Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Optional rules |
3
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1355 |
by Christian Anker... 09/24/2013 - 17:08 |
by Christian Anker... 09/25/2013 - 16:50 |
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3d Movement |
3
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2421 |
by xv9d 09/12/2013 - 13:46 |
by Leadpipe 09/13/2013 - 08:33 |
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Feedback sought for Deckbuilding/Spelling game rulebook |
3
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1594 |
by KAndrw 07/20/2013 - 15:54 |
by regzr 07/24/2013 - 14:58 |
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How many "MOBA" style games are there? |
3
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3897 |
by Three 05/30/2013 - 19:54 |
by Rhagir 05/31/2013 - 10:50 |
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Two decks for each player |
3
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1469 |
by Shattered Empires 05/01/2013 - 20:01 |
by Grall Ritnos 05/02/2013 - 13:17 |
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A practical Reaction mechanic |
3
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1919 |
by Experimental Designs 04/25/2013 - 12:09 |
by Experimental Designs 04/29/2013 - 20:48 |
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Looking for an interesting "claim" mechanic |
3
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1507 |
by Halobender 04/14/2013 - 22:22 |
by Halobender 04/15/2013 - 14:01 |
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Active Effects/Abilities |
3
|
1479 |
by questccg 04/06/2013 - 22:36 |
by questccg 04/11/2013 - 22:56 |
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What published games are similar to this??? |
3
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1839 |
by lance.hoag 03/24/2013 - 09:12 |
by SugarPillStudios 03/29/2013 - 08:34 |
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Looking for Connection (relational) Mechanics |
3
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1225 |
by Aerjen 03/09/2013 - 23:37 |
by JustActCasual 03/11/2013 - 11:50 |
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Antaire: Dungeons - adding an AI deck |
3
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1969 |
by Relexx 01/25/2013 - 02:13 |
by Relexx 01/28/2013 - 22:01 |
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Shattered Empires Rules and Mechanics |
3
|
1663 |
by Shattered Empires 12/31/2012 - 01:35 |
by Shattered Empires 01/19/2013 - 15:25 |
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Dice mechanic for worker placement |
3
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2674 |
by wtenny85 11/15/2012 - 22:00 |
by ender7 12/13/2012 - 18:16 |
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need help for a tile-laying game |
3
|
1711 |
by ofercohn 10/23/2012 - 17:59 |
by kos 10/26/2012 - 18:46 |
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Is anyone familiar with a game that uses this system? |
3
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1179 |
by Queequeg 08/21/2012 - 08:19 |
by Queequeg 08/23/2012 - 06:52 |
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Movement mechanic on the world map |
3
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1423 |
by teriyaki 08/16/2012 - 05:26 |
by Mads321 08/17/2012 - 23:39 |
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Break my Game: Modern Tactics |
3
|
1564 |
by lucasAB 07/17/2012 - 00:32 |
by Evil ColSanders 07/17/2012 - 03:21 |
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Abstractly modeling a game |
3
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1794 |
by hotsoup 05/11/2012 - 21:03 |
by HandwrittenAnthony 05/21/2012 - 12:29 |
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Role selection + bidding |
3
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1258 |
by hvymtlmachine 04/28/2012 - 23:27 |
by hvymtlmachine 05/01/2012 - 20:30 |
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Complexity of decisions over variety and flavor |
3
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1620 |
by oltyan 04/26/2012 - 22:25 |
by SlyBlu7 04/27/2012 - 18:01 |
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Space map Design: Reusing dead space |
3
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2308 |
by larienna 04/01/2012 - 22:45 |
by larienna 04/02/2012 - 11:31 |
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2, 3, and/or 4 players |
3
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1969 |
by Horatio252 03/05/2012 - 14:01 |
by KViki 03/08/2012 - 09:22 |
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Untitled Archery Game |
3
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1425 |
by ReluctantPirateGames 02/14/2012 - 18:38 |
by Blazingwolves 02/23/2012 - 14:31 |
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Mechanisms, not Mechanics? |
3
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1794 |
by PauloAugusto 01/06/2012 - 13:00 |
by larienna 01/08/2012 - 12:04 |
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Blue Moon Inspired CCG_ An Attempt to move away from the MTG path |
3
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1666 |
by NomadArtisan 01/06/2012 - 12:49 |
by Cogentesque 01/11/2012 - 08:53 |
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