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"Commando" Deck

The "Commando" deck stats:
Deck Size: 60 Cards
Draw Mechanism: Draws cards until hand is full at beginning of turn
Maximum Hand Size: 7 cards
Force Discard if hand exceeds limit?: No
Lose Condition: Be reduced to 0 or fewer life
Starting life total: 40
Can be decked?: No, reshuffle discard into draw pile

Intended style of play:
You may use an "Item" card at any time during your turn. Pick a target, use an ammo card to damage said target, roll 1d6 and compare results to determine if you hit. Repeat this process until you run out of targets and/or ammo or until you decide to stop. You may opt to use an item now, then end you turn.

Card List:
15 "Item" cards
3x Laser Sight (increases your attack rolls by +1 until the end of your turn)*
3x Commando Armor (all damage you take until your next turn is reduced by 2, may be played on your opponents turn)*
3x Medical Kit (Restores 4 Health)*
3x Grenade (deals 6 damage divided as you choose, no attack roll required)
3x Ammo Clip (return up to 5 "Ammo" cards from your discard to your hand)
* = can only be played once/turn

45 "Ammo" cards
20x Basic Ammo (Deals 1 damage, hits on a roll of a 4, 5, or 6)
10x Shotgun Ammo (Deals 3 damage divided as you choose, hits on a 3, 4, 5, or 6)
5x Smart Ammo (Deals 2 damage, hits on a 2, 3, 4, 5, or 6)
5x Explosive Ammo (Deals 3 damage, hits on a 3, 4, 5, or 6)
5x Ordinance Ammo (Deals 4 damage, hits on a 3, 4, 5, or 6)

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