Mechanics
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Topic | Replies![]() | Views | Created | Last reply | |
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Programmed Enemy Action List |
20
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2724 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |
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Always at Risk without being Adjacent |
20
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3683 |
by Toa Lewa 05/01/2014 - 16:32 |
by Toa Lewa 05/12/2014 - 15:16 |
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Different number of units allowed per region |
20
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2735 |
by X3M 04/05/2014 - 12:16 |
by X3M 05/07/2014 - 17:24 |
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Calculator for board game |
20
|
7202 |
by sol 08/18/2011 - 17:29 |
by ReluctantPirateGames 11/08/2011 - 23:50 |
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Player generated map? |
20
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2852 |
by Kneuronak 01/26/2009 - 23:38 |
by brisingre 02/08/2009 - 01:48 |
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To Block or Not to Block(!?) |
21
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2282 |
by questccg 04/23/2021 - 19:35 |
by FrankM 04/29/2021 - 02:26 |
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Damage reduction, only one way? |
21
|
1678 |
by X3M 11/04/2019 - 20:15 |
by X3M 11/11/2019 - 21:06 |
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When is something too complex? |
21
|
4911 |
by Experimental Designs 08/20/2014 - 02:48 |
by Archimedes42 10/20/2014 - 01:36 |
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Changing a fundamental mechanic |
21
|
3825 |
by X3M 07/30/2014 - 06:16 |
by X3M 02/27/2016 - 14:49 |
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Balancing stock market risk and reward |
22
|
1425 |
by larienna 12/27/2022 - 08:00 |
by larienna 01/03/2023 - 06:18 |
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Encounters: Giving players a choice of action |
22
|
2305 |
by larienna 03/04/2019 - 14:54 |
by larienna 04/13/2019 - 14:51 |
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Arena Shooter Game: 'Aim' as a value, what counters it? |
22
|
2084 |
by ArkhamArkhiver 01/10/2019 - 22:31 |
by john smith 01/24/2019 - 14:58 |
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How to randomize? |
22
|
3374 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
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I need some good examples of cards that have multiple uses. |
22
|
3901 |
by mongoosedog 10/21/2016 - 10:33 |
by kevnburg 10/30/2016 - 23:10 |
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I want classic roll and move with 2 dice...but have choices |
23
|
2525 |
by MarkD1733 01/19/2020 - 20:46 |
by MarkD1733 01/28/2020 - 00:53 |
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Tactics yes, but not enough strategy |
23
|
2168 |
by Tim Edwards 04/16/2019 - 12:19 |
by Tim Edwards 04/20/2019 - 07:44 |
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Event Cards (V2.0?) |
23
|
3838 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
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Help with idea/mechanics please! |
23
|
2675 |
by Westmaas 04/19/2017 - 16:31 |
by Westmaas 05/07/2017 - 14:58 |
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Need help with preserving attached hidden information despite shuffling |
23
|
3345 |
by TreffnonX 03/02/2015 - 01:13 |
by Zag24 04/23/2015 - 11:29 |
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Randomized Damage Reduction (DR) |
23
|
2843 |
by devaloki 06/22/2014 - 02:48 |
by devaloki 07/03/2014 - 04:08 |
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The "Legacy" Mechanic & Destruction |
23
|
3165 |
by PuppyShogun 12/14/2013 - 23:58 |
by Toa Lewa 12/24/2013 - 13:05 |
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Deeper card game strategy |
24
|
2300 |
by questccg 03/10/2019 - 22:51 |
by questccg 03/31/2019 - 20:19 |
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Division by 0 |
24
|
3641 |
by X3M 11/05/2015 - 06:55 |
by X3M 05/12/2016 - 09:00 |
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1 currency or 2? for dark fantasy game... |
24
|
3088 |
by devaloki 06/03/2014 - 00:18 |
by BENagy 06/12/2014 - 16:00 |
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New Dice Based Combat Mechanics? |
24
|
3931 |
by Hiko 11/03/2013 - 20:07 |
by Kroz1776 11/08/2013 - 12:22 |
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