Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| What kind of strategy for a solo wargame with many unit types |
6
|
1901 |
by larienna 02/26/2022 - 07:50 |
by X3M 02/28/2022 - 10:56 |
|
| Different way of rolling dice |
9
|
1767 |
by X3M 03/03/2022 - 23:51 |
by X3M 03/05/2022 - 03:25 |
|
| Stock market game: Blocking buying/selling stocks |
9
|
3435 |
by larienna 03/09/2022 - 00:41 |
by larienna 03/12/2022 - 06:09 |
|
| Help with Combat Mechanics (Symbol based) |
10
|
4302 |
by Westmaas 03/14/2022 - 12:52 |
by gamesomuch 07/12/2022 - 19:28 |
|
| Scoring options for push your luck |
7
|
3433 |
by MarkD1733 03/15/2022 - 18:04 |
by let-off studios 03/23/2022 - 17:01 |
|
| Learning City Game |
10
|
2100 |
by Captain Clegg 03/22/2022 - 05:36 |
by Captain Clegg 03/28/2022 - 03:08 |
|
| Health tracking; maximum damage per projectile |
10
|
2103 |
by X3M 05/18/2022 - 14:08 |
by X3M 05/27/2022 - 14:10 |
|
| Came up with a multiplayer card game, how would it do? |
4
|
2281 |
by jedite1000 06/12/2022 - 22:56 |
by jedite1000 06/22/2022 - 01:41 |
|
| How about auto HP/MP recovery at the end of a battle in RPG? |
14
|
3178 |
by larienna 06/24/2022 - 12:12 |
by larienna 07/07/2022 - 09:01 |
|
| Health tracking; minimum amount of health |
9
|
2820 |
by Jarec 07/07/2022 - 08:42 |
by X3M 08/25/2022 - 13:27 |
|
| Short question about hitting moving targets, or attack while moving |
77
|
9609 |
by X3M 07/13/2022 - 17:17 |
by X3M 01/12/2026 - 15:18 |
|
| How to balance units in a RTS like board game? Hierarchy VS Rock-Paper-Scissors |
19
|
3593 |
by larienna 07/16/2022 - 09:32 |
by larienna 08/04/2022 - 09:22 |
|
| reducing cubes on around the board |
9
|
3171 |
by MarkD1733 08/06/2022 - 00:00 |
by Fri 08/09/2022 - 16:26 |
|
| Color matching tcg game idea..maybe? |
0
|
1349 |
by jedite1000 09/06/2022 - 07:17 |
n/a | |
| Your process of comming up with card effects |
7
|
1780 |
by jedite1000 09/08/2022 - 21:26 |
by questccg 09/11/2022 - 17:33 |
|
| seeking set collection ideas |
0
|
1576 |
by NewbieDesigner 09/14/2022 - 09:26 |
n/a | |
| Strategy Points instead of Action Points |
12
|
2186 |
by X3M 09/19/2022 - 07:03 |
by X3M 09/25/2022 - 23:11 |
|
| Squads |
0
|
1400 |
by X3M 09/28/2022 - 12:46 |
n/a | |
| Combat system: Stats RPS VS Roll vs TN |
17
|
2474 |
by larienna 10/17/2022 - 10:25 |
by larienna 10/25/2022 - 10:00 |
|
| Production Facilities (bug free?) |
7
|
1624 |
by X3M 10/23/2022 - 17:12 |
by X3M 10/24/2022 - 16:54 |
|
| Balancing stock market risk and reward |
22
|
2279 |
by larienna 12/27/2022 - 08:00 |
by larienna 01/03/2023 - 06:18 |
|
| Rule variations. Also building hierachies |
6
|
1540 |
by kj 01/23/2023 - 12:54 |
by kj 01/23/2023 - 21:11 |
|
| What to do to avoid POWER-CREEP?! |
15
|
3117 |
by questccg 01/30/2023 - 00:53 |
by questccg 09/11/2023 - 15:04 |
|
| Help! Simple Dice Allocation Combat |
14
|
2331 |
by Westmaas 02/06/2023 - 17:17 |
by X3M 02/07/2023 - 23:32 |
|
| Big Bad Effects and Possible End Game Scoring Effects |
10
|
1983 |
by MarkD1733 03/07/2023 - 23:47 |
by questccg 03/26/2023 - 18:18 |

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