Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Building opponents' hands |
1
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1649 |
by jazbang 07/09/2013 - 13:40 |
by munio 07/09/2013 - 14:42 |
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Representing spaces on a sphrical board in 2D |
1
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1765 |
by Desprez 06/25/2013 - 23:12 |
by larienna 06/26/2013 - 13:56 |
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List of Core Mechanics |
1
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19805 |
by RGaffney 06/04/2013 - 01:26 |
by stubert 06/04/2013 - 10:16 |
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Depth and Simplicity |
1
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1688 |
by czman 04/18/2013 - 19:03 |
by MarkKreitler 04/18/2013 - 19:26 |
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Managing Three Decks of Cards |
1
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1385 |
by Shattered Empires 04/12/2013 - 21:14 |
by Procylon 04/15/2013 - 09:09 |
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Negotiation action token ideas |
1
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2071 |
by larienna 02/09/2013 - 11:19 |
by NomadArtisan 02/09/2013 - 13:35 |
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Role-selection co-op game? |
1
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1474 |
by SinJinQLB 02/04/2013 - 22:35 |
by BadStrategist 02/04/2013 - 22:54 |
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Have mechanic, need scoring idea |
1
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1427 |
by NewbieDesigner 12/13/2012 - 22:35 |
by ilSilvano 12/14/2012 - 06:45 |
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Acceptable Success vs. Failure rates on dice rolls? |
1
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1533 |
by killerkilroy 10/08/2012 - 18:17 |
by Orangebeard 10/09/2012 - 15:11 |
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Development of a mechanical game. |
1
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1475 |
by Manigold 09/22/2012 - 17:38 |
by regzr 09/23/2012 - 06:08 |
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Rolling for skill tests |
1
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1573 |
by Dargon74 09/13/2012 - 01:09 |
by Patrick Robles 09/13/2012 - 13:07 |
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Fleet Battles: Roll and Damage |
1
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1876 |
by larienna 08/19/2012 - 14:53 |
by KAndrw 08/21/2012 - 17:01 |
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Indirect interaction |
1
|
1953 |
by Caiuz 06/06/2012 - 03:38 |
by federicolatini 06/06/2012 - 07:15 |
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random action deck mechanic |
1
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1689 |
by Horatio252 06/05/2012 - 13:03 |
by Orangebeard 06/05/2012 - 13:53 |
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market mechanic |
1
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1658 |
by Greggatron 05/16/2012 - 18:18 |
by HandwrittenAnthony 05/20/2012 - 23:27 |
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neutral cards |
1
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1791 |
by mindwarper10 04/24/2012 - 13:09 |
by Avianfoo 04/25/2012 - 06:41 |
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2 round/continuous voting idea |
1
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2053 |
by ConMan 04/12/2012 - 21:55 |
by Orangebeard 04/13/2012 - 08:30 |
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Which Combat Mechanic to use? |
1
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1683 |
by TheCommodore 03/09/2012 - 22:27 |
by Crensh3000ad 03/12/2012 - 08:27 |
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Simulating army mobility and sieges |
1
|
1573 |
by larienna 02/25/2012 - 11:50 |
by NomadArtisan 02/26/2012 - 19:13 |
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Sharing Points??? |
1
|
1526 |
by gabrielcohn 02/05/2012 - 00:41 |
by PierreNZ 02/05/2012 - 02:05 |
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Not another CCG!! Actually yes... |
1
|
1475 |
by Tribalxgecko 01/23/2012 - 14:25 |
by Fhizban 01/25/2012 - 04:05 |
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Create a Skater Mechanic (Help!) |
1
|
1636 |
by chazhall1337 01/22/2012 - 12:25 |
by chazhall1337 01/22/2012 - 12:26 |
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Rotating Gameboard |
1
|
1635 |
by Soulmate 12/09/2011 - 18:48 |
by bonsaigames 12/09/2011 - 19:34 |
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Combat Game Point Balance System |
1
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1887 |
by Codo 12/02/2011 - 18:19 |
by pelle 12/02/2011 - 19:25 |
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Ideas on writing a AI capable of reacting to players choices |
1
|
1489 |
by JensT 11/06/2011 - 14:34 |
by pelle 11/06/2011 - 14:48 |
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