Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| How to balance units in a RTS like board game? Hierarchy VS Rock-Paper-Scissors |
19
|
3450 |
by larienna 07/16/2022 - 09:32 |
by larienna 08/04/2022 - 09:22 |
|
| Removing the Rope |
19
|
3104 |
by X3M 08/14/2019 - 09:07 |
by X3M 07/17/2021 - 19:14 |
|
| Attributes problem |
19
|
2477 |
by X3M 04/08/2019 - 10:01 |
by X3M 04/13/2019 - 09:50 |
|
| How to deal with infantry? |
19
|
2796 |
by larienna 11/02/2018 - 10:22 |
by larienna 11/09/2018 - 13:53 |
|
| Mechanics that represent fatigue? |
19
|
2698 |
by Tim Edwards 10/24/2018 - 16:08 |
by Tim Edwards 10/26/2018 - 15:20 |
|
| Action and resources |
19
|
2594 |
by larienna 08/03/2018 - 10:51 |
by larienna 08/15/2018 - 09:29 |
|
| Original Mechanic? |
19
|
2695 |
by Ark1t3kt 09/12/2017 - 23:00 |
by Ark1t3kt 09/14/2017 - 11:49 |
|
| Battle mechanic using dice, cards, and permanent upgrades |
19
|
4075 |
by Rick L 12/10/2016 - 23:12 |
by Rick L 03/08/2017 - 21:33 |
|
| Balancing slow moving projectiles |
19
|
3916 |
by X3M 10/31/2016 - 07:16 |
by X3M 11/30/2016 - 19:12 |
|
| Blind trading ideas? |
19
|
3356 |
by mongoosedog 04/19/2016 - 11:02 |
by radioactivemouse 09/28/2016 - 04:12 |
|
| How can your make your game more interesting to players during OTHER players turns? |
19
|
6288 |
by cazseus 10/03/2015 - 13:34 |
by ChrisBroadbent 01/12/2016 - 18:18 |
|
| Damage resistance mechanic help |
19
|
4364 |
by Squinshee 01/13/2014 - 20:55 |
by PenteVPM 01/21/2014 - 11:12 |
|
| Victory Condition and Movement |
19
|
2033 |
by Lopaki 06/01/2011 - 19:45 |
by larienna 06/12/2011 - 11:18 |
|
| Two from List 1 and One from List 2, with Overlap |
19
|
2738 |
by MatthewF 03/29/2009 - 17:51 |
by kungfugeek 04/02/2009 - 16:03 |
|
| Mechanics in Cooperative Games |
19
|
15041 |
by Captain Clegg 02/23/2009 - 04:53 |
by bielie 12/10/2009 - 16:52 |
|
| Creating a coop adventure game without cards |
20
|
2213 |
by larienna 04/28/2025 - 03:29 |
by questccg 05/25/2025 - 15:54 |
|
| Using the pay to succeed mechanism in war games. |
20
|
2342 |
by larienna 09/26/2019 - 10:20 |
by larienna 10/03/2019 - 09:39 |
|
| Monster Keep — Removing Player Elimination |
20
|
3702 |
by questccg 06/02/2019 - 20:56 |
by Tim Edwards 06/08/2019 - 19:05 |
|
| Math of dice/card combos |
20
|
2999 |
by chris_mancini 09/13/2018 - 20:00 |
by chris_mancini 09/19/2018 - 21:35 |
|
| Math question + XP dilemma |
20
|
3169 |
by bbblackwell 10/31/2016 - 13:03 |
by bbblackwell 11/04/2016 - 22:05 |
|
| Honor System |
20
|
2882 |
by Squinshee 09/03/2016 - 22:53 |
by X3M 09/07/2016 - 07:16 |
|
| Stealth game mechanic: Pay to succeed |
20
|
4700 |
by larienna 08/01/2016 - 09:11 |
by let-off studios 05/02/2018 - 08:45 |
|
| managing resources -- use bits or a track |
20
|
4040 |
by MarkD1733 01/18/2015 - 17:18 |
by Zag24 01/25/2015 - 13:11 |
|
| Initiative problems |
20
|
3260 |
by Experimental Designs 06/26/2014 - 01:31 |
by X3M 07/15/2014 - 17:10 |
|
| Programmed Enemy Action List |
20
|
3143 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |

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