Mechanics
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Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
Trading and Combat |
3
|
1690 |
by Matt201 06/15/2011 - 04:27 |
by Gideon Reynolds 07/23/2011 - 00:27 |
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Hit and damage in one roll |
1
|
2190 |
by DARE the Vegetable 07/18/2011 - 15:17 |
by kos 07/20/2011 - 03:41 |
|
Flicking game, AI movement mechanic |
5
|
1766 |
by SuperioR 07/07/2011 - 14:20 |
by suf 07/15/2011 - 07:29 |
|
Moving Multiple pieces on a Single Turn |
7
|
1402 |
by Yeti Ball 07/12/2011 - 04:00 |
by Yeti Ball 07/13/2011 - 23:15 |
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Interpretation for a RPS-like unit triple |
9
|
1656 |
by Maaartin 05/17/2011 - 12:44 |
by Y.H. 07/12/2011 - 03:40 |
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Combat resolution: Avoiding death system |
17
|
2362 |
by larienna 07/02/2011 - 04:41 |
by larienna 07/08/2011 - 08:43 |
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Are auctions evil? |
39
|
5700 |
by Maaartin 06/12/2011 - 15:30 |
by InvisibleJon 06/29/2011 - 16:06 |
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Need help with payouts for card game Gems and Greenbacks |
7
|
1453 |
by Louard 06/27/2011 - 12:21 |
by Louard 06/29/2011 - 10:10 |
|
Guard Dog Mechanic |
6
|
1720 |
by jhobbs 06/21/2011 - 10:17 |
by jhobbs 06/23/2011 - 17:23 |
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Population growth mechanic |
7
|
2318 |
by larienna 06/17/2011 - 22:24 |
by larienna 06/22/2011 - 06:37 |
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Mini Solitaire Battle Mechanic |
1
|
1636 |
by Raven 06/19/2011 - 23:25 |
by Raven 06/21/2011 - 20:54 |
|
pirate combat mechanic |
9
|
1874 |
by drktron 01/25/2011 - 15:04 |
by benjaminvictord... 06/15/2011 - 17:15 |
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Looking for a good random element |
9
|
1825 |
by suf 06/08/2011 - 03:14 |
by Louard 06/15/2011 - 13:22 |
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Army types and non-localised armies |
3
|
1517 |
by larienna 06/12/2011 - 11:43 |
by larienna 06/15/2011 - 06:50 |
|
Game including transport |
13
|
2249 |
by Maaartin 05/26/2011 - 15:45 |
by joni 06/12/2011 - 17:27 |
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Print & Play game with a tech tree? - Tech vs Research trees? |
1
|
1565 |
by DARE the Vegetable 06/12/2011 - 15:20 |
by Kirioni 06/12/2011 - 15:27 |
|
Victory Condition and Movement |
19
|
1760 |
by Lopaki 06/01/2011 - 19:45 |
by larienna 06/12/2011 - 11:18 |
|
Zomb... AI Movement Mechanic |
15
|
3043 |
by SuperioR 05/10/2011 - 02:40 |
by SuperioR 06/12/2011 - 03:09 |
|
RPS unit type relation |
0
|
1483 |
by larienna 05/30/2011 - 22:21 |
n/a | |
Relative Income and Spendings |
7
|
1446 |
by larienna 05/19/2011 - 16:19 |
by larienna 05/26/2011 - 11:58 |
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Need a tracking mechanism |
3
|
1534 |
by Goodgulf 05/20/2011 - 11:56 |
by bonsaigames 05/25/2011 - 03:04 |
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Need a tracking mechanism |
4
|
1446 |
by Goodgulf 05/20/2011 - 10:10 |
by thomasdohman 05/20/2011 - 20:38 |
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Action System P2: Action less system |
1
|
1533 |
by larienna 05/18/2011 - 10:33 |
by larienna 05/19/2011 - 11:52 |
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Action system P1: Fixed vs Proportional |
2
|
1688 |
by larienna 05/18/2011 - 10:28 |
by larienna 05/19/2011 - 08:45 |
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Simple multi-item auction |
0
|
1357 |
by Maaartin 05/19/2011 - 00:10 |
n/a |
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