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Mechanics

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Too many cards vs not enough?
0
2119 by silasmolino
04/18/2013 - 23:10
n/a
To much randomness?
7
2486 by Voron
10/26/2013 - 15:38
by NakedPin
10/28/2013 - 20:33
To keyword or not to keyword?
7
1900 by MayuPolo
09/21/2013 - 12:25
by Yamahako
09/24/2013 - 02:34
To convert or not to convert resources?
4
1730 by jonathanflike
06/04/2018 - 11:39
by jonathanflike
06/05/2018 - 13:24
To Block or Not to Block(!?)
21
2416 by questccg
04/23/2021 - 19:35
by FrankM
04/29/2021 - 02:26
Tips on creating a win condition for card game?
7
3722 by jedite1000
10/30/2021 - 04:26
by Juzek
11/02/2021 - 22:07
timed "inflation" vs choosing when to "inflate"
8
2494 by MarkD1733
05/08/2015 - 21:18
by MarkD1733
06/02/2015 - 20:24
Time traveling mechanic
1
1794 by Jordy
12/24/2009 - 09:34
by infocorn
12/24/2009 - 09:41
Time Travel: possible within a board game?
17
2647 by ceethreepio
12/06/2019 - 08:51
by ceethreepio
02/20/2020 - 12:01
Time track mechanic in Worker placement game
3
2149 by CourageousGecko
01/21/2014 - 14:43
by CourageousGecko
01/29/2014 - 22:29
Time Track Games
3
2157 by j1hopki1
10/17/2015 - 21:07
by Casamyr
10/19/2015 - 15:24
Time and actions abstraction in wargame turns -resources or tools to develop
5
2850 by ndixon
09/03/2014 - 14:24
by john smith
03/13/2018 - 06:07
Tile Shapes
6
1911 by Chorkstain
03/02/2010 - 23:28
by Pastor_Mora
03/03/2010 - 17:20
Tile movement mechanics ?
3
2682 by mongoosedog
11/30/2014 - 12:39
by mongoosedog
12/01/2014 - 16:27
Tile Based Exploration - Room Features by Dice
0
1703 by mattehdeh
08/14/2017 - 09:42
n/a
Throwing dice to overcome a defense threshold rock paper scissors-style
4
2137 by Garwyx
11/13/2014 - 10:45
by X3M
11/14/2014 - 14:53
Threshold Effect on Gameplay
6
1612 by jonathanflike
02/22/2017 - 12:38
by jonathanflike
02/24/2017 - 16:38
thoughts on various game mechanic options (long post)
18
2225 by MarkD1733
03/26/2017 - 16:21
by MarkD1733
04/03/2017 - 19:40
Thoughts on Pirate Combat Mechanic
4
2203 by drktron
12/07/2013 - 15:20
by drktron
12/09/2013 - 16:09
Thoughts on having some secret information
9
2958 by MarkD1733
01/28/2020 - 01:21
by MarkD1733
02/22/2020 - 14:20
Thoughts on a mechanic where the players take turns being the bad guys in a cooperative game.
5
1631 by eviljohs
03/14/2012 - 17:03
by kos
03/15/2012 - 22:38
This mechanic fails, that is for sure
1
1914 by X3M
09/27/2017 - 02:09
by X3M
09/28/2017 - 02:14
Thinking about fine-tuning of explicit probability
13
3618 by Masacroso
08/15/2014 - 10:15
by Masacroso
09/11/2014 - 14:12
The weakest of them all
0
2049 by X3M
09/25/2015 - 11:22
n/a
The opposite of deck building
4
2198 by larienna
03/09/2012 - 12:23
by SlyBlu7
03/20/2012 - 16:16
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by Dr. Radut