Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Anti cheat mechanic |
12
|
2717 |
by Asdoama 10/19/2009 - 00:24 |
by Asdoama 12/28/2009 - 05:08 |
|
| Components: Print and play on poker chips |
12
|
3653 |
by larienna 03/29/2009 - 11:06 |
by ccube78 08/31/2009 - 07:53 |
|
| Dice System for RPG OK? |
12
|
3391 |
by LoopyWolf 12/18/2008 - 11:39 |
by apeloverage 12/19/2008 - 09:22 |
|
| Joining and leaving a game |
12
|
2845 |
by lucasAB 08/22/2008 - 15:19 |
by larienna 08/25/2008 - 19:46 |
|
| CCG/TCG type of game: Is it OK to add randomness? |
13
|
1855 |
by larienna 05/15/2024 - 15:33 |
by larienna 05/18/2024 - 02:09 |
|
| Equipment progression and Why have different weapons? |
13
|
3043 |
by larienna 07/21/2021 - 11:59 |
by larienna 08/06/2021 - 10:20 |
|
| A survey for my game. |
13
|
2111 |
by PG-Developement 08/25/2019 - 16:55 |
by Jay103 08/30/2019 - 12:01 |
|
| Creating a voting assembly mechanic |
13
|
2195 |
by red 01/01/2019 - 22:26 |
by questccg 01/07/2019 - 23:00 |
|
| Hex Modern wargame: Avoid the RPS immunity between units? |
13
|
2974 |
by larienna 08/26/2018 - 11:56 |
by X3M 08/30/2018 - 04:19 |
|
| A life achievements game with hazards and banking. |
13
|
2376 |
by cerpn 08/08/2018 - 14:22 |
by cerpn 08/09/2018 - 10:42 |
|
| Naturally limiting army size/movement |
13
|
2387 |
by Daggaz 03/14/2018 - 07:42 |
by gxnpt 03/15/2018 - 07:42 |
|
| All Lose in a Non-Cooperative Card Game? |
13
|
2712 |
by JustAnEye 10/02/2017 - 09:01 |
by JustAnEye 10/04/2017 - 16:20 |
|
| Territory expansion and crunching |
13
|
3060 |
by larienna 07/10/2017 - 11:02 |
by DarkDream 07/17/2017 - 15:29 |
|
| Character Sheet Stat Balancing |
13
|
4795 |
by ssm 06/19/2017 - 13:43 |
by X3M 06/21/2017 - 01:54 |
|
| Worker placement on individual player boards |
13
|
3569 |
by Rick L 02/09/2017 - 10:10 |
by Rick L 02/20/2017 - 04:10 |
|
| Secondary RPS on a forever expanding game |
13
|
4041 |
by X3M 12/10/2016 - 10:49 |
by X3M 07/04/2017 - 02:18 |
|
| Randomly taking card from another player's hand. |
13
|
3467 |
by FreedomPortal 11/06/2016 - 09:58 |
by polyobsessive 11/21/2016 - 09:28 |
|
| Diceless Fate/Fudge Mechanic for RPG |
13
|
4281 |
by Toa Lewa 11/02/2016 - 19:26 |
by richdurham 11/13/2016 - 17:51 |
|
| HELP with Combat Mechanics |
13
|
3579 |
by Westmaas 10/29/2016 - 22:27 |
by Westmaas 04/15/2017 - 22:32 |
|
| Searching a simple combat mechanic that allow a lot of unit variety in low quantities |
13
|
3379 |
by larienna 05/31/2016 - 22:45 |
by X3M 07/05/2016 - 11:14 |
|
| Cubes or Tokens |
13
|
2835 |
by Gabe 03/09/2016 - 16:05 |
by Gabe 03/11/2016 - 12:53 |
|
| Choosing Your Victory |
13
|
2659 |
by Tbone 05/01/2015 - 09:54 |
by questccg 05/02/2015 - 11:47 |
|
| Thinking about fine-tuning of explicit probability |
13
|
4150 |
by Masacroso 08/15/2014 - 10:15 |
by Masacroso 09/11/2014 - 14:12 |
|
| How can I make skill checks more than just rolling a die? |
13
|
2705 |
by Blunder 06/15/2014 - 13:49 |
by ErnstFourie 06/18/2014 - 04:11 |
|
| A different twist on an old mechanic. |
13
|
2190 |
by Ecarots 08/26/2013 - 19:05 |
by Ecarots 08/29/2013 - 20:29 |

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