Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Strategy Points instead of Action Points |
12
|
2232 |
by X3M 09/19/2022 - 07:03 |
by X3M 09/25/2022 - 23:11 |
|
| Streamlining Actions results |
12
|
2845 |
by questccg 10/17/2021 - 21:13 |
by X3M 10/20/2021 - 19:40 |
|
| Tapping into the "hidden" grid on a hex board |
12
|
3578 |
by bottercot 10/04/2021 - 12:32 |
by X3M 10/07/2021 - 09:21 |
|
| Weight of charging a weapon over time? |
12
|
2622 |
by X3M 11/19/2019 - 16:29 |
by X3M 11/25/2019 - 15:27 |
|
| Hexagon grid movement question |
12
|
2526 |
by NewbieDesigner 10/22/2019 - 08:52 |
by apeloverage 10/24/2019 - 20:26 |
|
| How to make a game without direct opposition interesting |
12
|
2809 |
by larienna 08/19/2019 - 07:56 |
by larienna 08/27/2019 - 11:45 |
|
| binary dice |
12
|
2935 |
by wob 04/13/2019 - 10:19 |
by Jay103 04/16/2019 - 11:09 |
|
| Reducing the amount of ships |
12
|
2360 |
by larienna 01/28/2019 - 14:01 |
by larienna 02/02/2019 - 10:19 |
|
| Do you like using an app for rolling dice |
12
|
2598 |
by larienna 09/04/2018 - 21:28 |
by Jay103 09/06/2018 - 08:46 |
|
| Abstracting Ninja Encounters off board |
12
|
2625 |
by larienna 08/22/2017 - 15:56 |
by larienna 08/26/2017 - 10:23 |
|
| How do we feel about allowing players to vary the game length |
12
|
2562 |
by mongoosedog 07/08/2017 - 14:00 |
by questccg 07/12/2017 - 18:59 |
|
| Landlord income/late fee financial mechanics |
12
|
2772 |
by Trepid 07/02/2017 - 15:30 |
by kos 07/17/2017 - 09:16 |
|
| procedural board generation |
12
|
4301 |
by krone9 06/14/2017 - 02:44 |
by krone9 06/16/2017 - 19:47 |
|
| Solo variant mechanics for multiplayer games |
12
|
3173 |
by Rick L 12/31/2016 - 15:46 |
by Rick L 01/01/2017 - 21:03 |
|
| Suggestions on Making a Semi-Cooperative Space Empire Game Work |
12
|
3154 |
by DarkDream 12/01/2016 - 13:16 |
by Supafrieke 12/15/2016 - 20:16 |
|
| Problems with matching suits abilities like in Star Realms |
12
|
2867 |
by larienna 08/16/2016 - 10:54 |
by larienna 08/19/2016 - 15:11 |
|
| Calculations Vs Information |
12
|
3640 |
by NomadArtisan 02/03/2016 - 15:36 |
by NomadArtisan 02/17/2016 - 16:05 |
|
| Idea for a dice mechanic. |
12
|
2601 |
by Tataku999 01/19/2016 - 13:56 |
by Tataku999 01/21/2016 - 00:37 |
|
| Pokemon type card game |
12
|
2991 |
by cerpn 12/01/2015 - 00:43 |
by questccg 12/05/2015 - 02:25 |
|
| Will some extremely bad luck costing the game make the game mechanism being considered as broken? |
12
|
3191 |
by fayinsky 08/14/2015 - 21:19 |
by Toa Lewa 08/23/2015 - 23:05 |
|
| Dice Mechanic - Stupid or Cool? |
12
|
3562 |
by jbmoyer 05/09/2015 - 18:47 |
by jbmoyer 05/10/2015 - 11:08 |
|
| Scaling Power-ups |
12
|
2698 |
by RixFix 04/21/2015 - 19:45 |
by RixFix 04/24/2015 - 09:31 |
|
| Race for Wonders |
12
|
6406 |
by Dagar 02/04/2015 - 09:54 |
by Dagar 02/06/2015 - 12:47 |
|
| Competing for Public Objectives - Input Needed! |
12
|
2991 |
by Kamon 01/05/2015 - 15:13 |
by lonebluewolf 01/23/2015 - 23:34 |
|
| Differences between combat types |
12
|
4181 |
by Garwyx 10/31/2014 - 05:25 |
by Garwyx 12/01/2014 - 14:18 |

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