Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Event Decks ratios |
4
|
1872 |
by MarkD1733 05/31/2015 - 01:30 |
by fayinsky 06/02/2015 - 21:57 |
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Event Cards (V2.0?) |
23
|
3954 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
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Event Card mechanic needed |
7
|
1949 |
by Grudunza 03/03/2010 - 08:55 |
by magic_user 03/04/2010 - 13:51 |
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Event card mechanic |
10
|
4327 |
by jwarrend 03/23/2009 - 19:11 |
by jwarrend 03/25/2009 - 06:49 |
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Event based Artificial Intelligence |
0
|
2237 |
by larienna 06/28/2013 - 13:26 |
n/a | |
Eurogame mechanic |
5
|
2342 |
by gebart 01/07/2014 - 16:33 |
by knightshade 01/10/2014 - 21:59 |
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Eureka! a combat system. |
3
|
1837 |
by jasongreeno 01/28/2015 - 20:11 |
by DifferentName 01/29/2015 - 22:34 |
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Equipment progression and Why have different weapons? |
13
|
2266 |
by larienna 07/21/2021 - 11:59 |
by larienna 08/06/2021 - 10:20 |
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Equal opportunities mechanics? |
10
|
1634 |
by Mr Doctor 03/05/2013 - 16:24 |
by ckleach 03/06/2013 - 22:58 |
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Enemy Phase Mechanics Part II |
2
|
1937 |
by saiyanslayer 06/16/2014 - 17:23 |
by saiyanslayer 06/23/2014 - 16:46 |
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Enemy Deck |
7
|
1326 |
by SinJinQLB 02/20/2013 - 14:05 |
by The Painted Ogre 02/21/2013 - 17:09 |
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Enemy AI Mechanics |
12
|
4399 |
by saiyanslayer 10/08/2013 - 14:49 |
by saiyanslayer 10/17/2013 - 17:19 |
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Enemy AI Mechanic? |
10
|
4037 |
by gwtwins 07/30/2013 - 09:30 |
by kodokijo 08/20/2013 - 05:21 |
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Enemy AI in Coop Game? |
8
|
4162 |
by kodarr 08/25/2008 - 13:00 |
by Gizensha 09/10/2008 - 10:36 |
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endgame mechanic |
3
|
2231 |
by Casamyr 11/11/2009 - 05:07 |
by Casamyr 11/11/2009 - 16:37 |
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Endgame and victory conditions for a wargame |
6
|
1692 |
by simons 12/28/2013 - 15:46 |
by simons 12/30/2013 - 14:01 |
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End game triggers/problems |
10
|
2500 |
by Carl G 10/11/2014 - 01:37 |
by Beggarking 10/13/2014 - 23:28 |
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End Game Conditions |
9
|
3159 |
by tomg 03/27/2011 - 16:35 |
by t0tem 04/26/2011 - 14:32 |
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Encounters: Giving players a choice of action |
22
|
2467 |
by larienna 03/04/2019 - 14:54 |
by larienna 04/13/2019 - 14:51 |
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Encounter Deck With Critical Win Condition Encounters |
3
|
1606 |
by dnddmdb 08/01/2014 - 00:03 |
by kos 08/01/2014 - 20:19 |
|
Empire Building: Capturing/Controling/Influencing Cities. |
4
|
1963 |
by Desprez 08/19/2010 - 05:00 |
by iceman0c 08/23/2010 - 02:20 |
|
Emotional impact |
8
|
1411 |
by czman 04/17/2013 - 16:07 |
by czman 04/18/2013 - 18:52 |
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Eliminating random numbers as they're generated |
14
|
2518 |
by bbblackwell 12/30/2017 - 04:09 |
by FrankM 01/04/2018 - 18:17 |
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Eliminated players continue as vassal players |
9
|
2224 |
by Griff Glowen 07/15/2016 - 11:05 |
by Cool Among Camels 07/18/2016 - 19:48 |
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Elevation in a miniature game |
6
|
2198 |
by Tribalxgecko 02/07/2012 - 11:56 |
by Tribalxgecko 02/13/2012 - 17:39 |
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