Mechanics
- Login to post new content in the forum.
Topic | Replies![]() | Views | Created | Last reply | |
---|---|---|---|---|---|
Pokemon type card game |
12
|
2513 |
by cerpn 12/01/2015 - 00:43 |
by questccg 12/05/2015 - 02:25 |
|
Will some extremely bad luck costing the game make the game mechanism being considered as broken? |
12
|
2796 |
by fayinsky 08/14/2015 - 21:19 |
by Toa Lewa 08/23/2015 - 23:05 |
|
Dice Mechanic - Stupid or Cool? |
12
|
3203 |
by jbmoyer 05/09/2015 - 18:47 |
by jbmoyer 05/10/2015 - 11:08 |
|
Scaling Power-ups |
12
|
2281 |
by RixFix 04/21/2015 - 19:45 |
by RixFix 04/24/2015 - 09:31 |
|
Race for Wonders |
12
|
6065 |
by Dagar 02/04/2015 - 09:54 |
by Dagar 02/06/2015 - 12:47 |
|
Competing for Public Objectives - Input Needed! |
12
|
2549 |
by Kamon 01/05/2015 - 15:13 |
by lonebluewolf 01/23/2015 - 23:34 |
|
Differences between combat types |
12
|
3581 |
by Garwyx 10/31/2014 - 05:25 |
by Garwyx 12/01/2014 - 14:18 |
|
Combat System without dice |
12
|
3622 |
by Tbone 10/03/2014 - 12:17 |
by Tbone 10/16/2014 - 13:42 |
|
Shield mechanics for turn-based combat |
12
|
2991 |
by devaloki 05/22/2014 - 01:53 |
by devaloki 05/30/2014 - 02:23 |
|
How do you create game mechanics? |
12
|
5280 |
by Emrak 04/14/2014 - 22:23 |
by larienna 04/16/2014 - 12:21 |
|
What's the right number of dice? |
12
|
2830 |
by Inquisibot 04/07/2014 - 17:37 |
by questccg 04/14/2014 - 00:45 |
|
A mechanic to resolve cards |
12
|
2687 |
by RPotter 02/03/2014 - 00:30 |
by JollyJoel 02/03/2014 - 09:53 |
|
Orbiting Planets |
12
|
4123 |
by Toa Lewa 11/26/2013 - 13:08 |
by larienna 11/27/2013 - 16:23 |
|
What are the hardest mechanics to design for you? |
12
|
2348 |
by wineaholic 11/03/2013 - 20:56 |
by knightshade 11/28/2013 - 21:22 |
|
Problem with randomizing tiles |
12
|
2069 |
by pompoli 10/26/2013 - 22:54 |
by McTeddy 11/01/2013 - 21:05 |
|
Enemy AI Mechanics |
12
|
4211 |
by saiyanslayer 10/08/2013 - 14:49 |
by saiyanslayer 10/17/2013 - 17:19 |
|
Transparent Cards: (Dis)Advantages thereof. |
12
|
1978 |
by 3XXXDDD 02/09/2013 - 20:02 |
by 3XXXDDD 02/11/2013 - 12:27 |
|
Commodity Trading Prices |
12
|
2059 |
by Desprez 12/07/2012 - 17:13 |
by MarkKreitler 12/08/2012 - 19:26 |
|
Mechanics for mind games |
12
|
2304 |
by CCGer 10/24/2012 - 09:30 |
by JustActCasual 11/22/2012 - 04:12 |
|
Help with a math problem? |
12
|
1837 |
by BMinNY 05/15/2012 - 20:14 |
by KAndrw 05/18/2012 - 14:31 |
|
Probability of a Card Draw |
12
|
2255 |
by jbmoyer 04/28/2012 - 20:37 |
by MarkKreitler 04/30/2012 - 00:36 |
|
Attack rolls for a D20 like system |
12
|
1925 |
by larienna 04/28/2012 - 08:44 |
by larienna 05/03/2012 - 10:25 |
|
Combat mechanic - Civ game |
12
|
2268 |
by PauloAugusto 12/08/2011 - 20:01 |
by larienna 12/11/2011 - 22:29 |
|
Basic restrictions |
12
|
2025 |
by hotsoup 10/24/2011 - 18:24 |
by JaffetC 10/27/2011 - 02:32 |
|
fibunaccis number sequense for progression based gameplay |
12
|
1630 |
by JensT 10/02/2011 - 04:19 |
by JensT 10/04/2011 - 03:08 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread
