Mechanics
- Login to post new content in the forum.
Topic | Replies![]() | Views | Created | Last reply | |
---|---|---|---|---|---|
Ranged Combat |
1
|
1240 |
by Taavet 03/03/2009 - 18:40 |
by rtwombly 03/04/2009 - 16:55 |
|
Article: Implementing "Balanced Dice" |
2
|
467 |
by let-off studios 10/05/2020 - 08:52 |
by let-off studios 10/05/2020 - 12:28 |
|
Bust mechanic...should it be unalterable? |
2
|
568 |
by MarkD1733 08/31/2020 - 00:44 |
by AdamRobinGames-ARG 08/31/2020 - 12:31 |
|
Which levers to manipulate |
2
|
414 |
by MarkD1733 08/08/2020 - 21:47 |
by let-off studios 08/10/2020 - 09:08 |
|
Solitaire stock market game |
2
|
993 |
by larienna 01/10/2020 - 12:53 |
by larienna 01/10/2020 - 16:10 |
|
I might have finally found my encounter resolution mechanism |
2
|
687 |
by larienna 10/09/2019 - 11:57 |
by larienna 10/09/2019 - 15:18 |
|
Reducing handling for Action Points |
2
|
620 |
by X3M 09/12/2019 - 17:30 |
by X3M 09/13/2019 - 17:19 |
|
Stacking decks against opponents |
2
|
756 |
by Rick L 12/01/2018 - 22:50 |
by Jay103 12/03/2018 - 10:34 |
|
Alternate win conditions |
2
|
900 |
by WillRoss1 08/18/2018 - 21:53 |
by Nicklypuff 08/31/2018 - 12:44 |
|
Way to clean up this bag-of-cubes system? |
2
|
855 |
by RyanRay 04/30/2018 - 19:34 |
by Fri 05/01/2018 - 16:24 |
|
Requesting review of game mechanics |
2
|
1138 |
by mechazilla 03/15/2018 - 14:37 |
by mechazilla 03/23/2018 - 00:47 |
|
Comeback Mechanic I'm sure has been done |
2
|
1537 |
by Vlaralorn 01/20/2018 - 22:27 |
by X3M 01/21/2018 - 05:53 |
|
Dungeon Crawler with no levels, Skill points for Attk and Spells |
2
|
1270 |
by ghostdm23 10/29/2017 - 13:13 |
by ghostdm23 10/30/2017 - 19:21 |
|
Super units (how do players get them?) |
2
|
1379 |
by X3M 10/13/2017 - 07:54 |
by X3M 10/16/2017 - 11:59 |
|
how much maths is too much |
2
|
1146 |
by krone9 10/05/2017 - 16:52 |
by krone9 10/06/2017 - 19:42 |
|
Alternative Win/Lose Conditions in Card Games |
2
|
1433 |
by Blackbird888 09/28/2017 - 16:05 |
by Fri 09/29/2017 - 14:20 |
|
GBC - Shield exploit and behaviour |
2
|
1187 |
by tikey 05/08/2017 - 21:46 |
by tikey 05/08/2017 - 22:26 |
|
Statistical dice model |
2
|
1040 |
by Adam Leamey 03/14/2017 - 19:48 |
by X3M 03/15/2017 - 02:16 |
|
RPG'ish Attributes - Bonus system easy enough to understand? |
2
|
1292 |
by Mortimer 10/23/2016 - 19:49 |
by Mortimer 10/29/2016 - 17:11 |
|
Does this game exist? |
2
|
1161 |
by alandor 10/22/2016 - 06:14 |
by alandor 10/22/2016 - 18:16 |
|
Passive Card Mechanic |
2
|
1525 |
by Noimage 09/03/2016 - 15:17 |
by Noimage 09/04/2016 - 04:09 |
|
Need Suggestions - Need a unique mechanic for card collecting game |
2
|
1285 |
by rectorsquid 08/11/2016 - 17:58 |
by mcobb83 08/12/2016 - 10:00 |
|
Designing around an action selection mechanic |
2
|
1460 |
by Squinshee 08/05/2016 - 21:32 |
by questccg 08/05/2016 - 22:27 |
|
Deck-Building: before, during or both?! |
2
|
1587 |
by questccg 03/26/2016 - 23:45 |
by questccg 03/27/2016 - 19:31 |
|
Incentive vs. Freedom |
2
|
1263 |
by markgrafn 03/15/2016 - 21:57 |
by let-off studios 03/16/2016 - 08:36 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread
