Topics in Game Design
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Teaching a 6th Grade Board Game Design Class... |
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4685 |
by Skywise 08/08/2012 - 05:53 |
by The Game Crafter 08/22/2012 - 23:43 |
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| Text abilities, evaluating potential, a pain in board game design |
3
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2663 |
by larienna 09/24/2015 - 12:01 |
by X3M 09/25/2015 - 13:45 |
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| The 5 player situation in hex based game - alternatives? |
8
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3488 |
by Willi B 05/09/2009 - 04:19 |
by Willi B 05/10/2009 - 09:29 |
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| The best form of competitive game is 1 v 1 |
7
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2920 |
by CCGer 03/21/2014 - 05:46 |
by X3M 03/23/2014 - 09:50 |
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| The Importance of Design in the Playtesting Process |
13
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3580 |
by craigsoup 11/04/2015 - 12:58 |
by polyobsessive 01/14/2016 - 12:55 |
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| The Psychology of Dice |
4
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2871 |
by Soulfinger 06/05/2015 - 01:06 |
by Icynova 06/05/2015 - 15:31 |
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| TiGD : Multiple Victory/End Game Conditions |
12
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3452 |
by Zzzzz 08/25/2008 - 01:13 |
by Gizensha 08/26/2008 - 02:30 |
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| Turn Order & Initial Resource Distribution |
2
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2967 |
by GamesPrecipice 09/19/2015 - 16:58 |
by GamesPrecipice 05/23/2016 - 13:58 |
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| Types of Balance in Game Design |
8
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3403 |
by GamesPrecipice 01/08/2014 - 20:21 |
by X3M 01/11/2014 - 09:25 |
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| Understanding Downtime |
11
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4807 |
by GamesPrecipice 11/17/2014 - 14:10 |
by Jarec 04/14/2015 - 09:27 |
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| Using a deck of cards or dice roll with results lists? |
24
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3609 |
by Willem Verheij 06/11/2016 - 20:00 |
by Willem Verheij 06/29/2016 - 18:11 |
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| Value of attending consumer-oriented (board) game events |
2
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3410 |
by SK_games 05/23/2024 - 11:42 |
by questccg 05/24/2024 - 17:02 |
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| Victory First Game Design |
2
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2451 |
by Alex Lockhart 08/22/2017 - 12:04 |
by spaff 08/22/2017 - 17:23 |
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| Wall of Text or is it just personality type? |
7
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2023 |
by Willi B 02/23/2012 - 05:12 |
by mdkiehl 02/25/2012 - 23:06 |
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| What brought you to game design, motivation? |
11
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2876 |
by fjohnz 10/17/2018 - 20:57 |
by wob 10/26/2018 - 11:01 |
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| What do you like to see in dice combat, and what do you hate? |
16
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3871 |
by Willem Verheij 07/05/2016 - 09:36 |
by Willem Verheij 07/17/2016 - 04:27 |
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| What Games Use Tactical Combat in Minimalist Ways? |
16
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4168 |
by jasongreeno 05/13/2016 - 21:06 |
by radioactivemouse 05/19/2016 - 04:13 |
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| What is the hardest part of game creation, and what's your solution? |
7
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2884 |
by MAR 01/24/2018 - 22:27 |
by questccg 01/25/2018 - 20:43 |
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| What makes a game a "Girl Game"? |
30
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3448 |
by InvisibleJon 10/23/2008 - 14:47 |
by Taavet 02/11/2009 - 18:45 |
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| When a problem is too hard to explain |
20
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2962 |
by X3M 08/13/2016 - 19:28 |
by X3M 08/21/2016 - 07:05 |
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| where are they now? |
2
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1946 |
by Katherine 01/31/2009 - 18:11 |
by Katherine 01/31/2009 - 19:36 |
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| Who are the best game designers? |
13
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3971 |
by Gabe 10/16/2017 - 12:24 |
by X3M 10/19/2017 - 15:36 |
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| Who, What, Why? A Game Design Podcast *More posts! Roar! Super blood moon!* |
31
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13278 |
by mikenvp 05/10/2015 - 21:54 |
by mikenvp 05/26/2016 - 10:27 |
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| Why "Ameritrash"? |
14
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3868 |
by kjaine 03/31/2009 - 21:53 |
by Jpwoo 04/17/2009 - 18:36 |
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| Why do you design games? |
12
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3422 |
by jeffinberlin 06/03/2011 - 05:10 |
by magic_user 06/15/2011 - 12:05 |

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