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Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliessort iconViewsCreatedLast reply
RPS like combat system with no values
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855 by larienna
02/18/2011 - 16:12
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Stacking Resources
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1467 by larienna
02/12/2011 - 14:36
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Resource harvesting Mechanic
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1254 by larienna
01/26/2011 - 17:37
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Small Volume Production
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713 by Board Game Mfg.er
01/26/2011 - 12:35
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hello friends
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888 by sharpo88
10/28/2010 - 18:05
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Dice Mechanic - Same throughout the game
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768 by Relexx
10/18/2010 - 20:30
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Shootlet for Four
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903 by rcjames14
10/16/2010 - 13:29
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TwoOrMore - A Sumof2 Variant
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806 by Steve
10/14/2010 - 22:03
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using the "War card game" mechanic for combat resolution
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921 by larienna
08/20/2010 - 22:22
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Less annoying Mind games
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1178 by larienna
07/18/2010 - 08:09
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Paying For Puzzle Game Design Consultants
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846 by socialgamedev
03/03/2010 - 01:35
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Math/Scoring Help
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920 by Taavet
02/12/2010 - 19:03
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Battleground: Fantasy Warfare design
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1544 by Mr.K
10/21/2009 - 15:47
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What do you think of my "Battle Resolution System v1.1,1.2,1.3"?
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1180 by Arvin
10/09/2009 - 04:27
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Multiplying actions for a better realism
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969 by larienna
09/02/2009 - 18:04
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Mechanic of the Day: Turtling, 8.24.09
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934 by KrinkleChip
08/24/2009 - 09:13
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Mechanic of the Day: Bash The Leader, 8.21.09
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762 by KrinkleChip
08/21/2009 - 12:42
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Mechanic of the day: Wagering, 8.19.09
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940 by KrinkleChip
08/19/2009 - 15:16
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Mechanic of the Day is back!! Auctions, 8.18.09
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1120 by KrinkleChip
08/18/2009 - 13:29
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Mechanics for a fighting card game
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1882 by Smoking
07/06/2009 - 11:01
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Allow acting in a wresling game
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879 by larienna
04/08/2009 - 10:11
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Zen Flower Showdown (nontransitive dice)
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982 by fecundity
03/19/2009 - 21:37
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Cutting down the number of units (like in games of thrones)
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1104 by larienna
01/19/2009 - 12:29
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Investigation(part 3) From deduction to info search
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1053 by larienna
12/16/2008 - 13:14
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Combat system I am thinking about
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1225 by larienna
09/23/2008 - 09:44
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by Dr. Radut