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Mechanics

TopicRepliessort iconViewsCreatedLast reply
Balancing slow moving projectiles
19
3037 by X3M
10/31/2016 - 07:16
by X3M
11/30/2016 - 19:12
Blind trading ideas?
19
2633 by mongoosedog
04/19/2016 - 11:02
by radioactivemouse
09/28/2016 - 04:12
How can your make your game more interesting to players during OTHER players turns?
19
5703 by cazseus
10/03/2015 - 13:34
by ChrisBroadbent
01/12/2016 - 18:18
Damage resistance mechanic help
19
3276 by Squinshee
01/13/2014 - 20:55
by PenteVPM
01/21/2014 - 11:12
Victory Condition and Movement
19
1470 by Lopaki
06/01/2011 - 19:45
by larienna
06/12/2011 - 11:18
Two from List 1 and One from List 2, with Overlap
19
1720 by MatthewF
03/29/2009 - 17:51
by kungfugeek
04/02/2009 - 16:03
Mechanics in Cooperative Games
19
10992 by Captain Clegg
02/23/2009 - 04:53
by bielie
12/10/2009 - 16:52
Using the pay to succeed mechanism in war games.
20
1279 by larienna
09/26/2019 - 10:20
by larienna
10/03/2019 - 09:39
Monster Keep — Removing Player Elimination
20
1891 by questccg
06/02/2019 - 20:56
by Tim Edwards
06/08/2019 - 19:05
Math of dice/card combos
20
1413 by chris_mancini
09/13/2018 - 20:00
by chris_mancini
09/19/2018 - 21:35
Math question + XP dilemma
20
2190 by bbblackwell
10/31/2016 - 13:03
by bbblackwell
11/04/2016 - 22:05
Honor System
20
2128 by Squinshee
09/03/2016 - 22:53
by X3M
09/07/2016 - 07:16
Stealth game mechanic: Pay to succeed
20
3294 by larienna
08/01/2016 - 09:11
by let-off studios
05/02/2018 - 08:45
managing resources -- use bits or a track
20
3096 by MarkD1733
01/18/2015 - 17:18
by Zag24
01/25/2015 - 13:11
Initiative problems
20
2737 by Experimental Designs
06/26/2014 - 01:31
by X3M
07/15/2014 - 17:10
Programmed Enemy Action List
20
2384 by RyanRay
05/30/2014 - 12:40
by devaloki
06/02/2014 - 06:34
Always at Risk without being Adjacent
20
3354 by Toa Lewa
05/01/2014 - 16:32
by Toa Lewa
05/12/2014 - 15:16
Different number of units allowed per region
20
2525 by X3M
04/05/2014 - 12:16
by X3M
05/07/2014 - 17:24
Calculator for board game
20
5017 by sol
08/18/2011 - 17:29
by ReluctantPirateGames
11/08/2011 - 23:50
Player generated map?
20
2408 by Kneuronak
01/26/2009 - 23:38
by brisingre
02/08/2009 - 01:48
To Block or Not to Block(!?)
21
1092 by questccg
04/23/2021 - 19:35
by FrankM
04/29/2021 - 02:26
Damage reduction, only one way?
21
1096 by X3M
11/04/2019 - 20:15
by X3M
11/11/2019 - 21:06
When is something too complex?
21
4371 by Experimental Designs
08/20/2014 - 02:48
by Archimedes42
10/20/2014 - 01:36
Changing a fundamental mechanic
21
3220 by X3M
07/30/2014 - 06:16
by X3M
02/27/2016 - 14:49
Encounters: Giving players a choice of action
22
1774 by larienna
03/04/2019 - 14:54
by larienna
04/13/2019 - 14:51
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by Dr. Radut