Mechanics
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Topic![]() | Replies | Views | Created | Last reply | |
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Too Much Secrecy and Trust? |
2
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2216 |
by Arthur Wohlwill 12/30/2015 - 14:17 |
by questccg 12/30/2015 - 21:31 |
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tornado storm chasing game follow up |
6
|
2027 |
by NewbieDesigner 11/27/2012 - 11:23 |
by NewbieDesigner 11/30/2012 - 12:46 |
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totally new mechanics for TCG |
72
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10619 |
by P3ERCGAMINGYSTEMS 01/04/2016 - 07:54 |
by questccg 01/08/2016 - 20:09 |
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Totem monsters battle TCG (Unofficial name) |
4
|
2224 |
by jedite1000 12/19/2017 - 22:36 |
by let-off studios 12/23/2017 - 10:41 |
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Track and intercept tornado mechanic |
46
|
7537 |
by NewbieDesigner 09/06/2012 - 08:56 |
by NewbieDesigner 10/15/2012 - 07:18 |
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Track bids from each player on multiple items? |
6
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1550 |
by BenMora 12/17/2012 - 16:15 |
by Leadpipe 01/03/2013 - 12:46 |
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Tracking effects over time. |
4
|
1529 |
by Desprez 11/27/2012 - 17:00 |
by MarkKreitler 11/28/2012 - 06:45 |
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tracking health for multiple units of the same type |
11
|
3304 |
by undeliverer 07/07/2015 - 13:13 |
by undeliverer 07/10/2015 - 23:59 |
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Tracking health, ideas? |
10
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5022 |
by questccg 04/12/2013 - 18:34 |
by MikeyNg 04/14/2013 - 18:35 |
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Tracking mission progress |
6
|
2469 |
by diluce 01/10/2015 - 14:13 |
by diluce 01/12/2015 - 12:01 |
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Tracking Monsters Health (and possibly ability recharge times) |
4
|
1694 |
by TwentyPercent 02/08/2013 - 10:23 |
by TwentyPercent 02/08/2013 - 13:23 |
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Tracking score - different options |
8
|
4131 |
by kornelijepetak 11/23/2010 - 18:54 |
by rcjames14 11/25/2010 - 01:44 |
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Tracking shared victory points |
5
|
2035 |
by occam-razor 04/24/2017 - 13:39 |
by occam-razor 04/25/2017 - 11:30 |
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Tracking things like HP, Experience... etc |
17
|
6911 |
by DevinSmith 09/04/2012 - 23:34 |
by nevarin 09/13/2012 - 23:26 |
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Tracking Value/Sales |
4
|
1629 |
by eric.mattison 05/12/2010 - 13:30 |
by eric.mattison 06/09/2010 - 17:27 |
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trade mechanic |
4
|
1766 |
by thepurplebotanist 02/01/2011 - 20:08 |
by thepurplebotanist 02/02/2011 - 15:50 |
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trade resources 2-for-1 at end of round |
10
|
2127 |
by schmanthony 12/18/2008 - 18:02 |
by Darkehorse 12/26/2008 - 13:14 |
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Trading and Combat |
3
|
1778 |
by Matt201 06/15/2011 - 04:27 |
by Gideon Reynolds 07/23/2011 - 00:27 |
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Trading Mechanic |
3
|
2537 |
by Tbone 07/26/2016 - 23:47 |
by Zag24 07/27/2016 - 17:33 |
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Trading/Building Mechanic Before Battle |
3
|
2239 |
by Desprez 01/21/2014 - 11:36 |
by Desprez 01/22/2014 - 02:05 |
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Train robbery push your luck game |
17
|
2492 |
by Itsdan 09/09/2013 - 21:47 |
by questccg 09/15/2013 - 23:27 |
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Transparent Cards: (Dis)Advantages thereof. |
12
|
2127 |
by 3XXXDDD 02/09/2013 - 20:02 |
by 3XXXDDD 02/11/2013 - 12:27 |
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Traveling Minstrel Game - Player interaction and dice roll system |
8
|
2137 |
by Greggatron 05/06/2012 - 13:40 |
by MarkKreitler 05/10/2012 - 18:16 |
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Treason - Combat Concept |
3
|
2339 |
by Foolish Crok 06/07/2018 - 16:51 |
by Foolish Crok 06/08/2018 - 22:28 |
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Trick taking game-need some special card ideas |
5
|
1922 |
by NewbieDesigner 04/16/2012 - 15:46 |
by NewbieDesigner 04/16/2012 - 19:57 |
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