Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Transparent Cards: (Dis)Advantages thereof. |
12
|
2021 |
by 3XXXDDD 02/09/2013 - 20:02 |
by 3XXXDDD 02/11/2013 - 12:27 |
|
Train robbery push your luck game |
17
|
2371 |
by Itsdan 09/09/2013 - 21:47 |
by questccg 09/15/2013 - 23:27 |
|
Trading/Building Mechanic Before Battle |
3
|
2149 |
by Desprez 01/21/2014 - 11:36 |
by Desprez 01/22/2014 - 02:05 |
|
Trading Mechanic |
3
|
2412 |
by Tbone 07/26/2016 - 23:47 |
by Zag24 07/27/2016 - 17:33 |
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Trading and Combat |
3
|
1683 |
by Matt201 06/15/2011 - 04:27 |
by Gideon Reynolds 07/23/2011 - 00:27 |
|
trade resources 2-for-1 at end of round |
10
|
1992 |
by schmanthony 12/18/2008 - 18:02 |
by Darkehorse 12/26/2008 - 13:14 |
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trade mechanic |
4
|
1658 |
by thepurplebotanist 02/01/2011 - 20:08 |
by thepurplebotanist 02/02/2011 - 15:50 |
|
Tracking Value/Sales |
4
|
1525 |
by eric.mattison 05/12/2010 - 13:30 |
by eric.mattison 06/09/2010 - 17:27 |
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Tracking things like HP, Experience... etc |
17
|
6355 |
by DevinSmith 09/04/2012 - 23:34 |
by nevarin 09/13/2012 - 23:26 |
|
Tracking shared victory points |
5
|
1868 |
by occam-razor 04/24/2017 - 13:39 |
by occam-razor 04/25/2017 - 11:30 |
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Tracking score - different options |
8
|
3491 |
by kornelijepetak 11/23/2010 - 18:54 |
by rcjames14 11/25/2010 - 01:44 |
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Tracking Monsters Health (and possibly ability recharge times) |
4
|
1580 |
by TwentyPercent 02/08/2013 - 10:23 |
by TwentyPercent 02/08/2013 - 13:23 |
|
Tracking mission progress |
6
|
2346 |
by diluce 01/10/2015 - 14:13 |
by diluce 01/12/2015 - 12:01 |
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Tracking health, ideas? |
10
|
4568 |
by questccg 04/12/2013 - 18:34 |
by MikeyNg 04/14/2013 - 18:35 |
|
tracking health for multiple units of the same type |
11
|
3096 |
by undeliverer 07/07/2015 - 13:13 |
by undeliverer 07/10/2015 - 23:59 |
|
Tracking effects over time. |
4
|
1403 |
by Desprez 11/27/2012 - 17:00 |
by MarkKreitler 11/28/2012 - 06:45 |
|
Track bids from each player on multiple items? |
6
|
1451 |
by BenMora 12/17/2012 - 16:15 |
by Leadpipe 01/03/2013 - 12:46 |
|
Track and intercept tornado mechanic |
46
|
7236 |
by NewbieDesigner 09/06/2012 - 08:56 |
by NewbieDesigner 10/15/2012 - 07:18 |
|
Totem monsters battle TCG (Unofficial name) |
4
|
2111 |
by jedite1000 12/19/2017 - 22:36 |
by let-off studios 12/23/2017 - 10:41 |
|
totally new mechanics for TCG |
72
|
10044 |
by P3ERCGAMINGYSTEMS 01/04/2016 - 07:54 |
by questccg 01/08/2016 - 20:09 |
|
tornado storm chasing game follow up |
6
|
1928 |
by NewbieDesigner 11/27/2012 - 11:23 |
by NewbieDesigner 11/30/2012 - 12:46 |
|
Too Much Secrecy and Trust? |
2
|
2128 |
by Arthur Wohlwill 12/30/2015 - 14:17 |
by questccg 12/30/2015 - 21:31 |
|
Too much fidling? |
298
|
22287 |
by X3M 02/06/2022 - 09:39 |
by X3M 05/30/2022 - 14:51 |
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Too many dice? + Combat mechanic |
7
|
2401 |
by Matt201 11/16/2012 - 00:07 |
by JustActCasual 11/21/2012 - 17:33 |
|
Too many cards vs not enough? |
0
|
2112 |
by silasmolino 04/18/2013 - 23:10 |
n/a |
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