Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Scenario vs Variant Rules |
1
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1840 |
by larienna 01/17/2020 - 00:29 |
by tikey 01/17/2020 - 17:42 |
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"Timing" game phases |
1
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1667 |
by questccg 10/06/2018 - 01:03 |
by let-off studios 10/06/2018 - 09:00 |
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The Labyrinth |
1
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1435 |
by kpres 08/03/2018 - 00:26 |
by Jay103 08/03/2018 - 09:30 |
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Revised Stop Light Mechanic |
1
|
1437 |
by Tbone 07/11/2018 - 15:04 |
by Jay103 07/11/2018 - 15:41 |
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Balancing Issue |
1
|
1638 |
by Tbone 05/10/2018 - 01:10 |
by gxnpt 05/10/2018 - 08:18 |
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Command and Chaos - simulating ancient warfare |
1
|
1540 |
by Gaming the Past 04/27/2018 - 08:33 |
by Gaming the Past 04/29/2018 - 20:22 |
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Trying to make my "Thing" inspired social deduction game SIMPLER. |
1
|
1566 |
by Three 10/06/2017 - 15:43 |
by Three 10/14/2017 - 19:23 |
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This mechanic fails, that is for sure |
1
|
1914 |
by X3M 09/27/2017 - 02:09 |
by X3M 09/28/2017 - 02:14 |
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Monster Keep: Re-hashing an older design |
1
|
1427 |
by questccg 09/24/2017 - 21:16 |
by questccg 09/24/2017 - 21:43 |
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Combat Resolution Critique |
1
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2246 |
by spaff 07/31/2017 - 15:01 |
by X3M 07/31/2017 - 15:25 |
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Card flipping game mechanic |
1
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1505 |
by jedite1000 03/09/2017 - 05:51 |
by radioactivemouse 03/09/2017 - 09:47 |
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Help with a building mechanic. |
1
|
1648 |
by ABananaAttack 01/20/2017 - 05:04 |
by Daggaz 01/20/2017 - 05:35 |
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Need help with psychic dueling mechanics. |
1
|
1439 |
by RogueLieutenant 09/14/2016 - 18:09 |
by Soulfinger 09/14/2016 - 18:34 |
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Mechanics for a Museum Heist Game |
1
|
1870 |
by Nooteboom 09/11/2016 - 12:53 |
by MarkD1733 09/11/2016 - 22:14 |
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Redstone - Tactical Combat Game |
1
|
1831 |
by Three 08/30/2016 - 20:10 |
by FreedomPortal 11/06/2016 - 11:14 |
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Wondering if I should remove individual unit management in a wargame |
1
|
1996 |
by larienna 07/16/2016 - 23:03 |
by X3M 07/17/2016 - 06:20 |
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Distributing attributes for quests and mercs |
1
|
1864 |
by frothi 06/10/2016 - 17:17 |
by czarcastic 06/11/2016 - 17:00 |
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Auctions; Revealed or hidden? |
1
|
1848 |
by Enzayne 04/08/2016 - 10:54 |
by Corsaire 04/08/2016 - 11:27 |
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Activating Tiles |
1
|
1987 |
by Gabe 03/04/2016 - 21:25 |
by Zag24 03/06/2016 - 02:05 |
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Objectives and resources combined |
1
|
2016 |
by ErnstFourie 02/29/2016 - 09:38 |
by Gabe 02/29/2016 - 13:33 |
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A mechanic that uses the geometry of the card - HELP! |
1
|
2069 |
by admiral142 10/15/2015 - 17:24 |
by let-off studios 10/15/2015 - 19:10 |
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Symbiloc Dice Combat |
1
|
2160 |
by Desprez 10/06/2015 - 07:06 |
by Desprez 10/08/2015 - 05:42 |
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Game mechanism symbolic representation on cards - Are they oversimplification? |
1
|
1959 |
by fayinsky 10/04/2015 - 05:33 |
by Desprez 10/06/2015 - 07:56 |
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Economic Victory? |
1
|
1875 |
by Desprez 09/05/2015 - 16:41 |
by Zag24 09/05/2015 - 23:27 |
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Idea for Hidden Information/Movement Mechanic |
1
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2135 |
by DarkDream 07/12/2015 - 15:10 |
by wombat929 07/13/2015 - 10:02 |
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