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Mechanics

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Will some extremely bad luck costing the game make the game mechanism being considered as broken?
12
2845 by fayinsky
08/14/2015 - 21:19
by Toa Lewa
08/23/2015 - 23:05
Will....this die roll work?
11
720 by X3M
02/16/2024 - 07:16
by X3M
02/19/2024 - 20:52
Willpower Tests
10
3622 by Centaur255
06/24/2015 - 15:52
by Soulfinger
06/29/2015 - 14:01
Win condition for deck building games?
4
2018 by jedite1000
05/19/2018 - 21:47
by jedite1000
05/21/2018 - 20:01
Win conditions for deck-building game.
5
2704 by danielbishop56
01/24/2014 - 16:28
by questccg
01/25/2014 - 22:23
Wind Direction as a Mechanic
8
4185 by RyanRay
04/14/2014 - 11:42
by JewellGames
06/18/2015 - 12:32
Winning makes player too strong
14
1963 by asgloki
05/29/2013 - 22:05
by eviljohs
06/18/2013 - 18:10
Wondering if I should remove individual unit management in a wargame
1
1986 by larienna
07/16/2016 - 23:03
by X3M
07/17/2016 - 06:20
Worker Placement and Variable Turn Order
10
3194 by tdakanalis
02/25/2016 - 15:03
by pastej
03/02/2016 - 03:20
Worker Placement in an Area Control World
3
2129 by spaff
05/24/2017 - 12:51
by FrankM
05/28/2017 - 14:57
Worker placement on individual player boards
13
3149 by Rick L
02/09/2017 - 10:10
by Rick L
02/20/2017 - 04:10
Worker Placement with Conventional Turn Structure
15
3327 by schmanthony
02/08/2010 - 15:38
by richardtempura
02/13/2010 - 12:49
Worker Placement with Variable Player Powers
5
1949 by tdakanalis
03/01/2016 - 00:49
by Coogee
03/02/2016 - 00:15
Worker placement/settlement building as a support mechanism for a dugeon crawling card game.
8
2200 by Steve Broadfoot
04/30/2017 - 16:56
by FrankM
05/02/2017 - 16:44
Worker Placement: How to "collect" resources?
9
1645 by questccg
12/28/2020 - 18:43
by questccg
01/04/2021 - 20:19
Worker Placement: Why?
10
3185 by lewpuls
04/11/2017 - 16:30
by Steve Broadfoot
04/30/2017 - 16:32
Working on a Cards-and-Money-Pools mechanic, but am stymied by the math
4
1927 by connorsb
06/28/2010 - 16:56
by Relexx
06/29/2010 - 01:22
Wrap Around world VS traditional maps
13
3022 by larienna
10/14/2010 - 16:09
by drktron
12/09/2010 - 11:41
Writing AI, is very very hard :(
9
3303 by X3M
11/24/2015 - 03:18
by X3M
05/12/2016 - 09:52
WW2 pacific Intelligence
0
2602 by larienna
09/23/2013 - 14:22
n/a
Yes, yet another combat resolution mechanic
3
1858 by Browncoatone
01/15/2011 - 18:29
by scottbalmes
01/17/2011 - 11:35
Yokai Haunting: Double-sided Card game mechanic
8
2650 by shazarin
08/20/2015 - 21:56
by shazarin
08/24/2015 - 04:10
You are in a Maze of Twisty Little Passages all Alike
7
3162 by Toa Lewa
02/05/2014 - 15:11
by pelle
02/08/2014 - 03:49
Your process of comming up with card effects
7
1065 by jedite1000
09/08/2022 - 21:26
by questccg
09/11/2022 - 17:33
Zen Flower Showdown (nontransitive dice)
0
1602 by fecundity
03/19/2009 - 21:37
n/a
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by Dr. Radut