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Mechanics

For the discussion of how to create, balance, and implement mechanics.
Topicsort iconRepliesViewsCreatedLast reply
Time traveling mechanic
1
1087 by Jordy
12/24/2009 - 09:34
by infocorn
12/24/2009 - 09:41
timed "inflation" vs choosing when to "inflate"
8
1911 by MarkD1733
05/08/2015 - 21:18
by MarkD1733
06/02/2015 - 20:24
To convert or not to convert resources?
4
628 by jonathanflike
06/04/2018 - 11:39
by jonathanflike
06/05/2018 - 13:24
To keyword or not to keyword?
7
1171 by MayuPolo
09/21/2013 - 12:25
by Yamahako
09/24/2013 - 02:34
To much randomness?
7
1752 by Voron
10/26/2013 - 15:38
by NakedPin
10/28/2013 - 20:33
Too many cards vs not enough?
0
1503 by silasmolino
04/18/2013 - 23:10
n/a
Too many dice? + Combat mechanic
7
1511 by Matt201
11/16/2012 - 00:07
by JustActCasual
11/21/2012 - 17:33
Too Much Secrecy and Trust?
2
1329 by Arthur Wohlwill
12/30/2015 - 14:17
by questccg
12/30/2015 - 21:31
tornado storm chasing game follow up
6
1353 by NewbieDesigner
11/27/2012 - 11:23
by NewbieDesigner
11/30/2012 - 12:46
totally new mechanics for TCG
[Page 1, 2, 3]
72
6941 by P3ERCGAMINGYSTEMS
01/04/2016 - 07:54
by questccg
01/08/2016 - 20:09
Totem monsters battle TCG (Unofficial name)
4
1176 by jedite1000
12/19/2017 - 22:36
by let-off studios
12/23/2017 - 10:41
Track and intercept tornado mechanic
[Page 1, 2]
46
4888 by NewbieDesigner
09/06/2012 - 08:56
by NewbieDesigner
10/15/2012 - 07:18
Track bids from each player on multiple items?
6
887 by BenMora
12/17/2012 - 16:15
by Leadpipe
01/03/2013 - 12:46
Tracking effects over time.
4
896 by Desprez
11/27/2012 - 17:00
by MarkKreitler
11/28/2012 - 06:45
tracking health for multiple units of the same type
11
2075 by undeliverer
07/07/2015 - 13:13
by undeliverer
07/10/2015 - 23:59
Tracking health, ideas?
10
2666 by questccg
04/12/2013 - 18:34
by MikeyNg
04/14/2013 - 18:35
Tracking mission progress
6
1738 by diluce
01/10/2015 - 14:13
by diluce
01/12/2015 - 12:01
Tracking Monsters Health (and possibly ability recharge times)
4
946 by TwentyPercent
02/08/2013 - 10:23
by TwentyPercent
02/08/2013 - 13:23
Tracking score - different options
8
2059 by kornelijepetak
11/23/2010 - 18:54
by rcjames14
11/25/2010 - 01:44
Tracking shared victory points
5
1054 by occam-razor
04/24/2017 - 13:39
by occam-razor
04/25/2017 - 11:30
Tracking things like HP, Experience... etc
17
3875 by DevinSmith
09/04/2012 - 23:34
by nevarin
09/13/2012 - 23:26
Tracking Value/Sales
4
856 by eric.mattison
05/12/2010 - 13:30
by eric.mattison
06/09/2010 - 17:27
trade mechanic
4
1061 by thepurplebotanist
02/01/2011 - 20:08
by thepurplebotanist
02/02/2011 - 15:50
trade resources 2-for-1 at end of round
10
1207 by schmanthony
12/18/2008 - 18:02
by Darkehorse
12/26/2008 - 13:14
Trading and Combat
3
1019 by Matt201
06/15/2011 - 04:27
by Gideon Reynolds
07/23/2011 - 00:27
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by Dr. Radut