Mechanics
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
How about auto HP/MP recovery at the end of a battle in RPG? |
14
|
1722 |
by larienna 06/24/2022 - 12:12 |
by larienna 07/07/2022 - 09:01 |
|
New multi-unit combat usable in all kinds of games |
14
|
2552 |
by questccg 04/06/2020 - 22:25 |
by X3M 04/20/2020 - 01:14 |
|
Crazy Idea: "Build your own space opera" board game |
14
|
2193 |
by larienna 08/10/2019 - 09:32 |
by Jay103 09/04/2019 - 16:04 |
|
We are hiring a game designer |
14
|
2074 |
by fillofillo 08/06/2019 - 05:22 |
by X3M 08/14/2019 - 08:46 |
|
What option do you think is better? |
14
|
2857 |
by MAR 05/19/2018 - 11:06 |
by MAR 05/22/2018 - 16:26 |
|
Alternative to mana tapping card games |
14
|
4188 |
by jedite1000 03/15/2018 - 00:35 |
by jedite1000 03/17/2018 - 00:01 |
|
Eliminating random numbers as they're generated |
14
|
2512 |
by bbblackwell 12/30/2017 - 04:09 |
by FrankM 01/04/2018 - 18:17 |
|
Chess like games: Alternative victory condition to check mate |
14
|
4287 |
by larienna 05/14/2017 - 16:32 |
by larienna 05/17/2017 - 16:37 |
|
Do we categorize mechanics too much? Trying to see if "Catan" is a hidden worker placement game |
14
|
2171 |
by Rick L 04/14/2017 - 17:56 |
by BenMora 04/21/2017 - 08:31 |
|
Games with really cool/unique mechanics |
14
|
4722 |
by BoardGent 10/17/2016 - 13:13 |
by Supafrieke 03/13/2017 - 22:14 |
|
[Dungeon Crawl] Weapons and Combat |
14
|
5336 |
by Mortimer 12/03/2015 - 01:45 |
by bottercot 04/30/2018 - 13:14 |
|
my combat system ... any ideas or is it ok? |
14
|
3392 |
by undeliverer 07/08/2015 - 18:13 |
by Emrak 08/27/2015 - 14:00 |
|
best way to break simultaneous bid tie |
14
|
3390 |
by NewbieDesigner 11/03/2014 - 10:45 |
by Beggarking 11/05/2014 - 23:13 |
|
Advice on mechanism to act secretely |
14
|
2713 |
by jvallerand 08/08/2014 - 23:27 |
by MarkD1733 08/13/2014 - 20:49 |
|
Runic magic mechanic |
14
|
2241 |
by devaloki 01/27/2014 - 17:03 |
by devaloki 01/27/2014 - 23:38 |
|
Alternate Arkham Horror-type stat system? |
14
|
3386 |
by Evil ColSanders 01/23/2014 - 06:13 |
by larienna 01/31/2014 - 09:59 |
|
Concealing the Identity of a Traitor |
14
|
2357 |
by Toa Lewa 11/10/2013 - 15:50 |
by BubbleChucks 11/12/2013 - 21:41 |
|
Winning makes player too strong |
14
|
1962 |
by asgloki 05/29/2013 - 22:05 |
by eviljohs 06/18/2013 - 18:10 |
|
Mercantile Mechanic For Pirate Game |
14
|
3330 |
by RGaffney 05/15/2013 - 02:47 |
by Jethro 05/19/2013 - 07:34 |
|
Stealth Mechanic |
14
|
3841 |
by TwentyPercent 02/01/2013 - 09:02 |
by SinJinQLB 02/01/2013 - 19:25 |
|
CHALLENGE: How To Draw Hidden Starting Hands |
14
|
1577 |
by AnEvenWeirderMove 11/29/2012 - 19:15 |
by Alumidon 12/02/2012 - 19:44 |
|
Movement Mechanic Needs Work |
14
|
1837 |
by juggler5 09/24/2012 - 03:18 |
by juggler5 09/26/2012 - 01:57 |
|
When is a round over? (The search for elegant mechanics) |
14
|
2125 |
by gabrielcohn 05/18/2012 - 09:43 |
by gabrielcohn 08/09/2012 - 19:04 |
|
In Need of a Simple Dice-Combat System |
14
|
21040 |
by SlyBlu7 04/04/2012 - 14:39 |
by larienna 04/08/2012 - 10:18 |
|
Ideas for 17th century trade goods |
14
|
5043 |
by kos 01/29/2012 - 06:20 |
by jirmen90 04/28/2014 - 03:54 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread