Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Will some extremely bad luck costing the game make the game mechanism being considered as broken? |
12
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2845 |
by fayinsky 08/14/2015 - 21:19 |
by Toa Lewa 08/23/2015 - 23:05 |
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Will....this die roll work? |
11
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720 |
by X3M 02/16/2024 - 07:16 |
by X3M 02/19/2024 - 20:52 |
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Willpower Tests |
10
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3622 |
by Centaur255 06/24/2015 - 15:52 |
by Soulfinger 06/29/2015 - 14:01 |
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Win condition for deck building games? |
4
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2018 |
by jedite1000 05/19/2018 - 21:47 |
by jedite1000 05/21/2018 - 20:01 |
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Win conditions for deck-building game. |
5
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2704 |
by danielbishop56 01/24/2014 - 16:28 |
by questccg 01/25/2014 - 22:23 |
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Wind Direction as a Mechanic |
8
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4185 |
by RyanRay 04/14/2014 - 11:42 |
by JewellGames 06/18/2015 - 12:32 |
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Winning makes player too strong |
14
|
1963 |
by asgloki 05/29/2013 - 22:05 |
by eviljohs 06/18/2013 - 18:10 |
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Wondering if I should remove individual unit management in a wargame |
1
|
1986 |
by larienna 07/16/2016 - 23:03 |
by X3M 07/17/2016 - 06:20 |
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Worker Placement and Variable Turn Order |
10
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3194 |
by tdakanalis 02/25/2016 - 15:03 |
by pastej 03/02/2016 - 03:20 |
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Worker Placement in an Area Control World |
3
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2129 |
by spaff 05/24/2017 - 12:51 |
by FrankM 05/28/2017 - 14:57 |
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Worker placement on individual player boards |
13
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3149 |
by Rick L 02/09/2017 - 10:10 |
by Rick L 02/20/2017 - 04:10 |
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Worker Placement with Conventional Turn Structure |
15
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3327 |
by schmanthony 02/08/2010 - 15:38 |
by richardtempura 02/13/2010 - 12:49 |
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Worker Placement with Variable Player Powers |
5
|
1949 |
by tdakanalis 03/01/2016 - 00:49 |
by Coogee 03/02/2016 - 00:15 |
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Worker placement/settlement building as a support mechanism for a dugeon crawling card game. |
8
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2200 |
by Steve Broadfoot 04/30/2017 - 16:56 |
by FrankM 05/02/2017 - 16:44 |
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Worker Placement: How to "collect" resources? |
9
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1645 |
by questccg 12/28/2020 - 18:43 |
by questccg 01/04/2021 - 20:19 |
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Worker Placement: Why? |
10
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3185 |
by lewpuls 04/11/2017 - 16:30 |
by Steve Broadfoot 04/30/2017 - 16:32 |
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Working on a Cards-and-Money-Pools mechanic, but am stymied by the math |
4
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1927 |
by connorsb 06/28/2010 - 16:56 |
by Relexx 06/29/2010 - 01:22 |
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Wrap Around world VS traditional maps |
13
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3022 |
by larienna 10/14/2010 - 16:09 |
by drktron 12/09/2010 - 11:41 |
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Writing AI, is very very hard :( |
9
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3303 |
by X3M 11/24/2015 - 03:18 |
by X3M 05/12/2016 - 09:52 |
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WW2 pacific Intelligence |
0
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2602 |
by larienna 09/23/2013 - 14:22 |
n/a | |
Yes, yet another combat resolution mechanic |
3
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1858 |
by Browncoatone 01/15/2011 - 18:29 |
by scottbalmes 01/17/2011 - 11:35 |
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Yokai Haunting: Double-sided Card game mechanic |
8
|
2650 |
by shazarin 08/20/2015 - 21:56 |
by shazarin 08/24/2015 - 04:10 |
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You are in a Maze of Twisty Little Passages all Alike |
7
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3162 |
by Toa Lewa 02/05/2014 - 15:11 |
by pelle 02/08/2014 - 03:49 |
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Your process of comming up with card effects |
7
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1065 |
by jedite1000 09/08/2022 - 21:26 |
by questccg 09/11/2022 - 17:33 |
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Zen Flower Showdown (nontransitive dice) |
0
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1602 |
by fecundity 03/19/2009 - 21:37 |
n/a |
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