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Mechanics

For the discussion of how to create, balance, and implement mechanics.
Topicsort iconRepliesViewsCreatedLast reply
Traveling Minstrel Game - Player interaction and dice roll system
8
1148 by Greggatron
05/06/2012 - 13:40
by MarkKreitler
05/10/2012 - 18:16
Transparent Cards: (Dis)Advantages thereof.
12
1173 by 3XXXDDD
02/09/2013 - 20:02
by 3XXXDDD
02/11/2013 - 12:27
Train robbery push your luck game
17
1448 by Itsdan
09/09/2013 - 21:47
by questccg
09/15/2013 - 23:27
Trading/Building Mechanic Before Battle
3
1508 by Desprez
01/21/2014 - 11:36
by Desprez
01/22/2014 - 02:05
Trading Mechanic
3
1105 by Tbone
07/26/2016 - 23:47
by Zag24
07/27/2016 - 17:33
Trading and Combat
3
864 by Matt201
06/15/2011 - 04:27
by Gideon Reynolds
07/23/2011 - 00:27
trade resources 2-for-1 at end of round
10
983 by schmanthony
12/18/2008 - 18:02
by Darkehorse
12/26/2008 - 13:14
trade mechanic
4
873 by thepurplebotanist
02/01/2011 - 20:08
by thepurplebotanist
02/02/2011 - 15:50
Tracking Value/Sales
4
712 by eric.mattison
05/12/2010 - 13:30
by eric.mattison
06/09/2010 - 17:27
Tracking things like HP, Experience... etc
17
2990 by DevinSmith
09/04/2012 - 23:34
by nevarin
09/13/2012 - 23:26
Tracking shared victory points
5
774 by occam-razor
04/24/2017 - 13:39
by occam-razor
04/25/2017 - 11:30
Tracking score - different options
8
1716 by kornelijepetak
11/23/2010 - 18:54
by rcjames14
11/25/2010 - 01:44
Tracking Monsters Health (and possibly ability recharge times)
4
832 by TwentyPercent
02/08/2013 - 10:23
by TwentyPercent
02/08/2013 - 13:23
Tracking mission progress
6
1581 by diluce
01/10/2015 - 14:13
by diluce
01/12/2015 - 12:01
Tracking health, ideas?
10
2167 by questccg
04/12/2013 - 18:34
by MikeyNg
04/14/2013 - 18:35
tracking health for multiple units of the same type
11
1711 by undeliverer
07/07/2015 - 13:13
by undeliverer
07/10/2015 - 23:59
Tracking effects over time.
4
807 by Desprez
11/27/2012 - 17:00
by MarkKreitler
11/28/2012 - 06:45
Track bids from each player on multiple items?
6
773 by BenMora
12/17/2012 - 16:15
by Leadpipe
01/03/2013 - 12:46
Track and intercept tornado mechanic
[Page 1, 2]
46
4048 by NewbieDesigner
09/06/2012 - 08:56
by NewbieDesigner
10/15/2012 - 07:18
Totem monsters battle TCG (Unofficial name)
4
768 by jedite1000
12/19/2017 - 22:36
by let-off studios
12/23/2017 - 10:41
totally new mechanics for TCG
[Page 1, 2, 3]
72
6226 by P3ERCGAMINGYSTEMS
01/04/2016 - 07:54
by questccg
01/08/2016 - 20:09
tornado storm chasing game follow up
6
1145 by NewbieDesigner
11/27/2012 - 11:23
by NewbieDesigner
11/30/2012 - 12:46
Too Much Secrecy and Trust?
2
1140 by Arthur Wohlwill
12/30/2015 - 14:17
by questccg
12/30/2015 - 21:31
Too many dice? + Combat mechanic
7
1220 by Matt201
11/16/2012 - 00:07
by JustActCasual
11/21/2012 - 17:33
Too many cards vs not enough?
0
1352 by silasmolino
04/18/2013 - 23:10
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by Dr. Radut