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Mechanics

TopicRepliessort iconViewsCreatedLast reply
Anti cheat mechanic
12
2717 by Asdoama
10/19/2009 - 00:24
by Asdoama
12/28/2009 - 05:08
Components: Print and play on poker chips
12
3653 by larienna
03/29/2009 - 11:06
by ccube78
08/31/2009 - 07:53
Dice System for RPG OK?
12
3391 by LoopyWolf
12/18/2008 - 11:39
by apeloverage
12/19/2008 - 09:22
Joining and leaving a game
12
2845 by lucasAB
08/22/2008 - 15:19
by larienna
08/25/2008 - 19:46
CCG/TCG type of game: Is it OK to add randomness?
13
1855 by larienna
05/15/2024 - 15:33
by larienna
05/18/2024 - 02:09
Equipment progression and Why have different weapons?
13
3043 by larienna
07/21/2021 - 11:59
by larienna
08/06/2021 - 10:20
A survey for my game.
13
2111 by PG-Developement
08/25/2019 - 16:55
by Jay103
08/30/2019 - 12:01
Creating a voting assembly mechanic
13
2195 by red
01/01/2019 - 22:26
by questccg
01/07/2019 - 23:00
Hex Modern wargame: Avoid the RPS immunity between units?
13
2974 by larienna
08/26/2018 - 11:56
by X3M
08/30/2018 - 04:19
A life achievements game with hazards and banking.
13
2376 by cerpn
08/08/2018 - 14:22
by cerpn
08/09/2018 - 10:42
Naturally limiting army size/movement
13
2387 by Daggaz
03/14/2018 - 07:42
by gxnpt
03/15/2018 - 07:42
All Lose in a Non-Cooperative Card Game?
13
2712 by JustAnEye
10/02/2017 - 09:01
by JustAnEye
10/04/2017 - 16:20
Territory expansion and crunching
13
3060 by larienna
07/10/2017 - 11:02
by DarkDream
07/17/2017 - 15:29
Character Sheet Stat Balancing
13
4795 by ssm
06/19/2017 - 13:43
by X3M
06/21/2017 - 01:54
Worker placement on individual player boards
13
3569 by Rick L
02/09/2017 - 10:10
by Rick L
02/20/2017 - 04:10
Secondary RPS on a forever expanding game
13
4041 by X3M
12/10/2016 - 10:49
by X3M
07/04/2017 - 02:18
Randomly taking card from another player's hand.
13
3467 by FreedomPortal
11/06/2016 - 09:58
by polyobsessive
11/21/2016 - 09:28
Diceless Fate/Fudge Mechanic for RPG
13
4281 by Toa Lewa
11/02/2016 - 19:26
by richdurham
11/13/2016 - 17:51
HELP with Combat Mechanics
13
3579 by Westmaas
10/29/2016 - 22:27
by Westmaas
04/15/2017 - 22:32
Searching a simple combat mechanic that allow a lot of unit variety in low quantities
13
3379 by larienna
05/31/2016 - 22:45
by X3M
07/05/2016 - 11:14
Cubes or Tokens
13
2835 by Gabe
03/09/2016 - 16:05
by Gabe
03/11/2016 - 12:53
Choosing Your Victory
13
2659 by Tbone
05/01/2015 - 09:54
by questccg
05/02/2015 - 11:47
Thinking about fine-tuning of explicit probability
13
4150 by Masacroso
08/15/2014 - 10:15
by Masacroso
09/11/2014 - 14:12
How can I make skill checks more than just rolling a die?
13
2705 by Blunder
06/15/2014 - 13:49
by ErnstFourie
06/18/2014 - 04:11
A different twist on an old mechanic.
13
2190 by Ecarots
08/26/2013 - 19:05
by Ecarots
08/29/2013 - 20:29
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by Dr. Radut