Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Revised Stop Light Mechanic |
1
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1426 |
by Tbone 07/11/2018 - 15:04 |
by Jay103 07/11/2018 - 15:41 |
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Keeping track of a few stats in a very simple way |
11
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2208 |
by cignox1 06/26/2018 - 04:29 |
by wob 07/10/2018 - 13:28 |
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Please pick this dice mechanic apart |
4
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2102 |
by Jarec 07/03/2018 - 10:47 |
by McTeddy 07/09/2018 - 00:38 |
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Fun way to do programmable movement ? |
5
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1936 |
by Milostnik 07/02/2018 - 09:44 |
by wob 07/03/2018 - 09:55 |
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health tracking help. |
6
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1667 |
by wob 07/02/2018 - 08:54 |
by X3M 07/02/2018 - 16:30 |
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Help with random decider |
7
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2081 |
by Milostnik 06/18/2018 - 08:55 |
by Fri 06/19/2018 - 14:03 |
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Better Ways to Keep Track of Number of Actions Players Spend? |
6
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2174 |
by DarkDream 06/16/2018 - 14:37 |
by gxnpt 06/17/2018 - 10:30 |
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Adding competition to a coop dungeon crawl |
3
|
2005 |
by Paul Ott 06/11/2018 - 17:37 |
by Fri 06/12/2018 - 15:56 |
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Games Designers Help w/Co-Op Random Events |
7
|
2018 |
by Milostnik 06/07/2018 - 20:12 |
by Fri 06/12/2018 - 12:20 |
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Treason - Combat Concept |
3
|
2106 |
by Foolish Crok 06/07/2018 - 16:51 |
by Foolish Crok 06/08/2018 - 22:28 |
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Scavenging With Diminishing Returns |
6
|
1998 |
by tdakanalis 06/06/2018 - 10:40 |
by Fri 06/07/2018 - 18:30 |
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Roman Imperial expansion part of a political game |
8
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1876 |
by Gaming the Past 06/04/2018 - 13:55 |
by Gaming the Past 06/06/2018 - 06:40 |
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To convert or not to convert resources? |
4
|
1720 |
by jonathanflike 06/04/2018 - 11:39 |
by jonathanflike 06/05/2018 - 13:24 |
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What option do you think is better? |
14
|
2857 |
by MAR 05/19/2018 - 11:06 |
by MAR 05/22/2018 - 16:26 |
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Win condition for deck building games? |
4
|
2017 |
by jedite1000 05/19/2018 - 21:47 |
by jedite1000 05/21/2018 - 20:01 |
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Combat mechanics — Revision 2 |
17
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3499 |
by questccg 05/12/2018 - 22:42 |
by questccg 05/15/2018 - 19:09 |
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Chased by AI |
7
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2128 |
by Milostnik 05/12/2018 - 04:33 |
by Fri 05/14/2018 - 16:46 |
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Balancing Issue |
1
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1629 |
by Tbone 05/10/2018 - 01:10 |
by gxnpt 05/10/2018 - 08:18 |
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Deck of matched pairs |
8
|
1669 |
by treeves3 05/03/2018 - 12:16 |
by Fri 05/07/2018 - 16:45 |
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Stealth game mechanic: Pay to succeed |
20
|
4236 |
by larienna 08/01/2016 - 09:11 |
by let-off studios 05/02/2018 - 08:45 |
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Way to clean up this bag-of-cubes system? |
2
|
1521 |
by RyanRay 04/30/2018 - 19:34 |
by Fri 05/01/2018 - 16:24 |
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[Dungeon Crawl] Weapons and Combat |
14
|
5336 |
by Mortimer 12/03/2015 - 01:45 |
by bottercot 04/30/2018 - 13:14 |
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Command and Chaos - simulating ancient warfare |
1
|
1535 |
by Gaming the Past 04/27/2018 - 08:33 |
by Gaming the Past 04/29/2018 - 20:22 |
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Interesting Card Choice I Haven't Seen Before |
15
|
2737 |
by RyanRay 02/26/2018 - 00:48 |
by GonzoLubitsch 04/27/2018 - 08:57 |
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RPS Combat System |
32
|
5291 |
by Tbone 04/12/2018 - 11:59 |
by Tbone 04/26/2018 - 23:58 |
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