Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Random Hidden - Does this logic jive? |
10
|
2120 |
by Torrent 05/09/2009 - 13:39 |
by Torrent 05/10/2009 - 15:31 |
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Random movement |
10
|
2957 |
by Darth TTam 12/30/2016 - 22:20 |
by FreedomPortal 01/20/2017 - 10:52 |
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Random production system: Making it fair and strategic |
2
|
2467 |
by larienna 03/20/2014 - 08:49 |
by larienna 03/20/2014 - 16:14 |
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Random-mode |
8
|
1588 |
by questccg 01/07/2013 - 22:38 |
by pelle 01/10/2013 - 12:58 |
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Randomized Board Ideas/Options |
15
|
2865 |
by Hiko 11/22/2013 - 22:00 |
by questccg 11/27/2013 - 23:36 |
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Randomized Damage Reduction (DR) |
23
|
2891 |
by devaloki 06/22/2014 - 02:48 |
by devaloki 07/03/2014 - 04:08 |
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Randomizer suggestions |
10
|
2403 |
by Griff Glowen 07/13/2016 - 08:37 |
by Griff Glowen 07/14/2016 - 08:08 |
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Randomly taking card from another player's hand. |
13
|
2736 |
by FreedomPortal 11/06/2016 - 09:58 |
by polyobsessive 11/21/2016 - 09:28 |
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Randomness of Card Battles over Dice Battles.... european no luck mechanics? |
6
|
1767 |
by Redcomet 12/27/2010 - 23:19 |
by simons 12/30/2010 - 13:19 |
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Ranged Combat |
1
|
1719 |
by Taavet 03/03/2009 - 18:40 |
by rtwombly 03/04/2009 - 16:55 |
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Ranged combat in a turn-based RPG like combat system |
26
|
9009 |
by devaloki 02/02/2014 - 16:30 |
by devaloki 07/03/2014 - 04:13 |
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Real Time as a Resource |
5
|
1284 |
by Grall Ritnos 03/25/2013 - 12:20 |
by ninjaneer 03/26/2013 - 00:25 |
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Real time mechanisms |
7
|
1615 |
by madinthehat 05/22/2019 - 15:44 |
by madinthehat 05/25/2019 - 11:15 |
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Recognize this trading mechanic? |
6
|
1359 |
by Dargon74 09/09/2012 - 21:27 |
by Dargon74 09/12/2012 - 23:55 |
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Recycling a mechanic |
7
|
1649 |
by X3M 06/27/2014 - 19:55 |
by X3M 06/30/2014 - 17:31 |
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RED - Tactical Combat Game, Update |
1
|
1783 |
by Three 01/02/2014 - 07:05 |
by Three 01/05/2014 - 20:43 |
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RedScarf Tactics -- Game Rules, Looking for Feedback |
16
|
4413 |
by Three 03/27/2013 - 21:58 |
by Three 04/12/2013 - 08:13 |
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Redstone - Please help me flesh out my battle mechanics. |
16
|
2672 |
by Three 04/27/2017 - 13:46 |
by Three 05/14/2017 - 20:28 |
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Redstone - Tactical Combat Game |
1
|
1819 |
by Three 08/30/2016 - 20:10 |
by FreedomPortal 11/06/2016 - 11:14 |
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reducing cubes on around the board |
9
|
1986 |
by MarkD1733 08/06/2022 - 00:00 |
by Fri 08/09/2022 - 16:26 |
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Reducing handling for Action Points |
2
|
1421 |
by X3M 09/12/2019 - 17:30 |
by X3M 09/13/2019 - 17:19 |
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Reducing the amount of ships |
12
|
1842 |
by larienna 01/28/2019 - 14:01 |
by larienna 02/02/2019 - 10:19 |
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Reducing the number of dice |
9
|
2790 |
by X3M 11/29/2016 - 16:38 |
by X3M 01/24/2017 - 11:20 |
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Refining Mechanic of Event Cards with Partial Information on the Back |
3
|
1851 |
by DarkDream 01/14/2017 - 17:06 |
by Daggaz 01/20/2017 - 04:43 |
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Relative Income and Spendings |
7
|
1441 |
by larienna 05/19/2011 - 16:19 |
by larienna 05/26/2011 - 11:58 |
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