Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Elemental-Wizard Themed, Deck-Building Game with a Shared-Mana Pool using aMancala Mechanic |
13
|
3634 |
by raiderrobert 06/17/2013 - 10:04 |
by raiderrobert 07/20/2013 - 13:32 |
|
| Interrogation/Interviewing mechanic? (long post) |
13
|
3924 |
by jpcab 03/20/2013 - 01:35 |
by jpcab 04/08/2013 - 20:50 |
|
| Card orientation? |
13
|
2232 |
by SinJinQLB 01/30/2013 - 13:29 |
by Procylon 04/22/2013 - 04:04 |
|
| icon based combat system |
13
|
2267 |
by larienna 12/13/2012 - 15:30 |
by larienna 01/15/2013 - 18:27 |
|
| Ideas Needed: ancient mythology themed card game |
13
|
2155 |
by Jonsan 12/10/2012 - 23:04 |
by MarkKreitler 12/18/2012 - 16:12 |
|
| Balancing special powers by weakening them |
13
|
2276 |
by larienna 11/30/2012 - 09:42 |
by questccg 12/05/2012 - 18:58 |
|
| Special Abilities |
13
|
2059 |
by questccg 11/27/2012 - 20:29 |
by questccg 11/28/2012 - 20:37 |
|
| Keeping Track of Cargo |
13
|
2637 |
by Matt201 11/15/2012 - 09:21 |
by ender7 12/13/2012 - 17:08 |
|
| Help me name my Graveyard for Shattered Empires |
13
|
2385 |
by Shattered Empires 10/27/2012 - 16:25 |
by Shattered Empires 11/14/2012 - 21:42 |
|
| Game including transport |
13
|
2610 |
by Maaartin 05/26/2011 - 15:45 |
by joni 06/12/2011 - 17:27 |
|
| variable turn order |
13
|
2703 |
by drktron 02/15/2011 - 11:57 |
by Maaartin 05/17/2011 - 16:01 |
|
| Numbble - A Sumof2 Variant |
13
|
2426 |
by rcjames14 10/14/2010 - 20:55 |
by rcjames14 10/22/2010 - 19:11 |
|
| Wrap Around world VS traditional maps |
13
|
3455 |
by larienna 10/14/2010 - 16:09 |
by drktron 12/09/2010 - 11:41 |
|
| How to balance stats? |
13
|
7693 |
by releppes 10/07/2010 - 21:17 |
by stubert 12/06/2010 - 12:41 |
|
| Ninjas scaling walls - Heights in 2D? |
13
|
3892 |
by vonbad 08/03/2010 - 21:41 |
by vonbad 08/14/2010 - 13:45 |
|
| Need math help with card hand odds. |
13
|
3009 |
by Louard 06/22/2010 - 13:19 |
by Louard 06/25/2010 - 13:47 |
|
| Squad level tactical movement idea. |
13
|
3062 |
by Louard 05/11/2010 - 14:59 |
by Louard 05/14/2010 - 08:02 |
|
| Combat Mechanic for Pirate Game |
13
|
2719 |
by Robert4818 10/28/2009 - 21:27 |
by bielie 12/10/2009 - 16:25 |
|
| CCG out of the box - In game deck building |
13
|
2511 |
by larienna 01/09/2009 - 08:14 |
by SiddGames 03/20/2010 - 00:51 |
|
| Bidding Options |
13
|
2340 |
by Jeremiah_Lee 12/31/2008 - 21:39 |
by ReneWiersma 01/06/2009 - 08:55 |
|
| Investigation (part 2) - Maze grid |
13
|
3905 |
by larienna 12/14/2008 - 07:11 |
by larienna 12/16/2008 - 21:57 |
|
| How to speed up game play |
14
|
2981 |
by tvandeloo88 06/20/2024 - 10:10 |
by tvandeloo88 06/27/2024 - 08:52 |
|
| Help! Simple Dice Allocation Combat |
14
|
2331 |
by Westmaas 02/06/2023 - 17:17 |
by X3M 02/07/2023 - 23:32 |
|
| How about auto HP/MP recovery at the end of a battle in RPG? |
14
|
3178 |
by larienna 06/24/2022 - 12:12 |
by larienna 07/07/2022 - 09:01 |
|
| New multi-unit combat usable in all kinds of games |
14
|
3128 |
by questccg 04/06/2020 - 22:25 |
by X3M 04/20/2020 - 01:14 |

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