Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| A technology system for Starcraft Lite |
2
|
2141 |
by larienna 03/09/2009 - 11:12 |
by larienna 03/09/2009 - 18:08 |
|
| Resource name? |
2
|
2066 |
by Korbein 12/26/2008 - 11:33 |
by Korbein 12/31/2008 - 20:18 |
|
| Card game idea with using ability cards in a deck instead of characters |
1
|
3095 |
by jedite1000 10/24/2021 - 19:48 |
by jedite1000 10/25/2021 - 05:28 |
|
| Horde Inc. (How to make fast combat interesting) |
1
|
2381 |
by Tbone 08/17/2021 - 21:40 |
by X3M 08/18/2021 - 18:16 |
|
| "Qualifiers" in games |
1
|
2243 |
by GamesPrecipice 11/02/2020 - 16:43 |
by postworld 01/31/2021 - 07:17 |
|
| Sharpness of a RPS system |
1
|
2248 |
by X3M 05/14/2020 - 09:46 |
by X3M 05/15/2020 - 10:54 |
|
| Mechanics unsuited to modeling |
1
|
2275 |
by lewpuls 05/10/2020 - 17:38 |
by questccg 05/10/2020 - 17:49 |
|
| Scenario vs Variant Rules |
1
|
2290 |
by larienna 01/17/2020 - 00:29 |
by tikey 01/17/2020 - 17:42 |
|
| "Timing" game phases |
1
|
2113 |
by questccg 10/06/2018 - 01:03 |
by let-off studios 10/06/2018 - 09:00 |
|
| The Labyrinth |
1
|
1757 |
by kpres 08/03/2018 - 00:26 |
by Jay103 08/03/2018 - 09:30 |
|
| Revised Stop Light Mechanic |
1
|
1855 |
by Tbone 07/11/2018 - 15:04 |
by Jay103 07/11/2018 - 15:41 |
|
| Balancing Issue |
1
|
1975 |
by Tbone 05/10/2018 - 01:10 |
by gxnpt 05/10/2018 - 08:18 |
|
| Command and Chaos - simulating ancient warfare |
1
|
1934 |
by Gaming the Past 04/27/2018 - 08:33 |
by Gaming the Past 04/29/2018 - 20:22 |
|
| Trying to make my "Thing" inspired social deduction game SIMPLER. |
1
|
1934 |
by Three 10/06/2017 - 15:43 |
by Three 10/14/2017 - 19:23 |
|
| This mechanic fails, that is for sure |
1
|
2230 |
by X3M 09/27/2017 - 02:09 |
by X3M 09/28/2017 - 02:14 |
|
| Monster Keep: Re-hashing an older design |
1
|
1795 |
by questccg 09/24/2017 - 21:16 |
by questccg 09/24/2017 - 21:43 |
|
| Combat Resolution Critique |
1
|
2590 |
by spaff 07/31/2017 - 15:01 |
by X3M 07/31/2017 - 15:25 |
|
| Card flipping game mechanic |
1
|
1881 |
by jedite1000 03/09/2017 - 05:51 |
by radioactivemouse 03/09/2017 - 09:47 |
|
| Help with a building mechanic. |
1
|
2011 |
by ABananaAttack 01/20/2017 - 05:04 |
by Daggaz 01/20/2017 - 05:35 |
|
| Need help with psychic dueling mechanics. |
1
|
1750 |
by RogueLieutenant 09/14/2016 - 18:09 |
by Soulfinger 09/14/2016 - 18:34 |
|
| Mechanics for a Museum Heist Game |
1
|
2288 |
by Nooteboom 09/11/2016 - 12:53 |
by MarkD1733 09/11/2016 - 22:14 |
|
| Redstone - Tactical Combat Game |
1
|
2182 |
by Three 08/30/2016 - 20:10 |
by FreedomPortal 11/06/2016 - 11:14 |
|
| Wondering if I should remove individual unit management in a wargame |
1
|
2398 |
by larienna 07/16/2016 - 23:03 |
by X3M 07/17/2016 - 06:20 |
|
| Distributing attributes for quests and mercs |
1
|
2230 |
by frothi 06/10/2016 - 17:17 |
by czarcastic 06/11/2016 - 17:00 |
|
| Auctions; Revealed or hidden? |
1
|
2106 |
by Enzayne 04/08/2016 - 10:54 |
by Corsaire 04/08/2016 - 11:27 |

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