Mechanics
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Topic | Replies | Views | Created | Last reply![]() | |
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Risk Game |
2
|
1992 |
by frisky risky 03/20/2009 - 03:21 |
by apeloverage 03/20/2009 - 12:11 |
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Zen Flower Showdown (nontransitive dice) |
0
|
1505 |
by fecundity 03/19/2009 - 21:37 |
n/a | |
I can't keep my original game from dividing into two different games! |
4
|
1557 |
by monica99 03/18/2009 - 20:57 |
by The Magician 03/19/2009 - 13:21 |
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Innovative Battle System (sort of) |
10
|
2051 |
by Fhizban 03/16/2009 - 05:40 |
by larienna 03/17/2009 - 09:53 |
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Browsing for Combat Mechanics |
5
|
1882 |
by Desprez 03/15/2009 - 18:18 |
by Katherine 03/16/2009 - 04:15 |
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RPG Job Skills |
4
|
1655 |
by diamondtaurus 03/13/2009 - 15:30 |
by apeloverage 03/14/2009 - 19:43 |
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Asymetric Roles and Complexity |
1
|
1532 |
by Desprez 03/10/2009 - 02:51 |
by Lucas.Castro 03/10/2009 - 11:43 |
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A technology system for Starcraft Lite |
2
|
1651 |
by larienna 03/09/2009 - 11:12 |
by larienna 03/09/2009 - 18:08 |
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Help me with my Board Layout and Stealth Mechanics |
10
|
2267 |
by dtrik 03/03/2009 - 21:01 |
by dtrik 03/09/2009 - 12:22 |
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Family space themed adventure: Trading commodities |
6
|
1949 |
by Desprez 03/03/2009 - 04:00 |
by Desprez 03/04/2009 - 18:16 |
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Ranged Combat |
1
|
1632 |
by Taavet 03/03/2009 - 18:40 |
by rtwombly 03/04/2009 - 16:55 |
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Area terrain and ranged attacks? |
7
|
1826 |
by Blake 02/08/2009 - 20:10 |
by Mitchell Allen 03/04/2009 - 02:05 |
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Standard influence pressure interface |
7
|
1741 |
by larienna 02/22/2009 - 12:49 |
by kungfugeek 03/03/2009 - 14:24 |
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Binding risky Alliances |
5
|
1800 |
by larienna 02/25/2009 - 23:00 |
by larienna 02/27/2009 - 10:47 |
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need a mechanic for determining player turn order |
6
|
1843 |
by Rocky Mustard 02/24/2009 - 12:46 |
by Rocky Mustard 02/25/2009 - 13:13 |
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What is Battleline? |
7
|
1593 |
by larienna 02/17/2009 - 23:20 |
by larienna 02/18/2009 - 18:23 |
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Need an random or semi-random event mechanic |
5
|
2956 |
by larienna 02/10/2009 - 10:54 |
by larienna 02/11/2009 - 13:43 |
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Simultaneous Actions |
16
|
3770 |
by kyle 01/14/2009 - 21:16 |
by JB 02/09/2009 - 23:34 |
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Quick, expandable Cardbased conflict. Do these seem workable? |
10
|
1946 |
by Torrent 02/02/2009 - 11:28 |
by Uchu Saru 02/08/2009 - 05:03 |
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Player generated map? |
20
|
2783 |
by Kneuronak 01/26/2009 - 23:38 |
by brisingre 02/08/2009 - 01:48 |
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from cooperative to VS game master |
7
|
2137 |
by larienna 02/04/2009 - 09:11 |
by JB 02/06/2009 - 09:50 |
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Storyline mechanic: Need an alternative to stacked event cards |
10
|
2892 |
by larienna 01/20/2009 - 20:12 |
by brisingre 02/04/2009 - 15:22 |
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The element of "time" in a game |
18
|
2097 |
by The Magician 01/20/2009 - 23:27 |
by The Magician 01/30/2009 - 01:57 |
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Using bidding for combat resolution |
5
|
1971 |
by larienna 01/29/2009 - 09:26 |
by larienna 01/29/2009 - 22:24 |
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Cutting down the number of units (like in games of thrones) |
0
|
1573 |
by larienna 01/19/2009 - 12:29 |
n/a |
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