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Update : Dymino Monsters.

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Stormyknight1976
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Joined: 04/08/2012
Started working

Yesterday evening during our slow time at the pizza shop I started working on the Dymino Monsters transportation point system. This consists of the land, sea and air transports.

So far :

Vessels / ships
4,000 attack Max
6,000 defense Max

Land transport
3,000 attack Max
4,000 defense Max

Air transport
1,000 attack Max
2,000 defense Max

So far this set up looks good to see what the variables for each category and transports points will be at the max.

Not all transports will have the max point load out only the size of weight output will have the max point load out.

After this or during this process, I will be getting back into filling out the rest of the 640 or so monster encounters list to complete and add to each area for the last 10 faction locations.

Then to work on the playmats, character and monster Encyclopedias, the armour and weapon Encyclopedias, the 4 production manuscripts, box cover artwork and character artwork.

Artwork will also be designed for the faction cards. The monster Encyclopedia will have the artwork and not on the cards themselves. This will keep the cost down for my game.

Thank you everyone for the ongoing support for my game Dymino Monsters.

Creator of Dymino Monsters:
Jesse

Bows respectively

Stormyknight1976
Offline
Joined: 04/08/2012
Brand New Update

Just a small update for Dymino Monsters:

On May 24, 2021 I wrote 2 new monster encounters and just about 10 minutes ago May 26, 2021 at 2:40 am, I wrote 14 new monster encounters.

Only 581 names left to list to acquire my 2,500 goal of monster/creature encounters for the game.

It's great to refresh the ole creative thinking process for a month.

That is all for now. Going to bed.

Bows respectively
Jesse

Stormyknight1976
Offline
Joined: 04/08/2012
Brand New Update

6-8-2021

Dymino Monsters Encounter Update:

Wrote 41 new monster, creature, plant, insect, arachnid encounters at 1am to 1:15 am.

I'll add the picture to the Miscellaneous photo album if anyone is interested to see what I'm working on.

Bows respectively;
Jesse

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