Mechanics
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Topic | Replies | Views | Created | Last reply | |
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procedural board generation |
12
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3414 |
by krone9 06/14/2017 - 02:44 |
by krone9 06/16/2017 - 19:47 |
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Solo variant mechanics for multiplayer games |
12
|
2705 |
by Rick L 12/31/2016 - 15:46 |
by Rick L 01/01/2017 - 21:03 |
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Suggestions on Making a Semi-Cooperative Space Empire Game Work |
12
|
2693 |
by DarkDream 12/01/2016 - 13:16 |
by Supafrieke 12/15/2016 - 20:16 |
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Problems with matching suits abilities like in Star Realms |
12
|
2431 |
by larienna 08/16/2016 - 10:54 |
by larienna 08/19/2016 - 15:11 |
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Calculations Vs Information |
12
|
3264 |
by NomadArtisan 02/03/2016 - 15:36 |
by NomadArtisan 02/17/2016 - 16:05 |
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Idea for a dice mechanic. |
12
|
2279 |
by Tataku999 01/19/2016 - 13:56 |
by Tataku999 01/21/2016 - 00:37 |
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Pokemon type card game |
12
|
2560 |
by cerpn 12/01/2015 - 00:43 |
by questccg 12/05/2015 - 02:25 |
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Will some extremely bad luck costing the game make the game mechanism being considered as broken? |
12
|
2850 |
by fayinsky 08/14/2015 - 21:19 |
by Toa Lewa 08/23/2015 - 23:05 |
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Dice Mechanic - Stupid or Cool? |
12
|
3245 |
by jbmoyer 05/09/2015 - 18:47 |
by jbmoyer 05/10/2015 - 11:08 |
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Scaling Power-ups |
12
|
2325 |
by RixFix 04/21/2015 - 19:45 |
by RixFix 04/24/2015 - 09:31 |
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Race for Wonders |
12
|
6112 |
by Dagar 02/04/2015 - 09:54 |
by Dagar 02/06/2015 - 12:47 |
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Competing for Public Objectives - Input Needed! |
12
|
2597 |
by Kamon 01/05/2015 - 15:13 |
by lonebluewolf 01/23/2015 - 23:34 |
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Differences between combat types |
12
|
3644 |
by Garwyx 10/31/2014 - 05:25 |
by Garwyx 12/01/2014 - 14:18 |
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Combat System without dice |
12
|
3688 |
by Tbone 10/03/2014 - 12:17 |
by Tbone 10/16/2014 - 13:42 |
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Shield mechanics for turn-based combat |
12
|
3124 |
by devaloki 05/22/2014 - 01:53 |
by devaloki 05/30/2014 - 02:23 |
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How do you create game mechanics? |
12
|
5518 |
by Emrak 04/14/2014 - 22:23 |
by larienna 04/16/2014 - 12:21 |
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What's the right number of dice? |
12
|
2888 |
by Inquisibot 04/07/2014 - 17:37 |
by questccg 04/14/2014 - 00:45 |
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A mechanic to resolve cards |
12
|
2743 |
by RPotter 02/03/2014 - 00:30 |
by JollyJoel 02/03/2014 - 09:53 |
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Orbiting Planets |
12
|
4266 |
by Toa Lewa 11/26/2013 - 13:08 |
by larienna 11/27/2013 - 16:23 |
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What are the hardest mechanics to design for you? |
12
|
2407 |
by wineaholic 11/03/2013 - 20:56 |
by knightshade 11/28/2013 - 21:22 |
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Problem with randomizing tiles |
12
|
2106 |
by pompoli 10/26/2013 - 22:54 |
by McTeddy 11/01/2013 - 21:05 |
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Enemy AI Mechanics |
12
|
4399 |
by saiyanslayer 10/08/2013 - 14:49 |
by saiyanslayer 10/17/2013 - 17:19 |
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Transparent Cards: (Dis)Advantages thereof. |
12
|
2031 |
by 3XXXDDD 02/09/2013 - 20:02 |
by 3XXXDDD 02/11/2013 - 12:27 |
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Commodity Trading Prices |
12
|
2112 |
by Desprez 12/07/2012 - 17:13 |
by MarkKreitler 12/08/2012 - 19:26 |
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Mechanics for mind games |
12
|
2349 |
by CCGer 10/24/2012 - 09:30 |
by JustActCasual 11/22/2012 - 04:12 |
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