M 10/03/2017 - 07:22 |
by X3M 10/07/2017 - 20:11 |
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Good usage of rock. paper. scissors system |
10
|
2081 |
by Sean 09/07/2017 - 12:19 |
by Sean 09/11/2017 - 11:24 |
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Sand Timer mechanic |
10
|
1444 |
by spaff 08/10/2017 - 14:03 |
by Super-Tooned 08/14/2017 - 21:08 |
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Worker Placement: Why? |
10
|
2269 |
by lewpuls 04/11/2017 - 16:30 |
by Steve Broadfoot 04/30/2017 - 16:32 |
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Help needed with Energy/Economic Resource in Space Empire Game |
10
|
1611 |
by DarkDream 02/11/2017 - 13:57 |
by DarkDream 02/13/2017 - 14:56 |
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Random movement |
10
|
2043 |
by Darth TTam 12/30/2016 - 22:20 |
by FreedomPortal 01/20/2017 - 10:52 |
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Please offer your insights |
10
|
1427 |
by witnessoftruth 12/18/2016 - 04:10 |
by Daggaz 01/20/2017 - 07:41 |
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Mobility in conquest games with a single unit per territory |
10
|
1898 |
by larienna 11/30/2016 - 10:38 |
by larienna 12/01/2016 - 23:49 |
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[Help] How do I get hidden info flowing between players? |
10
|
1774 |
by dhavalmistry 11/14/2016 - 18:01 |
by dhavalmistry 11/16/2016 - 11:46 |
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