Mechanics
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Topic![]() | Replies | Views | Created | Last reply | |
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Uniqueness, Legendary Status and the like |
2
|
1280 |
by Shattered Empires 12/12/2012 - 20:27 |
by Shattered Empires 12/12/2012 - 23:39 |
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Unsure about using one mechanic over the other |
2
|
1498 |
by Rhadiel 04/07/2015 - 02:51 |
by Rhadiel 04/07/2015 - 03:33 |
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Untitled Archery Game |
3
|
1335 |
by ReluctantPirateGames 02/14/2012 - 18:38 |
by Blazingwolves 02/23/2012 - 14:31 |
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Unusual game mechanics |
31
|
7436 |
by Juzek 04/02/2020 - 12:44 |
by MarkD1733 03/09/2022 - 21:49 |
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Updated Board Ideas |
4
|
1737 |
by sesame3246 11/19/2019 - 14:56 |
by sesame3246 11/23/2019 - 14:48 |
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Updated Rules for Shattered Empires (this time with Attachment!) |
0
|
1466 |
by Shattered Empires 02/16/2013 - 19:49 |
n/a | |
Upkeep Mechanic |
6
|
2317 |
by rgbiv 04/24/2013 - 12:15 |
by kpres 04/25/2013 - 00:51 |
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Using a timer to speed up games |
5
|
1488 |
by Grall Ritnos 01/31/2012 - 11:25 |
by The Game Crafter 02/02/2012 - 02:02 |
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Using bidding for combat resolution |
5
|
1969 |
by larienna 01/29/2009 - 09:26 |
by larienna 01/29/2009 - 22:24 |
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Using cards for actions = too unpredictable? |
6
|
1692 |
by Milostnik 05/14/2019 - 00:54 |
by larienna 05/15/2019 - 00:03 |
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Using cards in a deck as life |
6
|
1581 |
by CCGer 09/10/2011 - 07:43 |
by larienna 09/10/2011 - 21:01 |
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Using cards to track VPs/resources? |
2
|
1714 |
by Grudunza 06/12/2009 - 13:45 |
by Grudunza 06/12/2009 - 18:13 |
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Using CRT to simulate multiple die rolls. |
5
|
2063 |
by larienna 05/17/2010 - 18:42 |
by pelle 05/19/2010 - 16:57 |
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Using Dice as Pawns |
15
|
2076 |
by Grall Ritnos 05/01/2013 - 11:31 |
by Grall Ritnos 05/07/2013 - 12:24 |
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Using division in mechanics |
2
|
1366 |
by larienna 08/21/2012 - 10:25 |
by larienna 08/24/2012 - 08:40 |
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Using mechanics from other games |
8
|
1910 |
by gwalcmai98 05/24/2013 - 12:39 |
by Itsdan 06/18/2013 - 18:39 |
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Using only cards to reinforce theme and variety |
0
|
1224 |
by larienna 09/16/2011 - 08:53 |
n/a | |
Using polyhedral dice to mitigate "stronger" cards |
9
|
2408 |
by questccg 10/08/2016 - 23:09 |
by larienna 10/10/2016 - 23:20 |
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Using strategy cards to simulate a battlefield |
9
|
2178 |
by larienna 11/07/2009 - 12:10 |
by Arvin 11/12/2009 - 08:25 |
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using the "War card game" mechanic for combat resolution |
0
|
1443 |
by larienna 08/20/2010 - 22:22 |
n/a | |
Using the pay to succeed mechanism in war games. |
20
|
1726 |
by larienna 09/26/2019 - 10:20 |
by larienna 10/03/2019 - 09:39 |
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Utilizing a "Mini" Deck of 35 cards |
6
|
1520 |
by questccg 04/25/2018 - 22:57 |
by questccg 04/26/2018 - 16:28 |
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variable hand size mechanic |
9
|
1627 |
by drktron 03/22/2011 - 12:23 |
by drktron 03/24/2011 - 12:30 |
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Variable Player Powers - exclusive or discounted? |
5
|
2062 |
by MarkD1733 01/25/2015 - 13:56 |
by LordBrand 01/27/2015 - 07:36 |
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variable turn order |
13
|
2136 |
by drktron 02/15/2011 - 11:57 |
by Maaartin 05/17/2011 - 16:01 |
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