Mechanics
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Topic![]() | Replies | Views | Created | Last reply | |
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The Decisionless Rondel |
6
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2287 |
by schmanthony 01/20/2011 - 13:56 |
by SiddGames 01/25/2011 - 02:33 |
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The element of "time" in a game |
18
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2167 |
by The Magician 01/20/2009 - 23:27 |
by The Magician 01/30/2009 - 01:57 |
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The first turn advantage in my TCG/tactical combat game |
3
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1842 |
by Zweiterversuch 06/26/2017 - 23:52 |
by polyobsessive 06/27/2017 - 11:33 |
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The Fog of War |
28
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6670 |
by Experimental Designs 05/14/2013 - 03:55 |
by john smith 03/20/2018 - 21:32 |
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The Great Totem (Native American hunting and war) |
47
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7973 |
by Trepid 08/04/2017 - 22:12 |
by Trepid 08/13/2018 - 12:22 |
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The Invisible CRT |
4
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2559 |
by Desprez 03/17/2009 - 05:16 |
by Desprez 04/24/2009 - 18:44 |
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The Labyrinth |
1
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1382 |
by kpres 08/03/2018 - 00:26 |
by Jay103 08/03/2018 - 09:30 |
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The math on different sets of dice. Help a brother out! |
8
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1663 |
by Fruittreeee 09/05/2018 - 06:58 |
by pelle 09/06/2018 - 04:45 |
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The next steps.... |
4
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2053 |
by markgrafn 07/27/2015 - 15:55 |
by markgrafn 07/29/2015 - 00:33 |
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The opposite of deck building |
4
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2150 |
by larienna 03/09/2012 - 12:23 |
by SlyBlu7 03/20/2012 - 16:16 |
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The weakest of them all |
0
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2004 |
by X3M 09/25/2015 - 11:22 |
n/a | |
Thinking about fine-tuning of explicit probability |
13
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3580 |
by Masacroso 08/15/2014 - 10:15 |
by Masacroso 09/11/2014 - 14:12 |
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This mechanic fails, that is for sure |
1
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1881 |
by X3M 09/27/2017 - 02:09 |
by X3M 09/28/2017 - 02:14 |
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Thoughts on a mechanic where the players take turns being the bad guys in a cooperative game. |
5
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1604 |
by eviljohs 03/14/2012 - 17:03 |
by kos 03/15/2012 - 22:38 |
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Thoughts on having some secret information |
9
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2910 |
by MarkD1733 01/28/2020 - 01:21 |
by MarkD1733 02/22/2020 - 14:20 |
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Thoughts on Pirate Combat Mechanic |
4
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2154 |
by drktron 12/07/2013 - 15:20 |
by drktron 12/09/2013 - 16:09 |
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thoughts on various game mechanic options (long post) |
18
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2193 |
by MarkD1733 03/26/2017 - 16:21 |
by MarkD1733 04/03/2017 - 19:40 |
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Threshold Effect on Gameplay |
6
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1578 |
by jonathanflike 02/22/2017 - 12:38 |
by jonathanflike 02/24/2017 - 16:38 |
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Throwing dice to overcome a defense threshold rock paper scissors-style |
4
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2113 |
by Garwyx 11/13/2014 - 10:45 |
by X3M 11/14/2014 - 14:53 |
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Tile Based Exploration - Room Features by Dice |
0
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1662 |
by mattehdeh 08/14/2017 - 09:42 |
n/a | |
Tile movement mechanics ? |
3
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2647 |
by mongoosedog 11/30/2014 - 12:39 |
by mongoosedog 12/01/2014 - 16:27 |
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Tile Shapes |
6
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1879 |
by Chorkstain 03/02/2010 - 23:28 |
by Pastor_Mora 03/03/2010 - 17:20 |
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Time and actions abstraction in wargame turns -resources or tools to develop |
5
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2810 |
by ndixon 09/03/2014 - 14:24 |
by john smith 03/13/2018 - 06:07 |
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Time Track Games |
3
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2129 |
by j1hopki1 10/17/2015 - 21:07 |
by Casamyr 10/19/2015 - 15:24 |
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Time track mechanic in Worker placement game |
3
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2123 |
by CourageousGecko 01/21/2014 - 14:43 |
by CourageousGecko 01/29/2014 - 22:29 |
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