Mechanics
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Topic | Replies![]() | Views | Created | Last reply | |
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Help with Feedback Loop in an RPG-Themed Card Game |
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1231 |
by AnEvenWeirderMove 02/13/2013 - 19:44 |
by MikeyNg 02/20/2013 - 18:41 |
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turn system |
10
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1538 |
by mindwarper10 04/24/2012 - 10:31 |
by mindwarper10 04/26/2012 - 04:27 |
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Ideas for a Fun but Simplistic Combat Mechanic? |
10
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1762 |
by wiznas 02/22/2012 - 00:50 |
by wiznas 02/28/2012 - 20:08 |
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Some opinions on my spell system please |
10
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1140 |
by Legend 12/10/2011 - 14:55 |
by Legend 12/16/2011 - 22:31 |
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Catch up mechanics |
10
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1897 |
by Grall Ritnos 08/16/2011 - 19:56 |
by Kalmari Krapula 08/25/2011 - 12:47 |
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Assassination game |
10
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1514 |
by Kalmari Krapula 04/19/2011 - 15:03 |
by Kalmari Krapula 04/23/2011 - 11:10 |
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Need some ideas for a mechanic |
10
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1695 |
by genericm 12/04/2010 - 23:34 |
by irdesigns510 12/06/2010 - 23:11 |
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How to simulate waking the dragon? |
10
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1516 |
by EdWedig 11/24/2010 - 20:41 |
by tridagam 11/28/2010 - 16:37 |
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How to determine locations for events on a hex board. |
10
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1555 |
by SuperioR 09/26/2010 - 14:08 |
by SuperioR 10/03/2010 - 13:28 |
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Need ideas for simple battle mechanics (Resolved) |
10
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3440 |
by SethDawnstrider 09/18/2010 - 10:35 |
by SethDawnstrider 09/25/2010 - 18:05 |
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Simulating Simultaneous Movement |
10
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2040 |
by phobia13 07/01/2010 - 22:19 |
by isdonisbest 07/17/2010 - 23:17 |
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simple battle mechanic |
10
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2141 |
by red hare 06/02/2010 - 11:31 |
by red hare 06/04/2010 - 21:58 |
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Help with "finding a place" mechanic |
10
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1446 |
by hulken 05/29/2010 - 20:04 |
by hulken 06/01/2010 - 12:56 |
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Cost Mechanic |
10
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1422 |
by Louard 05/25/2010 - 09:08 |
by hulken 05/30/2010 - 18:27 |
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Random Hidden - Does this logic jive? |
10
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1541 |
by Torrent 05/09/2009 - 13:39 |
by Torrent 05/10/2009 - 15:31 |
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Event card mechanic |
10
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2869 |
by jwarrend 03/23/2009 - 19:11 |
by jwarrend 03/25/2009 - 06:49 |
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Innovative Battle System (sort of) |
10
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1633 |
by Fhizban 03/16/2009 - 05:40 |
by larienna 03/17/2009 - 09:53 |
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Help me with my Board Layout and Stealth Mechanics |
10
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1780 |
by dtrik 03/03/2009 - 21:01 |
by dtrik 03/09/2009 - 12:22 |
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Non-transitive dice and "rock-paper-scissors" |
10
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2775 |
by Blake 02/05/2009 - 12:11 |
by Blake 01/03/2011 - 13:17 |
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Quick, expandable Cardbased conflict. Do these seem workable? |
10
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1498 |
by Torrent 02/02/2009 - 11:28 |
by Uchu Saru 02/08/2009 - 05:03 |
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Storyline mechanic: Need an alternative to stacked event cards |
10
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1867 |
by larienna 01/20/2009 - 20:12 |
by brisingre 02/04/2009 - 15:22 |
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trade resources 2-for-1 at end of round |
10
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1425 |
by schmanthony 12/18/2008 - 18:02 |
by Darkehorse 12/26/2008 - 13:14 |
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Scoring Mechanic for Football Game |
10
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1908 |
by Desprez 12/01/2008 - 09:39 |
by Desprez 12/07/2008 - 18:59 |
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hidden trap in dungeon without players knowing |
11
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957 |
by jedite1000 10/02/2019 - 02:47 |
by questccg 10/03/2019 - 17:24 |
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Attribute movement (war games in general) |
11
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1332 |
by X3M 02/07/2019 - 15:59 |
by X3M 02/16/2019 - 16:57 |
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