Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Issues in conquest game with limited nb of armies/fleets. |
7
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2867 |
by larienna 06/07/2017 - 11:54 |
by X3M 06/10/2017 - 07:51 |
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| procedural board generation |
12
|
4400 |
by krone9 06/14/2017 - 02:44 |
by krone9 06/16/2017 - 19:47 |
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| Character Sheet Stat Balancing |
13
|
4976 |
by ssm 06/19/2017 - 13:43 |
by X3M 06/21/2017 - 01:54 |
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| The first turn advantage in my TCG/tactical combat game |
3
|
2327 |
by Zweiterversuch 06/26/2017 - 23:52 |
by polyobsessive 06/27/2017 - 11:33 |
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| Do's and Dont's of combat mechanics in card games? |
4
|
3713 |
by jedite1000 06/30/2017 - 02:02 |
by jedite1000 07/01/2017 - 23:31 |
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| Card game with "Workers" for resources, Is this plausible? More details in body. |
3
|
2119 |
by Corrosive Games 07/01/2017 - 16:01 |
by kevnburg 07/01/2017 - 17:53 |
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| Landlord income/late fee financial mechanics |
12
|
2930 |
by Trepid 07/02/2017 - 15:30 |
by kos 07/17/2017 - 09:16 |
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| How do we feel about allowing players to vary the game length |
12
|
2611 |
by mongoosedog 07/08/2017 - 14:00 |
by questccg 07/12/2017 - 18:59 |
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| Territory expansion and crunching |
13
|
3188 |
by larienna 07/10/2017 - 11:02 |
by DarkDream 07/17/2017 - 15:29 |
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| Event Cards (V2.0?) |
23
|
4717 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
|
| Player allocating skill into subcategories with some choice of how they use the skills |
3
|
2045 |
by cloa513 07/19/2017 - 05:53 |
by let-off studios 07/19/2017 - 08:18 |
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| Area Control Resource Mechanic: Blade & Barrel |
3
|
2922 |
by spaff 07/20/2017 - 14:03 |
by Daggaz 03/11/2018 - 14:49 |
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| How to randomize? |
22
|
4320 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
|
| Dice Combat for Sea Warfare - Help! |
17
|
3182 |
by Actionartist 07/27/2017 - 14:09 |
by joebergmann 09/17/2017 - 16:24 |
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| new/ hero/villain dice card game |
124
|
17628 |
by jedite1000 07/31/2017 - 07:31 |
by jedite1000 09/01/2017 - 08:02 |
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| Combat Resolution Critique |
1
|
2698 |
by spaff 07/31/2017 - 15:01 |
by X3M 07/31/2017 - 15:25 |
|
| help deciding on combat mechanic |
5
|
2286 |
by erobles 08/03/2017 - 22:55 |
by erobles 08/05/2017 - 23:30 |
|
| The Great Totem (Native American hunting and war) |
47
|
9304 |
by Trepid 08/04/2017 - 22:12 |
by Trepid 08/13/2018 - 12:22 |
|
| Sand Timer mechanic |
10
|
2637 |
by spaff 08/10/2017 - 14:03 |
by Super-Tooned 08/14/2017 - 21:08 |
|
| Tile Based Exploration - Room Features by Dice |
0
|
2267 |
by mattehdeh 08/14/2017 - 09:42 |
n/a | |
| Crafting vs Purchasing |
7
|
3052 |
by mwlgames 08/17/2017 - 16:05 |
by let-off studios 08/21/2017 - 13:20 |
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| Is my Games' combination of mechanics original? |
4
|
2307 |
by ChuckTut 08/21/2017 - 12:25 |
by lewpuls 08/25/2017 - 14:48 |
|
| Abstracting Ninja Encounters off board |
12
|
2716 |
by larienna 08/22/2017 - 15:56 |
by larienna 08/26/2017 - 10:23 |
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| Action Selection Rondel |
17
|
3396 |
by BHFuturist 08/24/2017 - 15:13 |
by joebergmann 09/08/2017 - 09:06 |
|
| Hand Matters |
3
|
2162 |
by NomadArtisan 08/25/2017 - 10:53 |
by NomadArtisan 08/26/2017 - 18:24 |

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