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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may o...
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Social Voting with deeper gameplay?
7
724 by Corsaire
12/15/2017 - 12:31
by questccg
12/17/2017 - 16:23
I'm speaking at indiecade
7
1130 by McTeddy
10/08/2016 - 01:57
by Kirkatronics
10/10/2016 - 04:57
Pick Up + Deliver Themes?
7
1559 by el Traveem
11/28/2015 - 13:45
by el Traveem
12/04/2015 - 04:22
Looking to form a board game designers group in Kansas
7
2352 by compman
10/14/2015 - 17:46
by compman
10/23/2016 - 01:40
3d models vs standees
7
1663 by Mechadonic
05/28/2015 - 10:06
by Mechadonic
06/05/2015 - 06:31
The best form of competitive game is 1 v 1
7
1652 by CCGer
03/21/2014 - 05:46
by X3M
03/23/2014 - 09:50
Wall of Text or is it just personality type?
7
871 by Willi B
02/23/2012 - 05:12
by mdkiehl
02/25/2012 - 23:06
Spicing up the Simple: analysis
7
956 by Taavet
03/11/2010 - 15:08
by Gamingnutrpg
03/30/2010 - 10:21
Yehuda has a nice list about common design flaws
7
1231 by Willi B
09/29/2008 - 13:45
by notMe
01/23/2009 - 17:32
20 Years, 20 Lessons. An interesting article on card design by Mtg's Mark Rosewater.
6
2159 by JewellGames
06/13/2016 - 15:30
by lucyda
07/25/2016 - 08:19
Design by asking and answering questions
6
1679 by Mrtwills
09/07/2015 - 10:00
by Mrtwills
10/05/2015 - 17:58
One Piece of Advice from Designers & Publishers
6
2371 by MicroStack Games
07/23/2014 - 14:36
by jeffinberlin
07/29/2014 - 12:27
Designer Ego and the Limitations it will cause
6
1694 by GamesPrecipice
06/23/2014 - 09:54
by GamesPrecipice
06/27/2014 - 17:03
Approachability - Reducing Barriers to Entry for New Players
6
1942 by GamesPrecipice
04/03/2014 - 11:02
by devaloki
05/27/2014 - 16:04
Preeminence of sharing ideas.
6
1130 by Aquilius
02/17/2012 - 08:46
by Aquilius
02/18/2012 - 05:10
Experience with Family Pastimes games?
6
1044 by lordgoon
09/03/2008 - 00:09
by Dralius
09/04/2008 - 10:55
Should every game of considerable length have a quick run-through section
5
637 by cloa513
07/21/2017 - 20:15
by Super-Tooned
07/22/2017 - 02:09
Designing for Fun and the value of Satisfaction
5
1610 by GamesPrecipice
01/26/2015 - 11:28
by GamesPrecipice
02/17/2015 - 10:45
Name for your collection of game designs?
5
1717 by baberahamlincoln
04/25/2014 - 13:14
by Godzirra
04/26/2014 - 09:58
How to design a worker placement game: Part 1
5
1937 by LukeLaurie
04/18/2014 - 21:12
by LukeLaurie
04/20/2014 - 16:24
New card/table top game design concept
5
1187 by kingspud
01/04/2013 - 10:36
by Robinson
01/10/2013 - 11:29
Game Design Books
5
1226 by emperorrossco
12/07/2012 - 06:37
by mtg123
12/07/2012 - 19:06
Caring for your game after release
5
1023 by Cogentesque
11/23/2012 - 04:47
by The Chaz
11/29/2012 - 11:41
The Psychology of Dice
4
1460 by Soulfinger
06/05/2015 - 01:06
by Icynova
06/05/2015 - 15:31
Blog Post: The runaway leader problem, catch-up mechanics & player engagement
4
1470 by GamesPrecipice
01/29/2014 - 13:12
by devaloki
01/29/2014 - 22:48
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by Dr. Radut