Skip to Content

Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliessort iconViewsCreatedLast reply
Multiplying actions for a better realism
0
947 by larienna
09/02/2009 - 18:04
n/a
Mechanic of the Day: Turtling, 8.24.09
0
880 by KrinkleChip
08/24/2009 - 09:13
n/a
Mechanic of the Day: Bash The Leader, 8.21.09
0
720 by KrinkleChip
08/21/2009 - 12:42
n/a
Mechanic of the day: Wagering, 8.19.09
0
896 by KrinkleChip
08/19/2009 - 15:16
n/a
Mechanic of the Day is back!! Auctions, 8.18.09
0
1091 by KrinkleChip
08/18/2009 - 13:29
n/a
Mechanics for a fighting card game
0
1838 by Smoking
07/06/2009 - 11:01
n/a
Allow acting in a wresling game
0
846 by larienna
04/08/2009 - 10:11
n/a
Zen Flower Showdown (nontransitive dice)
0
953 by fecundity
03/19/2009 - 21:37
n/a
Cutting down the number of units (like in games of thrones)
0
1076 by larienna
01/19/2009 - 12:29
n/a
Investigation(part 3) From deduction to info search
0
1013 by larienna
12/16/2008 - 13:14
n/a
Combat system I am thinking about
0
1179 by larienna
09/23/2008 - 09:44
n/a
Paperclip Sliders - thank you for the advice!
0
1172 by monica99
08/07/2008 - 19:24
n/a
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut