Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Too many cards vs not enough? |
0
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2119 |
by silasmolino 04/18/2013 - 23:10 |
n/a | |
To much randomness? |
7
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2486 |
by Voron 10/26/2013 - 15:38 |
by NakedPin 10/28/2013 - 20:33 |
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To keyword or not to keyword? |
7
|
1900 |
by MayuPolo 09/21/2013 - 12:25 |
by Yamahako 09/24/2013 - 02:34 |
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To convert or not to convert resources? |
4
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1730 |
by jonathanflike 06/04/2018 - 11:39 |
by jonathanflike 06/05/2018 - 13:24 |
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To Block or Not to Block(!?) |
21
|
2416 |
by questccg 04/23/2021 - 19:35 |
by FrankM 04/29/2021 - 02:26 |
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Tips on creating a win condition for card game? |
7
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3722 |
by jedite1000 10/30/2021 - 04:26 |
by Juzek 11/02/2021 - 22:07 |
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timed "inflation" vs choosing when to "inflate" |
8
|
2494 |
by MarkD1733 05/08/2015 - 21:18 |
by MarkD1733 06/02/2015 - 20:24 |
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Time traveling mechanic |
1
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1794 |
by Jordy 12/24/2009 - 09:34 |
by infocorn 12/24/2009 - 09:41 |
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Time Travel: possible within a board game? |
17
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2647 |
by ceethreepio 12/06/2019 - 08:51 |
by ceethreepio 02/20/2020 - 12:01 |
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Time track mechanic in Worker placement game |
3
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2149 |
by CourageousGecko 01/21/2014 - 14:43 |
by CourageousGecko 01/29/2014 - 22:29 |
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Time Track Games |
3
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2157 |
by j1hopki1 10/17/2015 - 21:07 |
by Casamyr 10/19/2015 - 15:24 |
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Time and actions abstraction in wargame turns -resources or tools to develop |
5
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2850 |
by ndixon 09/03/2014 - 14:24 |
by john smith 03/13/2018 - 06:07 |
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Tile Shapes |
6
|
1911 |
by Chorkstain 03/02/2010 - 23:28 |
by Pastor_Mora 03/03/2010 - 17:20 |
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Tile movement mechanics ? |
3
|
2682 |
by mongoosedog 11/30/2014 - 12:39 |
by mongoosedog 12/01/2014 - 16:27 |
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Tile Based Exploration - Room Features by Dice |
0
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1703 |
by mattehdeh 08/14/2017 - 09:42 |
n/a | |
Throwing dice to overcome a defense threshold rock paper scissors-style |
4
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2137 |
by Garwyx 11/13/2014 - 10:45 |
by X3M 11/14/2014 - 14:53 |
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Threshold Effect on Gameplay |
6
|
1612 |
by jonathanflike 02/22/2017 - 12:38 |
by jonathanflike 02/24/2017 - 16:38 |
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thoughts on various game mechanic options (long post) |
18
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2225 |
by MarkD1733 03/26/2017 - 16:21 |
by MarkD1733 04/03/2017 - 19:40 |
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Thoughts on Pirate Combat Mechanic |
4
|
2203 |
by drktron 12/07/2013 - 15:20 |
by drktron 12/09/2013 - 16:09 |
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Thoughts on having some secret information |
9
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2958 |
by MarkD1733 01/28/2020 - 01:21 |
by MarkD1733 02/22/2020 - 14:20 |
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Thoughts on a mechanic where the players take turns being the bad guys in a cooperative game. |
5
|
1631 |
by eviljohs 03/14/2012 - 17:03 |
by kos 03/15/2012 - 22:38 |
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This mechanic fails, that is for sure |
1
|
1914 |
by X3M 09/27/2017 - 02:09 |
by X3M 09/28/2017 - 02:14 |
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Thinking about fine-tuning of explicit probability |
13
|
3618 |
by Masacroso 08/15/2014 - 10:15 |
by Masacroso 09/11/2014 - 14:12 |
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The weakest of them all |
0
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2049 |
by X3M 09/25/2015 - 11:22 |
n/a | |
The opposite of deck building |
4
|
2198 |
by larienna 03/09/2012 - 12:23 |
by SlyBlu7 03/20/2012 - 16:16 |
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