Skip to Content
 

Mechanics

TopicRepliesViewsCreatedsort iconLast reply
Rules for an RPS-based fight, too complex?
11
2061 by Maaartin
10/28/2011 - 20:52
by SilentFury
11/08/2011 - 15:17
how to create A-symmetrical map design but still get a balanced game?
5
2194 by omni989
10/28/2011 - 13:45
by omni989
10/29/2011 - 06:36
I think I found my civ produciton mechanic
2
1409 by larienna
10/27/2011 - 11:00
by larienna
10/28/2011 - 11:17
Cyberwar CCG Gameplay
9
1618 by Fhizban
10/25/2011 - 03:04
by Fhizban
10/27/2011 - 11:21
Basic restrictions
12
2069 by hotsoup
10/24/2011 - 18:24
by JaffetC
10/27/2011 - 02:32
Victory conditions when the units won't die
7
1648 by SilentFury
10/24/2011 - 11:06
by SilentFury
10/26/2011 - 00:23
Dice roll vs. coin flip
9
2896 by ReluctantPirateGames
10/23/2011 - 20:39
by kos
10/25/2011 - 03:01
Chesslike boardgame with double-roled pieces; too complex?
25
2641 by SLiV
10/22/2011 - 06:34
by SLiV
11/04/2011 - 12:53
Squares vs. Hexs (and a dice/chance question)
15
2302 by Geikamir
10/20/2011 - 14:43
by Maaartin
10/24/2011 - 16:47
Double Faced vs. Split (cards)
6
1641 by MOON-E
10/19/2011 - 22:50
by JaffetC
10/20/2011 - 18:49
Printing of Gameboards
5
1323 by johnbianco1963
10/19/2011 - 13:51
by johnbianco1963
11/01/2011 - 14:26
Please Help
6
1581 by Mikee
10/18/2011 - 19:55
by Orangebeard
11/14/2011 - 10:39
Pluginable Games
18
2149 by larienna
10/14/2011 - 09:59
by NativeTexan
10/26/2011 - 11:53
Fallen Kingdoms: Changing Rules part 2
4
1290 by larienna
10/11/2011 - 22:36
by larienna
10/13/2011 - 12:06
Allowing to move all the armies
4
1674 by Maaartin
10/08/2011 - 22:41
by pelle
10/09/2011 - 18:42
Of anxiety and overlap
4
1131 by PlumbLunatic
10/08/2011 - 16:33
by Cogentesque
10/09/2011 - 12:41
Need feedback for changing a rule in my game
9
1750 by larienna
10/07/2011 - 22:31
by bonsaigames
10/10/2011 - 11:44
Card Action mechanic
1
1600 by Relexx
10/04/2011 - 01:13
by Horatio252
10/05/2011 - 22:53
Managing NPC faction with influence
6
1641 by larienna
10/03/2011 - 12:14
by larienna
10/08/2011 - 18:21
fibunaccis number sequense for progression based gameplay
12
1679 by JensT
10/02/2011 - 04:19
by JensT
10/04/2011 - 03:08
Civilization management ... Reverse psychology
4
1685 by larienna
09/24/2011 - 22:24
by larienna
09/27/2011 - 09:52
Guard Dogs- Draft Two
6
1501 by Three
09/24/2011 - 12:28
by Three
09/26/2011 - 15:26
looking for scoring idea based on puzzle/tile laying
5
1426 by NewbieDesigner
09/20/2011 - 15:54
by OHMS Gaming
09/21/2011 - 23:42
Auction Drafting?
0
1419 by Soulmate
09/18/2011 - 12:35
n/a
Resourceless card game
9
1712 by ptkaisen
09/18/2011 - 11:00
by SilentFury
10/27/2011 - 10:41
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut