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Catch That Bunny PNP

Catch That Bunny PNP

Catch that Bunny!
A Stealth Hunting Game for two to four players

(These Rules are a First Draft. Any input would be appreciated :) )

The game board is made up of a 7X7 grid. Some squares are marked with briars, some with gardens. River squares run down the middle of the board
31 Tokens, blank on both sides, are placed on the board, one on each square
20 Pawprint tokens, (One side blank ) are put in a pile next to the board
5 Carrot Tokens, one is placed on each garden
1-3 Wolf tokens are placed anywhere on the board
1 Bunny token (One side blank) The wolf players must all close their eyes, then the bunny player places her token face down, anywhere but a garden

On the Bunny's turn, the wolf players close their eyes. The bunny player moves her token 1-4 squares, placing a face-down pawprint token in each space she moves from, and removing any blank tokens in the same square as the pawprint or bunny tokens
If the bunny crosses the river, she says “Splash”. She doesn't leave pawprints for the rest of the turn
If the bunny lands on a garden, she takes the carrot token. If the bunny collects three carrots, she wins
The bunny can enter the same square as a wolf, but cannot end her turn there.
Wolf players open their eyes. Each wolf gets a chance to move his token 1-5 squares, turning over the token in each square they enter
Entering a briar square counts as two moves for a wolf
If a wolf flips over the bunny token, then he wins
Once a round is over, the player to the left of the bunny becomes the new bunny and play continues until each player has had a turn as the bunny.

The Bunny receives 1 point for each carrot captured, and an additional 3 points if she wins.
If a wolf wins, he receives 2 points. Every other wolf receives 1

Once every player has had a turn as the bunny, the player with the most points wins

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image | by Dr. Radut