Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Coop Hacking Board Game Event Deck |
2
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1986 |
by Stealthpike 01/24/2016 - 20:09 |
by JayProducer 02/06/2016 - 04:08 |
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Coop adventure game, how about making monsters recurrent? |
5
|
1480 |
by larienna 09/11/2019 - 11:27 |
by larienna 09/12/2019 - 12:12 |
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Converting a board game into a computer game? |
5
|
4803 |
by Three 08/10/2013 - 14:22 |
by Three 08/17/2013 - 09:38 |
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Controlling high end cards distribution. |
6
|
1815 |
by Stewie 12/22/2013 - 15:27 |
by knightshade 12/29/2013 - 10:49 |
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Containment: Core Alien Traits |
6
|
1617 |
by King-William 10/31/2018 - 22:12 |
by ArkhamArkhiver 01/08/2019 - 11:15 |
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Conflicting Action Selection |
4
|
1580 |
by dnddmdb 01/18/2011 - 16:53 |
by dnddmdb 01/18/2011 - 17:49 |
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Conflict Resolution Mechanics |
10
|
7150 |
by Ekobor 04/11/2014 - 10:01 |
by Ekobor 04/16/2014 - 09:41 |
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Concealing the Identity of a Traitor |
14
|
2362 |
by Toa Lewa 11/10/2013 - 15:50 |
by BubbleChucks 11/12/2013 - 21:41 |
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Computerized Dealing of Cards and Rolling of Dice |
5
|
1701 |
by Tom Kyle 03/14/2011 - 19:51 |
by CloudBuster 03/15/2011 - 15:47 |
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Computation of dice rolls (ODDs) |
16
|
1710 |
by questccg 09/23/2019 - 17:02 |
by apeloverage 09/26/2019 - 19:55 |
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Compressing Mechanics |
2
|
1449 |
by larienna 05/09/2011 - 02:58 |
by larienna 05/11/2011 - 22:41 |
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Components: Print and play on poker chips |
12
|
3163 |
by larienna 03/29/2009 - 11:06 |
by ccube78 08/31/2009 - 07:53 |
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Complexity of decisions over variety and flavor |
3
|
1620 |
by oltyan 04/26/2012 - 22:25 |
by SlyBlu7 04/27/2012 - 18:01 |
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Complex Rock Paper Scissors - Mobster game |
2
|
2570 |
by gdonner 07/14/2010 - 08:00 |
by gdonner 07/19/2010 - 13:34 |
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Competitive Open information Stealth Game |
0
|
2142 |
by larienna 11/25/2011 - 12:06 |
n/a | |
Competitive Card Games Without Play Restrictions |
6
|
1887 |
by NomadArtisan 04/08/2018 - 20:36 |
by munio 04/09/2018 - 13:45 |
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Competing for Public Objectives - Input Needed! |
12
|
2598 |
by Kamon 01/05/2015 - 15:13 |
by lonebluewolf 01/23/2015 - 23:34 |
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Common Deckbuilder Pitfalls |
6
|
1798 |
by EpicGollum1499 11/26/2013 - 15:24 |
by EpicGollum1499 11/30/2013 - 20:55 |
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Commodity Trading Prices |
12
|
2112 |
by Desprez 12/07/2012 - 17:13 |
by MarkKreitler 12/08/2012 - 19:26 |
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Command and Chaos - simulating ancient warfare |
1
|
1539 |
by Gaming the Past 04/27/2018 - 08:33 |
by Gaming the Past 04/29/2018 - 20:22 |
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Command and Chaos - simulating ancient warfare |
17
|
2480 |
by Gaming the Past 04/23/2018 - 17:57 |
by bottercot 04/26/2018 - 12:11 |
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Comeback Mechanic I'm sure has been done |
2
|
2176 |
by Vlaralorn 01/20/2018 - 22:27 |
by X3M 01/21/2018 - 05:53 |
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Combining multiple games in one: Adventure game |
2
|
3470 |
by larienna 09/11/2011 - 15:15 |
by larienna 09/11/2011 - 20:40 |
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Combining Action-based turns and resource/deadline management |
2
|
2068 |
by JuKarasawa 10/14/2014 - 08:58 |
by JuKarasawa 10/15/2014 - 08:11 |
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Combination of Mafia (Werewolves) and Killer (Wink Murder) |
4
|
6522 |
by Toa Lewa 06/01/2014 - 12:18 |
by Toa Lewa 06/11/2014 - 19:15 |
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