Skip to Content

Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliesViewsCreatedsort iconLast reply
Mechanic of the Day, 9.15.08 Movement
5
1368 by KrinkleChip
09/15/2008 - 16:17
by Darkehorse
09/16/2008 - 15:26
Semi-blind partnerships and sheepshead
8
1546 by tomchaps
09/09/2008 - 18:51
by kodarr
09/23/2008 - 10:11
Quick and painless card based Battle Mechanic
4
1802 by Dr. Metropolis
09/09/2008 - 16:14
by GrimFinger
09/18/2008 - 00:34
Enemy AI in Coop Game?
8
2432 by kodarr
08/25/2008 - 13:00
by Gizensha
09/10/2008 - 10:36
Joining and leaving a game
12
1454 by lucasAB
08/22/2008 - 15:19
by larienna
08/25/2008 - 19:46
Breaking ties in blind auctions
4
3302 by rayzg
08/22/2008 - 09:47
by Mitchell Allen
08/23/2008 - 00:02
Implementing a stock exchange as opposed to a stock market
7
2563 by rayzg
08/19/2008 - 15:02
by Darkehorse
11/02/2008 - 08:53
Need a simple scoring mechanic
4
1475 by Willi B
08/19/2008 - 02:26
by bluesea
08/19/2008 - 19:57
What other perfect-information stock market mechanisms are out there?
16
1986 by rayzg
08/14/2008 - 13:25
by clearclaw
08/18/2008 - 18:40
Priority in trick taking games
5
1538 by fecundity
08/10/2008 - 22:18
by fecundity
08/11/2008 - 23:25
Paperclip Sliders - thank you for the advice!
0
1172 by monica99
08/07/2008 - 19:24
n/a
Set and Run Probability without Mathematics
4
1751 by MatthewF
08/04/2008 - 12:02
by MatthewF
08/04/2008 - 17:52
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut