Mechanics
For the discussion of how to create, balance, and implement mechanics.
- Login to post new content in the forum.
Topic![]() | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
Asymetric Roles and Complexity |
1
|
1012 |
by Desprez 03/10/2009 - 02:51 |
by Lucas.Castro 03/10/2009 - 11:43 |
|
Astrogami |
6
|
1073 |
by hotsoup 05/24/2012 - 13:57 |
by hotsoup 05/26/2012 - 02:02 |
|
Assassination game |
10
|
1338 |
by Kalmari Krapula 04/19/2011 - 15:03 |
by Kalmari Krapula 04/23/2011 - 11:10 |
|
Asking for opinions about the combat mechanic in a CCG |
4
|
1533 |
by veyDer 01/19/2016 - 17:52 |
by veyDer 01/21/2016 - 18:20 |
|
Army types and non-localised armies |
3
|
935 |
by larienna 06/12/2011 - 11:43 |
by larienna 06/15/2011 - 06:50 |
|
Army movement mechanic |
6
|
1541 |
by Lowlarh 04/19/2012 - 16:18 |
by Lowlarh 04/22/2012 - 09:35 |
|
Armor Mechanics in turn-based rpg combat |
40
|
8203 |
by devaloki 04/12/2014 - 04:44 |
by X3M 05/04/2014 - 07:38 |
|
Arena type battle with cards/dice. Player Stats? |
2
|
1481 |
by knightshade 02/11/2013 - 21:44 |
by knightshade 02/12/2013 - 02:05 |
|
Arena Shooter Game: 'Aim' as a value, what counters it? |
22
|
1001 |
by ArkhamArkhiver 01/10/2019 - 22:31 |
by john smith 01/24/2019 - 14:58 |
|
Area terrain and ranged attacks? |
7
|
1251 |
by Blake 02/08/2009 - 20:10 |
by Mitchell Allen 03/04/2009 - 02:05 |
|
Area Control Resource Mechanic: Blade & Barrel |
3
|
1282 |
by spaff 07/20/2017 - 14:03 |
by Daggaz 03/11/2018 - 14:49 |
|
Area control - How to implement? |
2
|
1267 |
by questccg 12/28/2013 - 22:39 |
by questccg 12/30/2013 - 16:56 |
|
Are there any card game mechanics you loathe? |
11
|
2852 |
by clockworkcorvid 08/29/2011 - 07:34 |
by clockworkcorvid 09/15/2011 - 04:03 |
|
Are auctions evil? |
39
|
3401 |
by Maaartin 06/12/2011 - 15:30 |
by InvisibleJon 06/29/2011 - 16:06 |
|
Anyone have experience, as player or designer with shifting victory conditions? |
4
|
814 |
by Mosker 09/20/2017 - 13:58 |
by Mosker 09/22/2017 - 11:18 |
|
Anyone create military sims? |
9
|
1288 |
by Mike Atencio 09/18/2016 - 08:35 |
by Mike Atencio 09/20/2016 - 09:36 |
|
Any tips on designing real-time board games? |
5
|
2006 |
by larienna 08/30/2013 - 23:36 |
by Despot9 09/03/2013 - 14:15 |
|
Any games with rock-paper-scissors-like mechanics? |
5
|
529 |
by Drion22 06/27/2019 - 22:18 |
by wob 06/30/2019 - 09:17 |
|
Any games with movement dice? |
4
|
1486 |
by NewbieDesigner 03/29/2011 - 13:19 |
by NewbieDesigner 03/29/2011 - 20:55 |
|
Anti cheat mechanic |
12
|
1525 |
by Asdoama 10/19/2009 - 00:24 |
by Asdoama 12/28/2009 - 05:08 |
|
Antaire: Dungeons - adding an AI deck |
3
|
1293 |
by Relexx 01/25/2013 - 02:13 |
by Relexx 01/28/2013 - 22:01 |
|
Another Custom Die Combat Solution |
4
|
1537 |
by Desprez 04/25/2012 - 19:27 |
by Desprez 04/27/2012 - 04:31 |
|
An RPS Strategy card Mechanism |
8
|
2278 |
by larienna 11/28/2013 - 14:13 |
by vonklaude 01/17/2014 - 05:14 |
|
An option that is usually unproductive, but critical to win |
5
|
1389 |
by maltezefalkon 11/13/2015 - 15:33 |
by amilsan 11/16/2015 - 19:01 |
|
an idea for a new card (and board) game- need some help! |
4
|
1018 |
by arachnid 03/20/2013 - 03:45 |
by arachnid 03/21/2013 - 06:17 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread
