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Mechanics

For the discussion of how to create, balance, and implement mechanics.
Topicsort iconRepliesViewsCreatedLast reply
Spawning
7
960 by t0tem
05/06/2011 - 11:46
by hulken
05/09/2011 - 21:48
Special Abilities
13
961 by questccg
11/27/2012 - 20:29
by questccg
11/28/2012 - 20:37
Special dice for colourblind people?
6
1107 by MoldtDK
06/24/2013 - 10:41
by ckleach
07/02/2013 - 10:14
Specialty Deck - input please
6
1206 by questccg
04/30/2015 - 18:53
by questccg
04/30/2015 - 21:53
Specific Tiles for Combat?
2
923 by theMikeAG
04/07/2015 - 13:54
by theMikeAG
04/07/2015 - 17:11
Speeding up the game
5
1545 by ruy343
01/27/2014 - 13:51
by ruy343
01/28/2014 - 15:41
Spinners, (To spin or not to spin?)
4
1790 by mdkiehl
07/29/2012 - 00:48
by mdkiehl
08/02/2012 - 00:15
Spreading Fire Mechanic?
5
1113 by Orangebeard
01/07/2012 - 19:21
by Orangebeard
01/11/2012 - 08:29
Spring Fever the game
3
675 by rrluthi
05/10/2011 - 18:30
by rrluthi
05/11/2011 - 00:04
Squad level tactical movement idea.
13
1327 by Louard
05/11/2010 - 14:59
by Louard
05/14/2010 - 08:02
Squares vs. Hexs (and a dice/chance question)
15
1283 by Geikamir
10/20/2011 - 14:43
by Maaartin
10/24/2011 - 16:47
Stacking Resources
0
1245 by larienna
02/12/2011 - 14:36
n/a
Standard influence pressure interface
7
873 by larienna
02/22/2009 - 12:49
by kungfugeek
03/03/2009 - 14:24
Starting a game with no communication?
6
1301 by CEN7272
12/10/2014 - 14:59
by CEN7272
12/10/2014 - 22:00
Stat-based Combat mechanic - Need input?
9
1281 by questccg
07/05/2016 - 21:06
by questccg
07/10/2016 - 00:22
Statistical dice model
2
631 by Adam Leamey
03/14/2017 - 19:48
by X3M
03/15/2017 - 02:16
Status Effects vs Active Effects
6
1279 by larienna
04/17/2013 - 08:36
by larienna
04/19/2013 - 16:00
Stealing points VS earning your own.
7
981 by Louard
02/10/2011 - 09:36
by Louard
02/11/2011 - 11:08
Stealth game mechanic: Pay to succeed
20
1943 by larienna
08/01/2016 - 09:11
by let-off studios
05/02/2018 - 08:45
Stealth Mechanic
14
1801 by TwentyPercent
02/01/2013 - 09:02
by SinJinQLB
02/01/2013 - 19:25
Stealth movement in a miniatures combat board game?
10
2819 by Splinter B
10/13/2013 - 22:00
by X3M
11/21/2013 - 18:53
Steampunk Action Mechanic Based Around Rotating Gears
5
1317 by Casamyr
11/23/2015 - 21:42
by Casamyr
11/25/2015 - 14:04
Still in search for a proper vision mechanic (When a new player joins)
7
855 by X3M
05/16/2017 - 17:25
by Adam Leamey
05/17/2017 - 13:51
Story Mechanics
11
1253 by saiyanslayer
11/04/2013 - 13:19
by anonymousmagic
11/12/2013 - 18:56
Storyline mechanic: Need an alternative to stacked event cards
10
1299 by larienna
01/20/2009 - 20:12
by brisingre
02/04/2009 - 15:22
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by Dr. Radut