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Mechanics

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The Labyrinth
1
1434 by kpres
08/03/2018 - 00:26
by Jay103
08/03/2018 - 09:30
1 hit is a dead super unit?
7
2026 by X3M
07/10/2018 - 19:02
by X3M
07/16/2018 - 08:44
Help with super simple card combat mechanic
9
3609 by erobles
07/09/2018 - 10:25
by wob
07/15/2018 - 11:20
Revised Stop Light Mechanic
1
1437 by Tbone
07/11/2018 - 15:04
by Jay103
07/11/2018 - 15:41
Keeping track of a few stats in a very simple way
11
2220 by cignox1
06/26/2018 - 04:29
by wob
07/10/2018 - 13:28
Please pick this dice mechanic apart
4
2108 by Jarec
07/03/2018 - 10:47
by McTeddy
07/09/2018 - 00:38
Fun way to do programmable movement ?
5
1945 by Milostnik
07/02/2018 - 09:44
by wob
07/03/2018 - 09:55
health tracking help.
6
1674 by wob
07/02/2018 - 08:54
by X3M
07/02/2018 - 16:30
Help with random decider
7
2091 by Milostnik
06/18/2018 - 08:55
by Fri
06/19/2018 - 14:03
Better Ways to Keep Track of Number of Actions Players Spend?
6
2191 by DarkDream
06/16/2018 - 14:37
by gxnpt
06/17/2018 - 10:30
Adding competition to a coop dungeon crawl
3
2018 by Paul Ott
06/11/2018 - 17:37
by Fri
06/12/2018 - 15:56
Games Designers Help w/Co-Op Random Events
7
2027 by Milostnik
06/07/2018 - 20:12
by Fri
06/12/2018 - 12:20
Treason - Combat Concept
3
2122 by Foolish Crok
06/07/2018 - 16:51
by Foolish Crok
06/08/2018 - 22:28
Scavenging With Diminishing Returns
6
2021 by tdakanalis
06/06/2018 - 10:40
by Fri
06/07/2018 - 18:30
Roman Imperial expansion part of a political game
8
1882 by Gaming the Past
06/04/2018 - 13:55
by Gaming the Past
06/06/2018 - 06:40
To convert or not to convert resources?
4
1730 by jonathanflike
06/04/2018 - 11:39
by jonathanflike
06/05/2018 - 13:24
What option do you think is better?
14
2867 by MAR
05/19/2018 - 11:06
by MAR
05/22/2018 - 16:26
Win condition for deck building games?
4
2030 by jedite1000
05/19/2018 - 21:47
by jedite1000
05/21/2018 - 20:01
Combat mechanics — Revision 2
17
3536 by questccg
05/12/2018 - 22:42
by questccg
05/15/2018 - 19:09
Chased by AI
7
2138 by Milostnik
05/12/2018 - 04:33
by Fri
05/14/2018 - 16:46
Balancing Issue
1
1638 by Tbone
05/10/2018 - 01:10
by gxnpt
05/10/2018 - 08:18
Deck of matched pairs
8
1677 by treeves3
05/03/2018 - 12:16
by Fri
05/07/2018 - 16:45
Stealth game mechanic: Pay to succeed
20
4248 by larienna
08/01/2016 - 09:11
by let-off studios
05/02/2018 - 08:45
Way to clean up this bag-of-cubes system?
2
1532 by RyanRay
04/30/2018 - 19:34
by Fri
05/01/2018 - 16:24
[Dungeon Crawl] Weapons and Combat
14
5357 by Mortimer
12/03/2015 - 01:45
by bottercot
04/30/2018 - 13:14
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by Dr. Radut