Mechanics
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Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
Using a timer to speed up games |
5
|
1617 |
by Grall Ritnos 01/31/2012 - 11:25 |
by The Game Crafter 02/02/2012 - 02:02 |
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Using bidding for combat resolution |
5
|
2211 |
by larienna 01/29/2009 - 09:26 |
by larienna 01/29/2009 - 22:24 |
|
Using cards for actions = too unpredictable? |
6
|
2065 |
by Milostnik 05/14/2019 - 00:54 |
by larienna 05/15/2019 - 00:03 |
|
Using cards in a deck as life |
6
|
1756 |
by CCGer 09/10/2011 - 07:43 |
by larienna 09/10/2011 - 21:01 |
|
Using cards to track VPs/resources? |
2
|
2016 |
by Grudunza 06/12/2009 - 13:45 |
by Grudunza 06/12/2009 - 18:13 |
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Using CRT to simulate multiple die rolls. |
5
|
2359 |
by larienna 05/17/2010 - 18:42 |
by pelle 05/19/2010 - 16:57 |
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Using Dice as Pawns |
15
|
2397 |
by Grall Ritnos 05/01/2013 - 11:31 |
by Grall Ritnos 05/07/2013 - 12:24 |
|
Using division in mechanics |
2
|
1512 |
by larienna 08/21/2012 - 10:25 |
by larienna 08/24/2012 - 08:40 |
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Using mechanics from other games |
8
|
2087 |
by gwalcmai98 05/24/2013 - 12:39 |
by Itsdan 06/18/2013 - 18:39 |
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Using only cards to reinforce theme and variety |
0
|
1390 |
by larienna 09/16/2011 - 08:53 |
n/a | |
Using polyhedral dice to mitigate "stronger" cards |
9
|
2608 |
by questccg 10/08/2016 - 23:09 |
by larienna 10/10/2016 - 23:20 |
|
Using strategy cards to simulate a battlefield |
9
|
2423 |
by larienna 11/07/2009 - 12:10 |
by Arvin 11/12/2009 - 08:25 |
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using the "War card game" mechanic for combat resolution |
0
|
1769 |
by larienna 08/20/2010 - 22:22 |
n/a | |
Using the pay to succeed mechanism in war games. |
20
|
2029 |
by larienna 09/26/2019 - 10:20 |
by larienna 10/03/2019 - 09:39 |
|
Utilizing a "Mini" Deck of 35 cards |
6
|
1739 |
by questccg 04/25/2018 - 22:57 |
by questccg 04/26/2018 - 16:28 |
|
variable hand size mechanic |
9
|
1821 |
by drktron 03/22/2011 - 12:23 |
by drktron 03/24/2011 - 12:30 |
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Variable Player Powers - exclusive or discounted? |
5
|
2242 |
by MarkD1733 01/25/2015 - 13:56 |
by LordBrand 01/27/2015 - 07:36 |
|
variable turn order |
13
|
2376 |
by drktron 02/15/2011 - 11:57 |
by Maaartin 05/17/2011 - 16:01 |
|
Variable Victory Points (VVPs) |
40
|
4740 |
by questccg 09/21/2017 - 00:03 |
by questccg 09/26/2017 - 19:12 |
|
Variations on a Puerto Rico style action taking system? |
3
|
2377 |
by Thomas Claughton 05/31/2014 - 16:08 |
by Thomas Claughton 06/18/2014 - 16:27 |
|
Variations on a rondel mechanic |
9
|
2951 |
by Simon Nightingale 04/17/2018 - 12:34 |
by Simon Nightingale 04/18/2018 - 05:19 |
|
Very light resource management card game |
4
|
2390 |
by designbomb 11/25/2015 - 12:03 |
by designbomb 12/03/2015 - 14:02 |
|
Victory Condition and Movement |
19
|
1852 |
by Lopaki 06/01/2011 - 19:45 |
by larienna 06/12/2011 - 11:18 |
|
victory conditions for war between two factions |
4
|
1553 |
by blackorse 09/08/2012 - 19:05 |
by Impudent Mortal 09/10/2012 - 12:37 |
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Victory conditions when the units won't die |
7
|
1728 |
by SilentFury 10/24/2011 - 11:06 |
by SilentFury 10/26/2011 - 00:23 |
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