Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Browsing for Combat Mechanics |
5
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2113 |
by Desprez 03/15/2009 - 18:18 |
by Katherine 03/16/2009 - 04:15 |
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RPG Job Skills |
4
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1874 |
by diamondtaurus 03/13/2009 - 15:30 |
by apeloverage 03/14/2009 - 19:43 |
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Asymetric Roles and Complexity |
1
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1720 |
by Desprez 03/10/2009 - 02:51 |
by Lucas.Castro 03/10/2009 - 11:43 |
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A technology system for Starcraft Lite |
2
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1865 |
by larienna 03/09/2009 - 11:12 |
by larienna 03/09/2009 - 18:08 |
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Help me with my Board Layout and Stealth Mechanics |
10
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2503 |
by dtrik 03/03/2009 - 21:01 |
by dtrik 03/09/2009 - 12:22 |
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Family space themed adventure: Trading commodities |
6
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2147 |
by Desprez 03/03/2009 - 04:00 |
by Desprez 03/04/2009 - 18:16 |
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Ranged Combat |
1
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1807 |
by Taavet 03/03/2009 - 18:40 |
by rtwombly 03/04/2009 - 16:55 |
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Area terrain and ranged attacks? |
7
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2083 |
by Blake 02/08/2009 - 20:10 |
by Mitchell Allen 03/04/2009 - 02:05 |
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Standard influence pressure interface |
7
|
1965 |
by larienna 02/22/2009 - 12:49 |
by kungfugeek 03/03/2009 - 14:24 |
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Binding risky Alliances |
5
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2105 |
by larienna 02/25/2009 - 23:00 |
by larienna 02/27/2009 - 10:47 |
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need a mechanic for determining player turn order |
6
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2052 |
by Rocky Mustard 02/24/2009 - 12:46 |
by Rocky Mustard 02/25/2009 - 13:13 |
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What is Battleline? |
7
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1843 |
by larienna 02/17/2009 - 23:20 |
by larienna 02/18/2009 - 18:23 |
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Need an random or semi-random event mechanic |
5
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3182 |
by larienna 02/10/2009 - 10:54 |
by larienna 02/11/2009 - 13:43 |
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Simultaneous Actions |
16
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4229 |
by kyle 01/14/2009 - 21:16 |
by JB 02/09/2009 - 23:34 |
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Quick, expandable Cardbased conflict. Do these seem workable? |
10
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2191 |
by Torrent 02/02/2009 - 11:28 |
by Uchu Saru 02/08/2009 - 05:03 |
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Player generated map? |
20
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3024 |
by Kneuronak 01/26/2009 - 23:38 |
by brisingre 02/08/2009 - 01:48 |
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from cooperative to VS game master |
7
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2340 |
by larienna 02/04/2009 - 09:11 |
by JB 02/06/2009 - 09:50 |
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Storyline mechanic: Need an alternative to stacked event cards |
10
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3175 |
by larienna 01/20/2009 - 20:12 |
by brisingre 02/04/2009 - 15:22 |
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The element of "time" in a game |
18
|
2305 |
by The Magician 01/20/2009 - 23:27 |
by The Magician 01/30/2009 - 01:57 |
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Using bidding for combat resolution |
5
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2211 |
by larienna 01/29/2009 - 09:26 |
by larienna 01/29/2009 - 22:24 |
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Cutting down the number of units (like in games of thrones) |
0
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1786 |
by larienna 01/19/2009 - 12:29 |
n/a | |
Two Mechanics for disection |
3
|
1730 |
by Casamyr 01/04/2009 - 17:53 |
by Casamyr 01/08/2009 - 17:43 |
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Bidding Options |
13
|
2019 |
by Jeremiah_Lee 12/31/2008 - 21:39 |
by ReneWiersma 01/06/2009 - 08:55 |
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Resource name? |
2
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1796 |
by Korbein 12/26/2008 - 11:33 |
by Korbein 12/31/2008 - 20:18 |
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Roleplay mechanics in a Boardgame |
8
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2019 |
by kodarr 12/22/2008 - 13:35 |
by kodarr 12/29/2008 - 13:43 |
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