Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Battle Mechanic - latter Han Dynasty |
0
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1634 |
by BubbleChucks 10/27/2012 - 14:47 |
n/a | |
Looking for input for a special power area control game |
2
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1540 |
by kronik 10/25/2012 - 18:28 |
by kronik 10/27/2012 - 08:14 |
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need help for a tile-laying game |
3
|
1710 |
by ofercohn 10/23/2012 - 17:59 |
by kos 10/26/2012 - 18:46 |
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Track and intercept tornado mechanic |
46
|
7257 |
by NewbieDesigner 09/06/2012 - 08:56 |
by NewbieDesigner 10/15/2012 - 07:18 |
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Acceptable Success vs. Failure rates on dice rolls? |
1
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1532 |
by killerkilroy 10/08/2012 - 18:17 |
by Orangebeard 10/09/2012 - 15:11 |
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How-to implement Quests |
8
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1666 |
by questccg 09/30/2012 - 16:49 |
by questccg 10/02/2012 - 20:26 |
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A bit of help with end game conflict. |
2
|
1949 |
by Patrick Robles 09/25/2012 - 09:39 |
by Patrick Robles 09/26/2012 - 09:09 |
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Movement Mechanic Needs Work |
14
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1840 |
by juggler5 09/24/2012 - 03:18 |
by juggler5 09/26/2012 - 01:57 |
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Development of a mechanical game. |
1
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1472 |
by Manigold 09/22/2012 - 17:38 |
by regzr 09/23/2012 - 06:08 |
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Whats wrong with this auction mechanic? |
4
|
1519 |
by ChowYunBrent 09/21/2012 - 08:52 |
by larienna 09/21/2012 - 10:32 |
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Help with location selection mechanic |
7
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1377 |
by Shpee 09/18/2012 - 17:22 |
by Shpee 09/19/2012 - 14:43 |
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Tracking things like HP, Experience... etc |
17
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6388 |
by DevinSmith 09/04/2012 - 23:34 |
by nevarin 09/13/2012 - 23:26 |
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Rolling for skill tests |
1
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1569 |
by Dargon74 09/13/2012 - 01:09 |
by Patrick Robles 09/13/2012 - 13:07 |
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Recognize this trading mechanic? |
6
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1365 |
by Dargon74 09/09/2012 - 21:27 |
by Dargon74 09/12/2012 - 23:55 |
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victory conditions for war between two factions |
4
|
1478 |
by blackorse 09/08/2012 - 19:05 |
by Impudent Mortal 09/10/2012 - 12:37 |
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Need help with a combat mechanic |
11
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1529 |
by questccg 09/01/2012 - 14:15 |
by questccg 09/09/2012 - 17:52 |
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My medieval card game - a bidding mechanic? |
6
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2272 |
by teriyaki 06/26/2012 - 08:51 |
by kos 09/08/2012 - 07:50 |
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Difficulty creating good player decisions. Help needed! |
5
|
1664 |
by ChowYunBrent 09/04/2012 - 10:44 |
by ChowYunBrent 09/07/2012 - 04:29 |
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Plausible Roll-Defense Mechanic? |
9
|
2166 |
by Evil ColSanders 08/19/2012 - 08:44 |
by Evil ColSanders 09/04/2012 - 17:18 |
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Looking for help for a mission system in a post-apocalyptic themed board game |
2
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1744 |
by JensT 08/25/2012 - 07:26 |
by Robinson 08/27/2012 - 17:37 |
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Using division in mechanics |
2
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1446 |
by larienna 08/21/2012 - 10:25 |
by larienna 08/24/2012 - 08:40 |
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Is anyone familiar with a game that uses this system? |
3
|
1179 |
by Queequeg 08/21/2012 - 08:19 |
by Queequeg 08/23/2012 - 06:52 |
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Fleet Battles: Roll and Damage |
1
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1874 |
by larienna 08/19/2012 - 14:53 |
by KAndrw 08/21/2012 - 17:01 |
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Keeping Everyone Involved |
6
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2112 |
by Jerry 08/15/2012 - 21:37 |
by Jerry 08/18/2012 - 17:42 |
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Movement mechanic on the world map |
3
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1423 |
by teriyaki 08/16/2012 - 05:26 |
by Mads321 08/17/2012 - 23:39 |
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