Mechanics
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Topic | Replies | Views | Created | Last reply | |
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The Affliction Deck |
15
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1956 |
by King-William 10/31/2018 - 17:12 |
by wob 11/06/2018 - 09:57 |
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Power System For Comic Book Themed Legacy Game |
15
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1770 |
by Nicklypuff 09/01/2018 - 20:49 |
by Nicklypuff 09/06/2018 - 19:36 |
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Interesting Card Choice I Haven't Seen Before |
15
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2737 |
by RyanRay 02/26/2018 - 00:48 |
by GonzoLubitsch 04/27/2018 - 08:57 |
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Miniatures War-Gaming Buildings and Terrain |
15
|
2859 |
by MAR 01/03/2018 - 18:28 |
by bottercot 03/06/2018 - 18:10 |
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Hidden Movement Where BOTH Sides Are Hidden |
15
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3504 |
by Ark1t3kt 09/13/2017 - 17:21 |
by Fri 09/18/2017 - 15:28 |
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Jump in / out during play |
15
|
1932 |
by Frank West 03/06/2017 - 05:40 |
by Frank West 03/08/2017 - 20:00 |
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TCG mechanics, limiting powerful cards |
15
|
3161 |
by Bokis 07/14/2016 - 14:57 |
by larienna 08/13/2016 - 11:18 |
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Space 4x World Development Mechanic |
15
|
2576 |
by DarkDream 11/16/2015 - 15:10 |
by ElKobold 11/19/2015 - 19:16 |
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Looking for a more elegant solution than rolling more dice... |
15
|
3721 |
by Druski 09/03/2015 - 23:34 |
by Masacroso 10/27/2015 - 13:12 |
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Detection and spotting mechanics |
15
|
2960 |
by Experimental Designs 09/21/2014 - 04:23 |
by Experimental Designs 10/04/2014 - 15:10 |
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Making a battle mechanic more balanced |
15
|
2514 |
by Toa Lewa 09/12/2014 - 19:34 |
by MarkD1733 09/16/2014 - 00:55 |
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Magic: MP vs Castings system |
15
|
2681 |
by devaloki 09/02/2014 - 20:10 |
by devaloki 09/16/2014 - 03:46 |
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which dice mechanic would you prefer? |
15
|
2805 |
by MarkD1733 08/25/2014 - 23:23 |
by MarkD1733 09/03/2014 - 10:51 |
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Inverse Loyalty |
15
|
3024 |
by zdepthcharge 08/13/2014 - 02:07 |
by zdepthcharge 08/15/2014 - 21:46 |
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What Makes or Breaks a Tabletop Miniatures Game |
15
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13332 |
by Toa Lewa 02/03/2014 - 12:13 |
by schattentanz 03/03/2014 - 04:53 |
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Randomized Board Ideas/Options |
15
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2865 |
by Hiko 11/22/2013 - 22:00 |
by questccg 11/27/2013 - 23:36 |
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Probability of Yahtzee |
15
|
4914 |
by Steven Long 11/04/2013 - 00:21 |
by X3M 11/15/2013 - 10:33 |
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Improving Combat Rules |
15
|
2397 |
by questccg 09/30/2013 - 19:12 |
by Gimbal 03/10/2014 - 03:56 |
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Using Dice as Pawns |
15
|
2208 |
by Grall Ritnos 05/01/2013 - 11:31 |
by Grall Ritnos 05/07/2013 - 12:24 |
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Squares vs. Hexs (and a dice/chance question) |
15
|
2296 |
by Geikamir 10/20/2011 - 14:43 |
by Maaartin 10/24/2011 - 16:47 |
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Zomb... AI Movement Mechanic |
15
|
3033 |
by SuperioR 05/10/2011 - 02:40 |
by SuperioR 06/12/2011 - 03:09 |
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Zomb... Traitor Mechanic |
15
|
3418 |
by SuperioR 04/26/2011 - 14:18 |
by bonsaigames 05/03/2011 - 09:14 |
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Boggle-type Random Map Generator |
15
|
4195 |
by Black Canyon 02/09/2010 - 11:26 |
by funlerz gamez 03/12/2010 - 20:14 |
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Worker Placement with Conventional Turn Structure |
15
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3327 |
by schmanthony 02/08/2010 - 15:38 |
by richardtempura 02/13/2010 - 12:49 |
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Help! Simple Dice Allocation Combat |
14
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1406 |
by Westmaas 02/06/2023 - 17:17 |
by X3M 02/07/2023 - 23:32 |
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