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Mechanics

For the discussion of how to create, balance, and implement mechanics.
Topicsort iconRepliesViewsCreatedLast reply
tornado storm chasing game follow up
6
1316 by NewbieDesigner
11/27/2012 - 11:23
by NewbieDesigner
11/30/2012 - 12:46
Too Much Secrecy and Trust?
2
1296 by Arthur Wohlwill
12/30/2015 - 14:17
by questccg
12/30/2015 - 21:31
Too many dice? + Combat mechanic
7
1451 by Matt201
11/16/2012 - 00:07
by JustActCasual
11/21/2012 - 17:33
Too many cards vs not enough?
0
1483 by silasmolino
04/18/2013 - 23:10
n/a
To much randomness?
7
1714 by Voron
10/26/2013 - 15:38
by NakedPin
10/28/2013 - 20:33
To keyword or not to keyword?
7
1144 by MayuPolo
09/21/2013 - 12:25
by Yamahako
09/24/2013 - 02:34
To convert or not to convert resources?
4
548 by jonathanflike
06/04/2018 - 11:39
by jonathanflike
06/05/2018 - 13:24
timed "inflation" vs choosing when to "inflate"
8
1879 by MarkD1733
05/08/2015 - 21:18
by MarkD1733
06/02/2015 - 20:24
Time traveling mechanic
1
1040 by Jordy
12/24/2009 - 09:34
by infocorn
12/24/2009 - 09:41
Time track mechanic in Worker placement game
3
1625 by CourageousGecko
01/21/2014 - 14:43
by CourageousGecko
01/29/2014 - 22:29
Time Track Games
3
1385 by j1hopki1
10/17/2015 - 21:07
by Casamyr
10/19/2015 - 15:24
Time and actions abstraction in wargame turns -resources or tools to develop
5
1784 by ndixon
09/03/2014 - 14:24
by john smith
03/13/2018 - 06:07
Tile Shapes
6
1170 by Chorkstain
03/02/2010 - 23:28
by Pastor_Mora
03/03/2010 - 17:20
Tile movement mechanics ?
3
1892 by mongoosedog
11/30/2014 - 12:39
by mongoosedog
12/01/2014 - 16:27
Tile Based Exploration - Room Features by Dice
0
745 by mattehdeh
08/14/2017 - 09:42
n/a
Throwing dice to overcome a defense threshold rock paper scissors-style
4
1568 by Garwyx
11/13/2014 - 10:45
by X3M
11/14/2014 - 14:53
Threshold Effect on Gameplay
6
952 by jonathanflike
02/22/2017 - 12:38
by jonathanflike
02/24/2017 - 16:38
thoughts on various game mechanic options (long post)
18
1459 by MarkD1733
03/26/2017 - 16:21
by MarkD1733
04/03/2017 - 19:40
Thoughts on Pirate Combat Mechanic
4
1518 by drktron
12/07/2013 - 15:20
by drktron
12/09/2013 - 16:09
Thoughts on a mechanic where the players take turns being the bad guys in a cooperative game.
5
1002 by eviljohs
03/14/2012 - 17:03
by kos
03/15/2012 - 22:38
This mechanic fails, that is for sure
1
937 by X3M
09/27/2017 - 02:09
by X3M
09/28/2017 - 02:14
Thinking about fine-tuning of explicit probability
13
2345 by Masacroso
08/15/2014 - 10:15
by Masacroso
09/11/2014 - 14:12
The weakest of them all
0
1170 by X3M
09/25/2015 - 11:22
n/a
The opposite of deck building
4
1178 by larienna
03/09/2012 - 12:23
by SlyBlu7
03/20/2012 - 16:16
The next steps....
4
1495 by markgrafn
07/27/2015 - 15:55
by markgrafn
07/29/2015 - 00:33
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by Dr. Radut