Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Trying to make a rules light combat system with no down time for a wargame |
3
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1733 |
by mongoosedog 06/23/2016 - 11:18 |
by X3M 06/23/2016 - 14:46 |
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Idea: Survival Horror Game with Hidden Movement, Need Mechanics Help |
4
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2639 |
by A Round Tuit 06/22/2016 - 18:36 |
by A Round Tuit 06/26/2016 - 22:18 |
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How do YOU balance? |
8
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3576 |
by Cool Among Camels 06/23/2016 - 21:44 |
by X3M 06/27/2016 - 13:15 |
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How to persuade players to kinda cooperate in a competitive game through mechanics |
5
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1872 |
by Johnny Black 06/28/2016 - 21:59 |
by I Will Never Gr... 06/29/2016 - 10:50 |
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Selecting goal near the end? |
0
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1732 |
by ConMan 06/30/2016 - 01:52 |
n/a | |
Different elements in a "going on a journey" type of game. |
7
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2139 |
by Tovian 06/29/2016 - 11:35 |
by Tovian 06/30/2016 - 09:48 |
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Cards vs chart |
4
|
1971 |
by mcobb83 06/28/2016 - 13:16 |
by mcobb83 06/30/2016 - 17:57 |
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Searching a simple combat mechanic that allow a lot of unit variety in low quantities |
13
|
3022 |
by larienna 05/31/2016 - 22:45 |
by X3M 07/05/2016 - 11:14 |
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Need Help With My Combat System Please |
25
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3304 |
by DRest806 07/01/2016 - 15:24 |
by Olson185 07/08/2016 - 22:13 |
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Stat-based Combat mechanic - Need input? |
9
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2333 |
by questccg 07/05/2016 - 21:06 |
by questccg 07/10/2016 - 00:22 |
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[Feedback Wanted] Hexagonal Tiles |
9
|
2239 |
by keirion 07/07/2016 - 18:22 |
by keirion 07/10/2016 - 16:49 |
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After 10 years of struggling, I might have stumbled on a 4X mechanic system. |
5
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2642 |
by larienna 07/07/2016 - 23:53 |
by larienna 07/10/2016 - 23:12 |
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Flag tiles |
3
|
1376 |
by cripplefish 07/12/2016 - 11:49 |
by Zag24 07/12/2016 - 14:06 |
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Randomizer suggestions |
10
|
2408 |
by Griff Glowen 07/13/2016 - 08:37 |
by Griff Glowen 07/14/2016 - 08:08 |
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Weather table examples wanted |
5
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1772 |
by Joska Paszli 07/13/2016 - 21:43 |
by Joska Paszli 07/16/2016 - 09:31 |
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Shrinking game board |
6
|
2330 |
by Griff Glowen 07/14/2016 - 08:14 |
by Zag24 07/16/2016 - 21:48 |
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Wondering if I should remove individual unit management in a wargame |
1
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1996 |
by larienna 07/16/2016 - 23:03 |
by X3M 07/17/2016 - 06:20 |
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Eliminated players continue as vassal players |
9
|
2227 |
by Griff Glowen 07/15/2016 - 11:05 |
by Cool Among Camels 07/18/2016 - 19:48 |
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How to make reusable civilization actions? |
6
|
1997 |
by larienna 07/23/2016 - 08:50 |
by larienna 07/25/2016 - 12:15 |
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A Faster Start |
6
|
1722 |
by ruy343 07/26/2016 - 17:42 |
by ruy343 07/27/2016 - 11:37 |
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Trading Mechanic |
3
|
2418 |
by Tbone 07/26/2016 - 23:47 |
by Zag24 07/27/2016 - 17:33 |
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My Game's Rules & Mechanics - Card Game, Lane Combat, "No Luck" |
3
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2148 |
by cyruseli 07/27/2016 - 22:43 |
by Zag24 07/28/2016 - 13:30 |
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Drafting Card Games |
0
|
2006 |
by XSnaerSnareX 07/30/2016 - 20:36 |
n/a | |
Designing around an action selection mechanic |
2
|
2171 |
by Squinshee 08/05/2016 - 21:32 |
by questccg 08/05/2016 - 22:27 |
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Need Suggestions - Need a unique mechanic for card collecting game |
2
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1745 |
by rectorsquid 08/11/2016 - 17:58 |
by mcobb83 08/12/2016 - 10:00 |
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