Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Conflict Resolution Mechanics |
10
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7143 |
by Ekobor 04/11/2014 - 10:01 |
by Ekobor 04/16/2014 - 09:41 |
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Alternative Initiative Ideas |
10
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4040 |
by Desprez 12/11/2013 - 18:25 |
by Shoe 12/13/2013 - 16:31 |
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Mission designs for my War game |
10
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2112 |
by X3M 11/21/2013 - 07:25 |
by larienna 11/26/2013 - 17:25 |
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Stealth movement in a miniatures combat board game? |
10
|
4435 |
by Splinter B 10/13/2013 - 22:00 |
by X3M 11/21/2013 - 18:53 |
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I have a theme... but mechanic??? |
10
|
1936 |
by Steven Long 08/08/2013 - 14:21 |
by arcs 08/13/2013 - 15:20 |
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Enemy AI Mechanic? |
10
|
4028 |
by gwtwins 07/30/2013 - 09:30 |
by kodokijo 08/20/2013 - 05:21 |
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Patented Terminology for Game Mechanics? |
10
|
2216 |
by Kamon 07/06/2013 - 21:20 |
by Kamon 07/08/2013 - 10:49 |
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Dice order - Important or not? |
10
|
1647 |
by questccg 04/22/2013 - 22:58 |
by questccg 05/01/2013 - 00:20 |
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Searching for the right mechanic to make pick up and deliver exciting |
10
|
1584 |
by ChowYunBrent 04/14/2013 - 15:02 |
by ChowYunBrent 05/10/2013 - 09:45 |
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Tracking health, ideas? |
10
|
4568 |
by questccg 04/12/2013 - 18:34 |
by MikeyNg 04/14/2013 - 18:35 |
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Need a pen and paper combat mechanic |
10
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1542 |
by larienna 03/13/2013 - 13:47 |
by Michael Leo White 03/22/2013 - 15:34 |
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Equal opportunities mechanics? |
10
|
1631 |
by Mr Doctor 03/05/2013 - 16:24 |
by ckleach 03/06/2013 - 22:58 |
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Pros and Cons of different kinds of hidden scoring / partially hidden information |
10
|
1913 |
by AnEvenWeirderMove 02/28/2013 - 11:46 |
by Awaclus 03/03/2013 - 04:56 |
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Help with Feedback Loop in an RPG-Themed Card Game |
10
|
1537 |
by AnEvenWeirderMove 02/13/2013 - 19:44 |
by MikeyNg 02/20/2013 - 18:41 |
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turn system |
10
|
1982 |
by mindwarper10 04/24/2012 - 10:31 |
by mindwarper10 04/26/2012 - 04:27 |
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Ideas for a Fun but Simplistic Combat Mechanic? |
10
|
2064 |
by wiznas 02/22/2012 - 00:50 |
by wiznas 02/28/2012 - 20:08 |
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Some opinions on my spell system please |
10
|
1485 |
by Legend 12/10/2011 - 14:55 |
by Legend 12/16/2011 - 22:31 |
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Catch up mechanics |
10
|
2372 |
by Grall Ritnos 08/16/2011 - 19:56 |
by Kalmari Krapula 08/25/2011 - 12:47 |
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Assassination game |
10
|
1994 |
by Kalmari Krapula 04/19/2011 - 15:03 |
by Kalmari Krapula 04/23/2011 - 11:10 |
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Need some ideas for a mechanic |
10
|
2097 |
by genericm 12/04/2010 - 23:34 |
by irdesigns510 12/06/2010 - 23:11 |
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How to simulate waking the dragon? |
10
|
1960 |
by EdWedig 11/24/2010 - 20:41 |
by tridagam 11/28/2010 - 16:37 |
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How to determine locations for events on a hex board. |
10
|
2077 |
by SuperioR 09/26/2010 - 14:08 |
by SuperioR 10/03/2010 - 13:28 |
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Need ideas for simple battle mechanics (Resolved) |
10
|
4331 |
by SethDawnstrider 09/18/2010 - 10:35 |
by SethDawnstrider 09/25/2010 - 18:05 |
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Simulating Simultaneous Movement |
10
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2956 |
by phobia13 07/01/2010 - 22:19 |
by isdonisbest 07/17/2010 - 23:17 |
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simple battle mechanic |
10
|
2711 |
by red hare 06/02/2010 - 11:31 |
by red hare 06/04/2010 - 21:58 |
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