Mechanics
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
Time and actions abstraction in wargame turns -resources or tools to develop |
5
|
2839 |
by ndixon 09/03/2014 - 14:24 |
by john smith 03/13/2018 - 06:07 |
|
Time Track Games |
3
|
2153 |
by j1hopki1 10/17/2015 - 21:07 |
by Casamyr 10/19/2015 - 15:24 |
|
Time track mechanic in Worker placement game |
3
|
2143 |
by CourageousGecko 01/21/2014 - 14:43 |
by CourageousGecko 01/29/2014 - 22:29 |
|
Time Travel: possible within a board game? |
17
|
2594 |
by ceethreepio 12/06/2019 - 08:51 |
by ceethreepio 02/20/2020 - 12:01 |
|
Time traveling mechanic |
1
|
1788 |
by Jordy 12/24/2009 - 09:34 |
by infocorn 12/24/2009 - 09:41 |
|
timed "inflation" vs choosing when to "inflate" |
8
|
2488 |
by MarkD1733 05/08/2015 - 21:18 |
by MarkD1733 06/02/2015 - 20:24 |
|
Tips on creating a win condition for card game? |
7
|
3614 |
by jedite1000 10/30/2021 - 04:26 |
by Juzek 11/02/2021 - 22:07 |
|
To Block or Not to Block(!?) |
21
|
2402 |
by questccg 04/23/2021 - 19:35 |
by FrankM 04/29/2021 - 02:26 |
|
To convert or not to convert resources? |
4
|
1720 |
by jonathanflike 06/04/2018 - 11:39 |
by jonathanflike 06/05/2018 - 13:24 |
|
To keyword or not to keyword? |
7
|
1891 |
by MayuPolo 09/21/2013 - 12:25 |
by Yamahako 09/24/2013 - 02:34 |
|
To much randomness? |
7
|
2479 |
by Voron 10/26/2013 - 15:38 |
by NakedPin 10/28/2013 - 20:33 |
|
Too many cards vs not enough? |
0
|
2112 |
by silasmolino 04/18/2013 - 23:10 |
n/a | |
Too many dice? + Combat mechanic |
7
|
2401 |
by Matt201 11/16/2012 - 00:07 |
by JustActCasual 11/21/2012 - 17:33 |
|
Too much fidling? |
298
|
22285 |
by X3M 02/06/2022 - 09:39 |
by X3M 05/30/2022 - 14:51 |
|
Too Much Secrecy and Trust? |
2
|
2128 |
by Arthur Wohlwill 12/30/2015 - 14:17 |
by questccg 12/30/2015 - 21:31 |
|
tornado storm chasing game follow up |
6
|
1927 |
by NewbieDesigner 11/27/2012 - 11:23 |
by NewbieDesigner 11/30/2012 - 12:46 |
|
totally new mechanics for TCG |
72
|
10044 |
by P3ERCGAMINGYSTEMS 01/04/2016 - 07:54 |
by questccg 01/08/2016 - 20:09 |
|
Totem monsters battle TCG (Unofficial name) |
4
|
2111 |
by jedite1000 12/19/2017 - 22:36 |
by let-off studios 12/23/2017 - 10:41 |
|
Track and intercept tornado mechanic |
46
|
7236 |
by NewbieDesigner 09/06/2012 - 08:56 |
by NewbieDesigner 10/15/2012 - 07:18 |
|
Track bids from each player on multiple items? |
6
|
1451 |
by BenMora 12/17/2012 - 16:15 |
by Leadpipe 01/03/2013 - 12:46 |
|
Tracking effects over time. |
4
|
1403 |
by Desprez 11/27/2012 - 17:00 |
by MarkKreitler 11/28/2012 - 06:45 |
|
tracking health for multiple units of the same type |
11
|
3096 |
by undeliverer 07/07/2015 - 13:13 |
by undeliverer 07/10/2015 - 23:59 |
|
Tracking health, ideas? |
10
|
4566 |
by questccg 04/12/2013 - 18:34 |
by MikeyNg 04/14/2013 - 18:35 |
|
Tracking mission progress |
6
|
2346 |
by diluce 01/10/2015 - 14:13 |
by diluce 01/12/2015 - 12:01 |
|
Tracking Monsters Health (and possibly ability recharge times) |
4
|
1580 |
by TwentyPercent 02/08/2013 - 10:23 |
by TwentyPercent 02/08/2013 - 13:23 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread