Mechanics
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Topic | Replies | Views | Created | Last reply![]() | |
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Stock market game: Blocking buying/selling stocks |
9
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2578 |
by larienna 03/09/2022 - 00:41 |
by larienna 03/12/2022 - 06:09 |
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Scoring options for push your luck |
7
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2579 |
by MarkD1733 03/15/2022 - 18:04 |
by let-off studios 03/23/2022 - 17:01 |
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Learning City Game |
10
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1751 |
by Captain Clegg 03/22/2022 - 05:36 |
by Captain Clegg 03/28/2022 - 03:08 |
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Health tracking; maximum damage per projectile |
10
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1794 |
by X3M 05/18/2022 - 14:08 |
by X3M 05/27/2022 - 14:10 |
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Too much fidling? |
298
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24998 |
by X3M 02/06/2022 - 09:39 |
by X3M 05/30/2022 - 14:51 |
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Came up with a multiplayer card game, how would it do? |
4
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1705 |
by jedite1000 06/12/2022 - 22:56 |
by jedite1000 06/22/2022 - 01:41 |
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How about auto HP/MP recovery at the end of a battle in RPG? |
14
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2426 |
by larienna 06/24/2022 - 12:12 |
by larienna 07/07/2022 - 09:01 |
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Help with Combat Mechanics (Symbol based) |
10
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3754 |
by Westmaas 03/14/2022 - 12:52 |
by gamesomuch 07/12/2022 - 19:28 |
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How to balance units in a RTS like board game? Hierarchy VS Rock-Paper-Scissors |
19
|
3031 |
by larienna 07/16/2022 - 09:32 |
by larienna 08/04/2022 - 09:22 |
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reducing cubes on around the board |
9
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2362 |
by MarkD1733 08/06/2022 - 00:00 |
by Fri 08/09/2022 - 16:26 |
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Health tracking; minimum amount of health |
9
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2360 |
by Jarec 07/07/2022 - 08:42 |
by X3M 08/25/2022 - 13:27 |
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Can this rule still be used? |
18
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2735 |
by X3M 11/14/2020 - 08:00 |
by X3M 08/28/2022 - 20:09 |
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Color matching tcg game idea..maybe? |
0
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1113 |
by jedite1000 09/06/2022 - 07:17 |
n/a | |
Your process of comming up with card effects |
7
|
1339 |
by jedite1000 09/08/2022 - 21:26 |
by questccg 09/11/2022 - 17:33 |
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Short question about hitting moving targets, or attack while moving |
72
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6244 |
by X3M 07/13/2022 - 17:17 |
by X3M 09/12/2022 - 10:38 |
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seeking set collection ideas |
0
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1327 |
by NewbieDesigner 09/14/2022 - 09:26 |
n/a | |
Strategy Points instead of Action Points |
12
|
1767 |
by X3M 09/19/2022 - 07:03 |
by X3M 09/25/2022 - 23:11 |
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Squads |
0
|
1105 |
by X3M 09/28/2022 - 12:46 |
n/a | |
Production Facilities (bug free?) |
7
|
1316 |
by X3M 10/23/2022 - 17:12 |
by X3M 10/24/2022 - 16:54 |
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Combat system: Stats RPS VS Roll vs TN |
17
|
2161 |
by larienna 10/17/2022 - 10:25 |
by larienna 10/25/2022 - 10:00 |
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Balancing stock market risk and reward |
22
|
1927 |
by larienna 12/27/2022 - 08:00 |
by larienna 01/03/2023 - 06:18 |
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Rule variations. Also building hierachies |
6
|
1245 |
by kj 01/23/2023 - 12:54 |
by kj 01/23/2023 - 21:11 |
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Help! Simple Dice Allocation Combat |
14
|
1850 |
by Westmaas 02/06/2023 - 17:17 |
by X3M 02/07/2023 - 23:32 |
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How to make one on one combat strategic? |
18
|
2051 |
by larienna 03/10/2023 - 12:26 |
by larienna 03/14/2023 - 05:39 |
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Big Bad Effects and Possible End Game Scoring Effects |
10
|
1556 |
by MarkD1733 03/07/2023 - 23:47 |
by questccg 03/26/2023 - 18:18 |
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