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Dragon Valley

"Times are dire here around Dragon Valley. We're fighting off waves of orc armies, goblin war machines and even the flying lizards themselves. For now the mountain pass remains secure but our scouts have reported large gatherings in the valley and we're expecting a full scale assault before the season's end. If that wasn't enough to worry about, our neighbors are also preparing for war and petitioning the king for his troops and supplies which are already spread thin. It seems you'll not only be fighting a war of steel, but one of words as well."

As I am rounding the final corners of design on Dragon Valley and getting heavy into the development phase, I thought I would use this tool to document my experience in designing Dragon Valley. Later entries will describe that history.

About Dragon Valley:
This game is a deep, medium to heavy euro-game that typically plays in the 120 minute range. The learning curve is a bit steep but, by the second or third round, players have found the game intuitive, engaging and having a high re-playability factor. The scoring values and importance of each game component is different for each player and each game due to the extremely large number of interaction possibilities between the components that get grouped together.

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gamejournal | by Dr. Radut