Mechanics
For the discussion of how to create, balance, and implement mechanics.
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Topic | Replies![]() | Views | Created | Last reply | |
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Negotiation action token ideas |
1
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1306 |
by larienna 02/09/2013 - 11:19 |
by NomadArtisan 02/09/2013 - 13:35 |
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Role-selection co-op game? |
1
|
900 |
by SinJinQLB 02/04/2013 - 22:35 |
by BadStrategist 02/04/2013 - 22:54 |
|
Have mechanic, need scoring idea |
1
|
817 |
by NewbieDesigner 12/13/2012 - 22:35 |
by ilSilvano 12/14/2012 - 06:45 |
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Acceptable Success vs. Failure rates on dice rolls? |
1
|
873 |
by killerkilroy 10/08/2012 - 18:17 |
by Orangebeard 10/09/2012 - 15:11 |
|
Development of a mechanical game. |
1
|
880 |
by Manigold 09/22/2012 - 17:38 |
by regzr 09/23/2012 - 06:08 |
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Rolling for skill tests |
1
|
980 |
by Dargon74 09/13/2012 - 01:09 |
by Patrick Robles 09/13/2012 - 13:07 |
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Fleet Battles: Roll and Damage |
1
|
1097 |
by larienna 08/19/2012 - 14:53 |
by KAndrw 08/21/2012 - 17:01 |
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Indirect interaction |
1
|
1336 |
by Caiuz 06/06/2012 - 03:38 |
by federicolatini 06/06/2012 - 07:15 |
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random action deck mechanic |
1
|
1115 |
by Horatio252 06/05/2012 - 13:03 |
by Orangebeard 06/05/2012 - 13:53 |
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market mechanic |
1
|
1045 |
by Greggatron 05/16/2012 - 18:18 |
by HandwrittenAnthony 05/20/2012 - 23:27 |
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neutral cards |
1
|
1211 |
by mindwarper10 04/24/2012 - 13:09 |
by Avianfoo 04/25/2012 - 06:41 |
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2 round/continuous voting idea |
1
|
1414 |
by ConMan 04/12/2012 - 21:55 |
by Orangebeard 04/13/2012 - 08:30 |
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Which Combat Mechanic to use? |
1
|
1069 |
by TheCommodore 03/09/2012 - 22:27 |
by Crensh3000ad 03/12/2012 - 08:27 |
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Simulating army mobility and sieges |
1
|
961 |
by larienna 02/25/2012 - 11:50 |
by NomadArtisan 02/26/2012 - 19:13 |
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Sharing Points??? |
1
|
918 |
by gabrielcohn 02/05/2012 - 00:41 |
by PierreNZ 02/05/2012 - 02:05 |
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Not another CCG!! Actually yes... |
1
|
866 |
by Tribalxgecko 01/23/2012 - 14:25 |
by Fhizban 01/25/2012 - 04:05 |
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Create a Skater Mechanic (Help!) |
1
|
1009 |
by chazhall1337 01/22/2012 - 12:25 |
by chazhall1337 01/22/2012 - 12:26 |
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Rotating Gameboard |
1
|
997 |
by Soulmate 12/09/2011 - 18:48 |
by bonsaigames 12/09/2011 - 19:34 |
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Combat Game Point Balance System |
1
|
1260 |
by Codo 12/02/2011 - 18:19 |
by pelle 12/02/2011 - 19:25 |
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Ideas on writing a AI capable of reacting to players choices |
1
|
861 |
by JensT 11/06/2011 - 14:34 |
by pelle 11/06/2011 - 14:48 |
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Card Action mechanic |
1
|
998 |
by Relexx 10/04/2011 - 01:13 |
by Horatio252 10/05/2011 - 22:53 |
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Hit and damage in one roll |
1
|
1295 |
by DARE the Vegetable 07/18/2011 - 15:17 |
by kos 07/20/2011 - 03:41 |
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Mini Solitaire Battle Mechanic |
1
|
1070 |
by Raven 06/19/2011 - 23:25 |
by Raven 06/21/2011 - 20:54 |
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Print & Play game with a tech tree? - Tech vs Research trees? |
1
|
901 |
by DARE the Vegetable 06/12/2011 - 15:20 |
by Kirioni 06/12/2011 - 15:27 |
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Action System P2: Action less system |
1
|
864 |
by larienna 05/18/2011 - 10:33 |
by larienna 05/19/2011 - 11:52 |
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