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Mechanics

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Time and actions abstraction in wargame turns -resources or tools to develop
5
2839 by ndixon
09/03/2014 - 14:24
by john smith
03/13/2018 - 06:07
Time Track Games
3
2153 by j1hopki1
10/17/2015 - 21:07
by Casamyr
10/19/2015 - 15:24
Time track mechanic in Worker placement game
3
2143 by CourageousGecko
01/21/2014 - 14:43
by CourageousGecko
01/29/2014 - 22:29
Time Travel: possible within a board game?
17
2594 by ceethreepio
12/06/2019 - 08:51
by ceethreepio
02/20/2020 - 12:01
Time traveling mechanic
1
1788 by Jordy
12/24/2009 - 09:34
by infocorn
12/24/2009 - 09:41
timed "inflation" vs choosing when to "inflate"
8
2488 by MarkD1733
05/08/2015 - 21:18
by MarkD1733
06/02/2015 - 20:24
Tips on creating a win condition for card game?
7
3614 by jedite1000
10/30/2021 - 04:26
by Juzek
11/02/2021 - 22:07
To Block or Not to Block(!?)
21
2402 by questccg
04/23/2021 - 19:35
by FrankM
04/29/2021 - 02:26
To convert or not to convert resources?
4
1720 by jonathanflike
06/04/2018 - 11:39
by jonathanflike
06/05/2018 - 13:24
To keyword or not to keyword?
7
1891 by MayuPolo
09/21/2013 - 12:25
by Yamahako
09/24/2013 - 02:34
To much randomness?
7
2479 by Voron
10/26/2013 - 15:38
by NakedPin
10/28/2013 - 20:33
Too many cards vs not enough?
0
2112 by silasmolino
04/18/2013 - 23:10
n/a
Too many dice? + Combat mechanic
7
2401 by Matt201
11/16/2012 - 00:07
by JustActCasual
11/21/2012 - 17:33
Too much fidling?
[Page 1, 2, 3, 4, 5Last Page(10)]
298
22285 by X3M
02/06/2022 - 09:39
by X3M
05/30/2022 - 14:51
Too Much Secrecy and Trust?
2
2128 by Arthur Wohlwill
12/30/2015 - 14:17
by questccg
12/30/2015 - 21:31
tornado storm chasing game follow up
6
1927 by NewbieDesigner
11/27/2012 - 11:23
by NewbieDesigner
11/30/2012 - 12:46
totally new mechanics for TCG
[Page 1, 2, 3]
72
10044 by P3ERCGAMINGYSTEMS
01/04/2016 - 07:54
by questccg
01/08/2016 - 20:09
Totem monsters battle TCG (Unofficial name)
4
2111 by jedite1000
12/19/2017 - 22:36
by let-off studios
12/23/2017 - 10:41
Track and intercept tornado mechanic
[Page 1, 2]
46
7236 by NewbieDesigner
09/06/2012 - 08:56
by NewbieDesigner
10/15/2012 - 07:18
Track bids from each player on multiple items?
6
1451 by BenMora
12/17/2012 - 16:15
by Leadpipe
01/03/2013 - 12:46
Tracking effects over time.
4
1403 by Desprez
11/27/2012 - 17:00
by MarkKreitler
11/28/2012 - 06:45
tracking health for multiple units of the same type
11
3096 by undeliverer
07/07/2015 - 13:13
by undeliverer
07/10/2015 - 23:59
Tracking health, ideas?
10
4566 by questccg
04/12/2013 - 18:34
by MikeyNg
04/14/2013 - 18:35
Tracking mission progress
6
2346 by diluce
01/10/2015 - 14:13
by diluce
01/12/2015 - 12:01
Tracking Monsters Health (and possibly ability recharge times)
4
1580 by TwentyPercent
02/08/2013 - 10:23
by TwentyPercent
02/08/2013 - 13:23
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by Dr. Radut