Mechanics
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Topic | Replies![]() | Views | Created | Last reply | |
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Attribute movement (war games in general) |
11
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1420 |
by X3M 02/07/2019 - 15:59 |
by X3M 02/16/2019 - 16:57 |
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Has this mechanic been used before |
11
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1117 |
by Fex_H 02/05/2019 - 21:51 |
by deFunkt29 02/07/2019 - 20:28 |
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how to time a game |
11
|
1061 |
by wob 10/01/2018 - 10:16 |
by Tim Edwards 10/04/2018 - 15:01 |
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Dice Fundamentals |
11
|
1135 |
by Oceans4Ransom 09/22/2018 - 21:07 |
by Oceans4Ransom 10/02/2018 - 18:07 |
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Keeping track of a few stats in a very simple way |
11
|
1317 |
by cignox1 06/26/2018 - 04:29 |
by wob 07/10/2018 - 13:28 |
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Neutral Type in an RPS System |
11
|
1588 |
by dnddmdb 01/04/2018 - 15:33 |
by gxnpt 01/06/2018 - 12:16 |
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No dice combat system |
11
|
3577 |
by madinthehat 10/20/2017 - 00:09 |
by WinsmithGames 10/26/2017 - 21:45 |
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"Stop Light" Mechanic |
11
|
1661 |
by Tbone 09/21/2017 - 00:09 |
by Tbone 09/27/2017 - 23:02 |
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How do i shorten this cards effect? |
11
|
1731 |
by jedite1000 05/11/2017 - 10:09 |
by Corrosive Games 07/01/2017 - 17:26 |
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Please help me flesh out mechanics in my exploration-themed card game. |
11
|
1454 |
by UmJammerSully 04/26/2017 - 07:06 |
by X3M 04/27/2017 - 16:12 |
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Path-building game with dungeon corridors, rooms and scenarios |
11
|
1959 |
by Drahcir 03/23/2017 - 09:34 |
by ssm 04/13/2017 - 22:56 |
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War Game win conditions |
11
|
2354 |
by bbblackwell 11/25/2016 - 18:36 |
by gxnpt 12/02/2016 - 14:27 |
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What are your thoughts...? (Dice Combat) |
11
|
1655 |
by theboss.bhg 08/28/2016 - 23:39 |
by questccg 08/31/2016 - 14:51 |
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In search of a proper defense mechanic |
11
|
1744 |
by Squinshee 06/13/2016 - 12:25 |
by Zag24 06/14/2016 - 11:08 |
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Naval Combat/Map Creation Mechanics |
11
|
1882 |
by Jerry 06/08/2016 - 09:03 |
by Over_Thinker 06/15/2016 - 18:06 |
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Need help making card sets |
11
|
1913 |
by Dralius 09/08/2015 - 10:44 |
by adversitygames 09/09/2015 - 08:48 |
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tracking health for multiple units of the same type |
11
|
2434 |
by undeliverer 07/07/2015 - 13:13 |
by undeliverer 07/10/2015 - 23:59 |
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D20 attack system |
11
|
1816 |
by Troy Boy 05/29/2015 - 17:37 |
by JewellGames 06/02/2015 - 17:33 |
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"Resource Pool" to Restrict Units |
11
|
2065 |
by Noimage 05/06/2015 - 08:24 |
by Noimage 05/10/2015 - 10:05 |
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A change in taking cover |
11
|
2314 |
by X3M 10/06/2014 - 05:22 |
by X3M 10/27/2014 - 09:32 |
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Dice roll to determine speed of attack |
11
|
2209 |
by Squinshee 08/29/2014 - 11:37 |
by Squinshee 09/03/2014 - 20:33 |
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Simple Betting Dilution Mechanic |
11
|
2177 |
by blackjon 08/04/2014 - 18:03 |
by blackjon 08/19/2014 - 16:21 |
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Hex tile design help? |
11
|
2709 |
by bmrust 06/18/2014 - 04:07 |
by Lau 07/14/2014 - 11:04 |
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Hex Armies HP Tracking |
11
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2352 |
by bbblackwell 12/12/2013 - 16:59 |
by kos 12/13/2013 - 18:42 |
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Story Mechanics |
11
|
1773 |
by saiyanslayer 11/04/2013 - 13:19 |
by anonymousmagic 11/12/2013 - 18:56 |
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